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Everything posted by TachyonGMZ
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kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
TachyonGMZ replied to Andi K.'s topic in KSP1 Mod Releases
How will I get an output without a crash and what does NRE mean. Nextstar industries is an expansion for bdarmoury -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
TachyonGMZ replied to Andi K.'s topic in KSP1 Mod Releases
When I checked ckan files I saw EVO and Extrasolar and the lighting works fine so it appears to be alright but ill do it manually. What did you get from the logs and is it common to experience random crashes from too many mods with no explanation? -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
TachyonGMZ replied to Andi K.'s topic in KSP1 Mod Releases
https://www.dropbox.com/sh/wggleecdjkz8gpl/AABlCxt8iK2qERKtZYzjGCJza?dl=0 https://www.dropbox.com/sh/8oh1hgnsyektpfq/AACMslYZ9chAfAehu5Xu78V6a?dl=0 https://www.dropbox.com/sh/n53vvm5n86c51gn/AAAOuKkL0jkRUbOtCqPuLobya?dl=0 https://www.dropbox.com/sh/0usvsnzqq7aqi4k/AADJ8XMvkiGYCmPb1Mp_IMIga?dl=0 https://www.dropbox.com/sh/ibrvo08dit84len/AACd5_2H67X2ZEPqSwrlMP1ba?dl=0 All my crashes with most recent to oldest top to bottom ill send gamedata in a few minutes. @AndrewDrawsPrettyPictureshttps://www.dropbox.com/sh/uwqqiyxs0i4m8x1/AAAlWWnLkGblv01TiS67xATaa?dl=0 this is gamedata most images from ckan but last one is from actual folder so you can see module manager I feel like having 109 mods installed is the problem but at the same time Im running 64bit and seem to have enough memory -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
TachyonGMZ replied to Andi K.'s topic in KSP1 Mod Releases
I have sent a ship up into orbit to rendevous with then I have sent up a second ship. I set up the maneuver node for it and warp closer. I have done this twice and it has crashed twice right after setting up the node. I have also had two other random crashes after playing for a while but this crash is situational not based on time. First spoiler is most recent error log second is the one before it. This only started happening recently after installing both OPM and Extrasolar. I use x64 and have 8gb ram. -
I have sent a ship up into orbit to rendevous with then I have sent up a second ship. I set up the maneuver node for it and warp closer. I have dont this twice and it has crashed twice right after setting up the node. I have also had two other random crashes after playing for a while but this crash is situational not based on time. First spoiler is most recent error log second is the one before it.
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Try installing it with dependencies on a completely new non modded ksp and tell me if it works.
- 114 replies
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- bd armory
- contract pack
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Have you actually accepted the contracts? Are you playing on a rescale? What mods do you have maybe that affects it.
- 114 replies
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- bd armory
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TachyonGMZ replied to RoverDude's topic in KSP1 Mod Releases
I thought that hab and home was added by mks. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TachyonGMZ replied to RoverDude's topic in KSP1 Mod Releases
In the green box settings tere is no option to turn of home sickness only hab. -
Check map view you should see question marks.
- 114 replies
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They should be, they spawned for me. Do you go in the right direction?
- 114 replies
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[1.2.2] Contract Pack: Defense Combat Advisors [DCA]
TachyonGMZ replied to Tazius's topic in KSP1 Mod Releases
I have tried this in 1.3.1 and no crafts spawn for me either.- 31 replies
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I can live without it but its a shame. If I wanted to balance 6.4x with how life support would function in stock should I triple hab time home time and supply time? I want a bigger system but with similar life support time to stock. Slightly unrelated. What should i set reentry heating to with this rescale? @Aelfhe1m
- 5,672 replies
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Starlifter! Thats what I meant. Is there a download anywhere for that?
- 5,672 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
TachyonGMZ replied to Angelo Kerman's topic in KSP1 Mod Releases
Can I remove the hooligan labs airship parts and just have these? will it mess with these parts or can I safely remove them. -
Is it more up to date than individual mods and does it include that shipw which I have seen pictures of yet never found? It has a command pod that is like a barrel with windows facing forward almost like a hammerhead shark.
- 5,672 replies
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What is Constellation?
- 5,672 replies
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I use to use airplane plus with this so I can create amazing fighters.
- 114 replies
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What are you using other than this? I just uninstalled KAF and bdarmoury to pursue a more space orientated career in 6.4x. (also it takes forever to fly to places with that scale) I just want to know what you use to see how I might like to have a career.
- 114 replies
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Do you have the dependencies which are bdarmoury and contract configurator?
- 114 replies
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Inside your gamedata folder you should have contractpacks and inside that you should have KAF. The file location should be Kerbal space program > gamedata > contractpacks > KAF. I have this in 1.3.1 and I get the contracts and it works to a satisfactory degree aside from the problems outlined in my previous post.
- 114 replies
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Do you think that enabling hab and home time makes it more fun or just more to deal with. I am considering starting career with this and mks in 6.4x minus all the construction stuff so it feels like life support just with more parts. Would you recommend increasing supply time just to make it easier or does it feel completely acceptable to leave supplies as they are to you.
- 5,672 replies
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Would you recommend changing the hab and supply time when playing with 6.4x rescale? Does the supply time calculator work with kronometer? Do you know any way to calculate mission time? Lastly, do you prefer to play with stock size solar system? I ask that because I like bigger solar systems so my launchers feel useful but if i'm using life support I feel like it might mess with balance.
- 5,672 replies
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Is there a way to make snacks from karbonite or to make kerbals turn into tourists or die if they dont have supplies?
- 932 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TachyonGMZ replied to RoverDude's topic in KSP1 Mod Releases
I like it for how the parts look more than the functionality so that sounds perfect. Thanks for the help.