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dok_377

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Everything posted by dok_377

  1. I was evaluating the exact guaranteed mass to orbit in reusable mode for my rocket. Had some practice landing the booster in the process. Even though I haven't landed one of these in a while, the memory of the process is still intact.
  2. Not necessarily, I put a temporary fix above. It just disables the patch that breaks PR.
  3. It's because of KSP Community Fixes. One of the fixes exposed a problem in Persistent Rotation. This is what I mentioned above. No info as of yet about a potential fix. If you don't want to remove either mod, you can put this MM patch in the GameData:
  4. Because somehow punishing the whole community doesn't fall under that description. And for what? For doings of one person? Great. As far as I see it, both sides are not thinking straight. The community went through some unpleasant things already, but these types of decisions will not help in the slightest. Like the person doing the leaks will care, yeah right. They will probably laugh their behind at this whole deal and start leaking mods even more. This will just feed the flame.
  5. It was like this long before Community Fixes was involved in drag cubes calculations.
  6. A lot of people already mentioned this, including myself. For whatever reason it never got acknowledged, I guess nobody wants/knows how to fix it.
  7. @linuxgurugamer Can you please check the github repo? I posted an issue there. Thanks.
  8. It might be related, there was a bug with a lot of drag from fairings back in the day. With a lot of changes it might have found its way back. Check if it's happening on the fairing this time, this might help to find the cause.
  9. Explains why my own set of configs does the same thing, even though it doesn't have a lot of meshes. It's based off of SWE.
  10. I'm also seeing problems. When I decrease atmosphere pressure in the UI, the plume gets duplicated and only the duplicate seems to change. This is with Stock Waterfall Effects and no other mods on KSP 1.12.4. Log: https://drive.google.com/file/d/1wgYVn5HiVcWqPPxFrSUriyA-6QFAIH3T
  11. This is correct. They don't have doors that open, it's a shroud which you can jettison.
  12. Did the final certification test of my Falcon 9 and Crew Dragon style vehicles. They're now fully ready to launch kerbals. And a couple of bonus shots from in flight abort test.
  13. Please do not spread misinformation. The mod works just fine, the problem is on your side. Also, PlanetShine will not be obsolete until Deferred gets support for all the mods that do not have it at the moment, and considering that a bunch of these mods potentially do not have active maintainers anymore, it might take some time, if it will even happen. Saying that the mod is obsolete just because another mod released is a bit of a stretch. Some people might just prefer PlanetShine for their own reasons. The game itself wasn't updated for more than a year, that really doesn't mean anything.
  14. Oh, negative stuff, you say? Well, just about everything. The whole situation was a giant dumpster fire from the very beginning to the very end. Period. I'm sure this message and/or the whole thread will stay where they are and nothing will happen.
  15. Hey, @blackrack, the version 0.0876 breaks the kerbal camera in the game. It just renders the main camera instead of rendering the pov of the actual kerbal camera. KSP 1.12.4, no other mods. Here's a gif of the glitch: https://imgur.com/xl1ibfe
  16. Did some testing on ground recovery and I just love how kerbals exit my HEMTT. They just jump out.
  17. I did a little hop with the first stage of my new rocket to test its systems and then recovered it with a transporter.
  18. It's for some reason greatly exaggerated with procedural control surfaces. Stock ones for the most part are decent enough. But anyway, it hardly has anything to do with the mod itself, just KSP being KSP.
  19. Hmm, doesn't seem like this mod works with procedural control surfaces. But not really a problem of the mod, the game's SAS is not very good with them either, they just wobble all over the place.
  20. Would it be possible to have a mode that keeps the marker level relative to the surface so it could be utilized for planes? Right now it's drifting upwards over time, so planes can't fly level using it.
  21. It sounds like the infamous robotic drift bug. To fix it (at least partially), you need to install KSP Community Fixes. This mod also has a bunch of other fixes as well.
  22. You might not want to use this one. It's extremely unoptimized and and was thrown together without any consideration, it uses way more resources than it needs to. It's also just a repackaged version of other mods, so not really original (stolen, more like). You can see a more detailed review at the last page from Gameslinx. If you want to use graphics mods, just download Spectra or AVP.
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