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KSP2 Release Notes
Everything posted by dok_377
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Different orbital periods will do that. You don't need to have them all on absolutely perfect orbits (I almost always do that anyway), they can have different ap and pe, but the periods all need to have the same exact time. Otherwise they will eventually drift apart (or closer together).
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Monoliths were never scannable to begin with. And also I don't think it had a biome either. At least I never heard anything about it.
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You installed one of the config packs for Environmental Visual Enhancements (like AVP or Spectra) which added this "glow" effect to bodies without atmosphere. You need to look into the files and remove the ones that add these. Or it can be just one file, in which case you need to find the config itself inside the file and remove it. I just commented mine out in Spectra, it turns out.
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Steam Update?
dok_377 replied to Fizzlebop Smith's topic in KSP1 Suggestions & Development Discussion
Nope. Really? Did no one even check the date? Or is the forum fried again and somehow replaying the topic that happened 2 years ago for me? -
@Eclipse 32 Are you trying to attach images from google mail? What in the world? You're the only one who can see them.
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
dok_377 replied to Gotmachine's topic in KSP1 Mod Releases
Not sure about all the engines, but some of them definitely move the collider. Like Vector or Swivel and Terrier, for example. Center of mass doesn't move, only the collider. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
dok_377 replied to Gotmachine's topic in KSP1 Mod Releases
Are you suggesting that engine gimbal induces wobble when the engines are off? If so, that is not how it works. Engine gimbal is just an animation, it does not change the physical properties of the vehicle. It might hit something, because the collision model moves with the engine, but it does not move the center of mass. -
Now to something a little bit more on topic. I found a long lost friend today.
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Well, every person who tried to connect. People on reddit thought whoever bought the IP deleted everything. Although I must admit, this is the first time (AFAIK) my browser said that it could not even find this address, so that was a little spooky.
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I was evaluating the exact guaranteed mass to orbit in reusable mode for my rocket. Had some practice landing the booster in the process. Even though I haven't landed one of these in a while, the memory of the process is still intact.
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[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
dok_377 replied to linuxgurugamer's topic in KSP1 Mod Releases
Not necessarily, I put a temporary fix above. It just disables the patch that breaks PR. -
[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
dok_377 replied to linuxgurugamer's topic in KSP1 Mod Releases
It's because of KSP Community Fixes. One of the fixes exposed a problem in Persistent Rotation. This is what I mentioned above. No info as of yet about a potential fix. If you don't want to remove either mod, you can put this MM patch in the GameData: -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
dok_377 replied to R-T-B's topic in KSP1 Mod Releases
Because somehow punishing the whole community doesn't fall under that description. And for what? For doings of one person? Great. As far as I see it, both sides are not thinking straight. The community went through some unpleasant things already, but these types of decisions will not help in the slightest. Like the person doing the leaks will care, yeah right. They will probably laugh their behind at this whole deal and start leaking mods even more. This will just feed the flame. -
It was like this long before Community Fixes was involved in drag cubes calculations.
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A lot of people already mentioned this, including myself. For whatever reason it never got acknowledged, I guess nobody wants/knows how to fix it.
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[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
dok_377 replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Can you please check the github repo? I posted an issue there. Thanks. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
dok_377 replied to Gotmachine's topic in KSP1 Mod Releases
It might be related, there was a bug with a lot of drag from fairings back in the day. With a lot of changes it might have found its way back. Check if it's happening on the fairing this time, this might help to find the cause. -
[1.12.5] Restock - Revamping KSP's art (August 28)
dok_377 replied to Nertea's topic in KSP1 Mod Releases
This is correct. They don't have doors that open, it's a shroud which you can jettison. -
Did the final certification test of my Falcon 9 and Crew Dragon style vehicles. They're now fully ready to launch kerbals. And a couple of bonus shots from in flight abort test.
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Please do not spread misinformation. The mod works just fine, the problem is on your side. Also, PlanetShine will not be obsolete until Deferred gets support for all the mods that do not have it at the moment, and considering that a bunch of these mods potentially do not have active maintainers anymore, it might take some time, if it will even happen. Saying that the mod is obsolete just because another mod released is a bit of a stretch. Some people might just prefer PlanetShine for their own reasons. The game itself wasn't updated for more than a year, that really doesn't mean anything.
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Negative things about the game, development, and the silence
dok_377 replied to Izny's topic in KSP2 Discussion
Oh, negative stuff, you say? Well, just about everything. The whole situation was a giant dumpster fire from the very beginning to the very end. Period. I'm sure this message and/or the whole thread will stay where they are and nothing will happen.