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Everything posted by Smarti
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Smarti replied to Galileo's topic in KSP1 Mod Releases
Thank`s a lot. I did not know that Kopernicus has this issues atm.- 1,019 replies
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- kopernicus
- svt
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Smarti replied to Galileo's topic in KSP1 Mod Releases
Hello. Is it possible to to get somehow only the Scatterobjects with colliders? The textures are a bit too much for my pc with all my other mods. Thank you.- 1,019 replies
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- kopernicus
- svt
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Hello Everyone. It seems that the black sky and no water issue is caused by Transfer Window Planner. Removing this fixed these problems for me. Also, in the TWP-Forum people complained about bugs with the mod and the Autor is fixing it as far as i know. EDIT: The latest Update of Transfer Window Planner works, for me at least.
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[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
Smarti replied to icedown's topic in KSP1 Mod Development
Thanks for you answer. No, i don`t. And this question implies i should. I didn`t know that, thank`s a lot. -
[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
Smarti replied to icedown's topic in KSP1 Mod Development
Hi there, i have a question about the Cacteye contracts. I have now a good progress in my career savegame, unlocked all the first grade cacteye stuff and i am waiting for contracts, but they do not come. I deleted the Smobodobodyne-Part, because i don`t like to get a all-you-need probecore that early. Has it maybe to do with my missing contracts? There went ingame months but no telescope contract at all. Thank you -
[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
Smarti replied to sarbian's topic in KSP1 Mod Releases
Hi, i found out a faulty in this mod. First, in career mode, you get reputation for every ship you build and instantly recover without flying it, in vanilla you don`t get that even when you fly that vessel. Second, when a Kerbal dies, you should get a penalty, but with Custom Barn Kit you get that penalty as addition. In my career save i have 500 reputation without even flying to mun. I just had my first orbits yesterday, and i play only with 50% Reputation gain. -
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Smarti replied to Galileo's topic in KSP1 Mod Releases
Hello, I have a message and a question. I play OPM with Custom Barn Kit, wich is broken. CBK doe`s give you reputation even when you kill Kerbals, instead of taking it away. And you get full reputation even when you start a new rocket from editor, and without launching remove it. Bad thing because i now have 500 reputation in the beginning of my career save without even reaching mun. My question: If i want to restore the stock antenna and tracking station values (i play with JX2 Antenna-Mod), do i need to only remove the OPM CommNet.cfg-Patch and play without CBK? Thank you.- 471 replies
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- kopernicus
- opm
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Hi. Doe´s anyone know what these three fields under the face texture from male Kerbal heads are for? I know the left one is the mouth hole. The middle one and the right one are mysterys to me.
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Thanks, but don`t works. 0 0 0 makes the visor dull and 1 1 1 makes it like a mirror, but no transparency to see the faces. I´ll try to mod a texture with Paint.Net now.
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No, thats not what I want to say. I just ask what it does, but as you ask if it`s working, i´ll try out and compare. Await my result. Thanks for your answer. EDIT: So i tested Stock KSP+OPM+Kopernicus (right isn`t it?) in a Science Game with standart settings and got the same Science Points as in unmodded KSP. Crew report 1.5 points and Surface sample 9 points on Launchpad for stock Ksp and OPM.
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No, for now i only have TR without anything else, and ingame the EVA-Visor is golden. For now, there is not such a texture, except a Mod i would use has it. Wat i would like is, TR with stock Visor and Diverse Kerbal Heads. Thanks for your answer.
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Hi. Is there a way to get back the original Visor instead of this golden one? I want to use Diverse Kerbal Heads, but with the Texture Replacer Visor i cannot see the faces. I just would like to replace it with the Stock Visors. Thank You.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Smarti replied to Galileo's topic in KSP1 Mod Releases
Hi. Doe`s this mod make also scatterer objects from other mods like Outer Planet Mods tangible?- 1,019 replies
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- kopernicus
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Hi. What about part Mods like Near Future? Do these parts also produce dust and all? Or what is for example with added landing gears? Thank you.
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[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
Smarti replied to Ser's topic in KSP1 Mod Releases
Hey. Doe´s this Mod work with every other Sound FX Mod? -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
Smarti replied to DMagic's topic in KSP1 Mod Releases
Hi. Where do i find the ingame-menu for Maneuver Node Evolved? Or where i can change settings instead? Thanks -
Hi. When I use Rotation-Mode relative to a body i orbit around and use physics timewarp, the ship needs electric charge, but when i use standard warp it doesn`t.
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- rotation
- persistentrotation
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Hello, I have a question. Is this mod designed for OPM + Realistic Atmospheres, wich is recommended for OPM? It reduces the height of Eve`s atmosphere to only 55km and raises Jools to 400km. If not, wat do you think I should change to align Scatterer and EVE with this new heights? Thank You.
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Thank`s for the fast answer. I tested out a bit and noticed that Custom BarnKit doe´s nothing to the antenna ranges. They stay twice the size as stock, no matter if i have it installed or not. Edit: It seems Custom BarnKit affects the Tracking Station Range. So i think i need this for reaching the outer Planets later in the game but can patch out the 4x factor from OPM for stock antennas and fill the hole with a antenna mod. When i do not use CBK my Tracking station range would be to short for this. Is that right?
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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Smarti replied to tetryds's topic in KSP1 Mod Releases
Hello, i found a bug. When a Kerbal is unconscious when G-Force Limit is activated, the craft is still steerable. Besides that the mouse steering disables when you enter the pause menu and then continue playing. Apart from this it is a good mod with a big potential to make airplanes a lot easier to fly.