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Duplicate Toolbar button issue
Lord_inter replied to Lord_inter's topic in KSP1 Technical Support (PC, modded installs)
I am awfully sorry but it is still being a pain in the cheeks, new output log https://www.dropbox.com/s/fd7trrqil20mo9y/output_log.txt?dl=0 I deleted the old 000_AT_Utils file and installed the new one Does precise manoeuvre node have anything to do with the buttons because I believe that is the most incompatible mod i have? Your effort alone is worthy of my admiration! -
Duplicate Toolbar button issue
Lord_inter replied to Lord_inter's topic in KSP1 Technical Support (PC, modded installs)
I think I sorted out the KAS issue, the unity engine is a bit beyond my knowledge, I should look in game data and try to find unityengine stuff in there somewhere? Here is another link to my game data https://www.dropbox.com/s/fd7trrqil20mo9y/output_log.txt?dl=0 I went in to the game -> tracking station -> a few satellites (had no issue) I then went back in to the main screen and used Bon Voyage to switch back and forth to a WBI Buffalo rover and thats when it all went wrong You know I love you right? -
Duplicate Toolbar button issue
Lord_inter replied to Lord_inter's topic in KSP1 Technical Support (PC, modded installs)
Here it is https://www.dropbox.com/s/xlbctnvujc8149q/output_log.txt?dl=0 Thank you so much, I was trying so hard to be a good boy -
Duplicate Toolbar button issue
Lord_inter replied to Lord_inter's topic in KSP1 Technical Support (PC, modded installs)
It's the one from here "C:\Users\xxxxx\Desktop\Kerbal Space Program\KSP_x64_Data" I can see a debug file under "C:\Users\xxxxx\Desktop\Kerbal Space Program" but no output file -
Hello amazing community For some reason on every scene change KSP has started duplicating all of the stock buttons on the toolbar (i'm 90% sure i didn't install any extra mods), most of these buttons don't work, please see attached pic; https://imgur.com/6M3yO0Y and this gets worse on each scene change and persists; https://imgur.com/MMQZCbH Here is my output file (i think/hope) https://www.dropbox.com/s/xlbctnvujc8149q/output_log.txt?dl=0 https://www.dropbox.com/s/og8g85kcg2qlxnv/output_log.txt?dl=0 Mod list; KSP: 1.7.1 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.8 ClickThroughBlocker - 0.1.7.2 Toolbar - 1.7.18 USI Tools - 1.1 ToolbarControl - 0.1.6.20 Airplane Plus - 24.0 AtmosphereAutopilot - 1.5.12 Aviation Lights - 4.0.7 B9 Part Switch - 2.7.1 Bon Voyage - 0.14.4 Community Category Kit - 4.1 Community Resource Pack - 1.1 CommunityTechTree - 3.3.7 ConfigurableContainers - 2.4.5.1 Contract Configurator - 1.27.1 Contract Pack: Clever Sats - 1.4 Contract Pack: Field Research - 1.2.1 Contract Pack: Kerbal Academy - 1.2.0.5 Contract Pack: Bases and Stations - 3.7.1.4 Contract Pack: Tourism Plus - 1.5.2 Easy Vessel Switch - 1.11.7052.36539 Firespitter - 7.12 GroundConstruction - 2.4 KAS - 1.3.7050.3681 Kerbal Construction Time - 1.4.6.5 Kerbal Engineer Redux - 1.1.6 Kerbal Flight Indicators - 17.0 Kerbal Joint Reinforcement - 4.0.10 KerbalKonstructs - 1.7.0.2 KerbinSide-Complete - 1.5.1 Kerbal Inventory System - 1.22.7090.200 KRASH - 0.5.29.8 KSP-AVC Plugin - 1.3.0.3 MagiCore - 1.3.1.5 Infernal Robotics - 3.0 MarkIVSystem - 3.0.2 NearFutureProps - 0.5.1 Precise Maneuver - 2.4.1 RCS Build Aid - 0.9.7.6 ResonantOrbitCalculator - 0.0.4.1 SCANsat - 1.1.8.10 ScrapYard - 1.1.2 StageRecovery - 1.9.1 StationPartsExpansionRedux - 1.2.1 Surface Mounted Lights - 1.13.7052.37376 TextureReplacer - 3.7 Kerbal Alarm Clock - 3.10 Transfer Window Planner - 1.6.3 USI Core - 1.1 USI Exploration Pack - 1.1 Konstruction - 1.1 MKS - 1.1 Sounding Rockets - 1.1 Unmanned before Manned - 1.3.0.2 Waypoint Manager - 2.7.5 WildBlueTools - 1.73.1 Kerbal Actuators - 1.7.4 Buffalo - 2.7.1 Classic Stock Resources - 1.0.5 Airships - 2.15 [x] Science! - 5.19 Please help im really enjoying this save
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Lord_inter replied to Nertea's topic in KSP1 Mod Releases
WOOOOOOP -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Lord_inter replied to Nertea's topic in KSP1 Mod Releases
oooh normally when I get it wrong using these it just throws the docking craft off in a random direction, I was wondering what was causing it. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Lord_inter replied to IgorZ's topic in KSP1 Mod Releases
It's possible but means moving the part then kerbal and repeating but that becomes awkward. I used to use it to make modular craft to go to duna etc so I could launch the payload, transfer it to a inter moon transport then transfer it to a lander on arrival. You could also use it to make upgrades on space craft like upgrading probe cores, adding fuel and moving engines, was a very useful thing. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Lord_inter replied to IgorZ's topic in KSP1 Mod Releases
There was a space dock that acted like a kerbal with a tool, was REALLY useful not having to rely on a kerbal and being able to build thing autonomously, it scaled up the weight and distance it could reach as it got larger -
[1.4.X] OSE Workshop Continued - KIS Addon
Lord_inter replied to Aelfhe1m's topic in KSP1 Mod Releases
Hey, I've used this mod for an age now, been afk a bit, The workshop is asking me for equipment for some of the science modules to be made but I can't find it. I'm using most of the USI pack (apart from the asteroid bit) and angels buffalo and airship mods amongst others, any ideas what's going on? -
there was a mod called "space dock" that let you use a giant space dock as a kas engineer, it made moving pay loads SOOOOO good for a while but no posts since Jan
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Lord_inter replied to Angelo Kerman's topic in KSP1 Mod Releases
angel, and you are such, how do I make the scientists not "fat finger" all the science I'm a science lab? I believe it is BARIS yeah?- 571 replies
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I absolutely love this mod, especially bow I've started using BARIS and KCT. Slight issue though, whenever I place a kerbal it crashes the game. It create a a lot file I can edit in to this but is it a known conflict with one of those mods?