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Everything posted by Raphaello
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Raphaello replied to Galileo's topic in KSP1 Mod Releases
Good I came here to check the thread before upgrading Could you add this comment to OP so that others download the textures? As usual - thanks a lot, KSP is so much prettier after your facelifting -
Buying parts after research - which mod?
Raphaello replied to Raphaello's topic in KSP1 Mods Discussions
right, it's stock. That's why I was not able to find the mod It's on basic tab and can only be changed at the beginning of the game. -
hi, Which mod requires us to buy parts after technology is researched in career mode? I've got 100 mods installed but can't locate which one does this effect. I want to disable it as it does not play well with some parts from othe mods. Thanks!
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I think adding blur does not make a whole lot of sense as on higher resolutions the problem will not be visible and those textures are really supposed to be used with 4k monitors, I'd say. Your call, anyway. I simply switched to 2k version and the artefact is now gone. Tanks a lot!
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Here's the area zoomed in and the issue is highlighted
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I've changed both numbers to 1 and I got the view below. Also, there is a strange pattern on nearly vertical parts. I'm using 5k version on 1980x1200 screen - would going to 2k version help solving this issue? However, when Kerbol is partially blocked, it looks like a sunny side egg: How can I fix this one? I've got SVE installed manually together with EVE and scatterer
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Raphaello replied to Galileo's topic in KSP1 Mod Releases
I had been using DX11 when I started playing the game (because why not) but when I landed on Moho and found its surface to look similar to a farmland (with SVT), i have switched to DX9 and I'm using it now. Good to know I'm not loosing anything in the visual department (I don't really care about memory usage). @Galileo thanks a lot for your work on SVT and other mods - they really bring KSP experience to a higher level!- 1,019 replies
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- kopernicus
- svt
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(and 2 more)
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Raphaello replied to Galileo's topic in KSP1 Mod Releases
Good job what's advantage of DX11 is ksp though?- 1,019 replies
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- kopernicus
- svt
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(and 2 more)
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All planets look like Kerbin from afar
Raphaello replied to OndrikB's topic in KSP1 Technical Support (PC, modded installs)
hmm, I am sure the egg was done by OPM - once I removed it Mun was it old self again. I install it via CKAN. -
All planets look like Kerbin from afar
Raphaello replied to OndrikB's topic in KSP1 Technical Support (PC, modded installs)
that's a good one! It's my first year with KSP so I wasn't aware of the humour. I would leave it as it is but maybe change the texture to that of real Earth? This would be even better However, I dont have Sigma Binary installed - @Sigma88how did you sneak this in? Happy Earth Day!!! -
I've noticed a strage bug today - all bodies look like Kerbin from afar. They all look ok from a close view but there is a zoom level where this happens: To be clear - we have Mun on the picture above. One more person has reported this issue: This weird glitch disappears when I remove OPM and reappears again with it installed (via CKAN).
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All planets look like Kerbin from afar
Raphaello replied to OndrikB's topic in KSP1 Technical Support (PC, modded installs)
unbelievable but uninstalling OPM fixed the issue. Need to check its thread... -
All planets look like Kerbin from afar
Raphaello replied to OndrikB's topic in KSP1 Technical Support (PC, modded installs)
That's what happens when I'm slowly zooming in: -
All planets look like Kerbin from afar
Raphaello replied to OndrikB's topic in KSP1 Technical Support (PC, modded installs)
Interestingly, I've started to see the same behaviour today too. Maybe it's an Easter egg in one of the mods or in KSP itself... -
OP says something different but for me left-click opens config window and right-click does nothing. @linuxgurugamer is that a mistake or desired behaviour? Also, I've started to have situations where the mod resets the total time (I'm over 390h now ). It started to behave like this today and I can't really find any reason for it doing so. Last run was without this issue though. Currently my totaltime.dat is TotalTime { secTotal = 1409440 }
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Navball dv indicator keeps on increasing
Raphaello replied to MaxZhao's topic in KSP1 Technical Support (PC, modded installs)
@MaxZhao more details in BTW thread: @Jognt - thanks! -
same here, I installed from CKAN. I have removed BTT for now as I am trying to find the reason for issue I see after playing my heavily modded KSP for some time: maneuver nodes start behaving in a strange way: they change dV without any apparent reason, target node in navball move and timewarping to nodes overshoot them by quite a large margin. I started suspecting that loseless physics might affect nodes in some way so I uninstalled BTT for now. One more person reported the same issue:
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Navball dv indicator keeps on increasing
Raphaello replied to MaxZhao's topic in KSP1 Technical Support (PC, modded installs)
I'm still trying to find the root cause by removing some mods and then playing again. No luck so far. I have also noticed that whenever the bug appears then maneuver nodes seem to be completely broken - they become completely unreliable and timewarping to them usually overshoots by quite a long time. The crashes however were caused by steam dll which I deleted and no crashes occur anymore @MaxZhao any progress on your side? -
Navball dv indicator keeps on increasing
Raphaello replied to MaxZhao's topic in KSP1 Technical Support (PC, modded installs)
OK, I confirm it's not RealChute - previously the bug was gone after I restarted KSP but after some time (1h, I guess) spent playing it appeared again. Restarting KSP solved the issue again. One more observation - when I restarted KSP after having the bug the game crashed when exiting to Windows. 2nd run was quite fast (10min, just one ship played) and there was no crash during exit. Dunno if this is related though. -
oh my.... it's so simple Also - it's a brilliant mod and big thanks to all that help getting it updated!!!!
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I can't get golf club (AKI-G09 Physical Areodynamics and Gravitation Test) to function at all and I think I tried everything by now. I have just accepted a contract to run experiment with it in KSC but can't run it. How does it work?
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Navball dv indicator keeps on increasing
Raphaello replied to MaxZhao's topic in KSP1 Technical Support (PC, modded installs)
I'll play a bit more to see whether the issue appears again. There are two possibilities: 1. I'm soooooooooo unlucky 2. issue is caused not by realchute itself but by it conflicting with another mod.