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zanie420

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Everything posted by zanie420

  1. Forgot to mention that I also suffer from insomnia.... so I have a clear advantage, if you see it that way. Don't give up! I look forward to seeing you progress as much as making my own.
  2. I DO probably have more time to play on my hands, being a stay at home dad with kids in school. I just unlocked the MPL this morning, so you two better watch out Stay tuned for another album today
  3. My continuing story: NOW it is time to go interplanetary!
  4. MOAR deltaV! Is it unstable? I didn't even know about advanced tweakables until waaaaay too late. Are you autostrutting? Feel free to steal my ship design. Better yet, make it better so I can steal that! It can get 10 tourists into orbit at a very early tech level.... but it is a beast to handle after mach 2. It has enough gimbal and fuel to make one good midcouse correction, however. Even pulled out of a complete 180 flip, and still got to orbit on 2 separate occasions. The contracts for tourist seem to eventually stagnate. I am just using them, and the administration building strategies to give myself the early science bonus. I have nearly completed the 4th tier in the tech tree, and I am still awaiting Bob's return with all his collected Sun science I have squeezed all I can from the KSC I think. It took a good chunk of time today. Currently cleaning up what I missing in the biomes immediately around the space center. Maybe I can get enough science to finish up the tier before Bob's homecoming
  5. I have to thank you for making me actually want to play again. I am uncertain why I want this under my belt so badly, but I do! I found making the imgur album last night enjoyable as well. I have never shared my adventures really I guess this may be my first badge. I definitely want the Jool 5 and might even try to accomplish it in this playthrough. Are there any other badges/challenges I should be aware of? The first thing I did was use the planner to get transfers for KAC. However, during my Kerbol orbit, the KAC data got wiped and I had to redo them. I think my window for Moho is later than it was, but I am getting ready. I found that the tourist contracts, when done together, to be quite lucrative and fairly quick. I am doing as many as I can to get funds to upgrade the KSC while I wait in game for the transfer window. This gave me EVA's, flag planting, and most importantly SURFACE SAMPLES! I also found out that when you upgrade a building, there exist some smaller 'biomes' within each of the upgradeable sections. So there is MOAR science to be had at KSC. Have you seen this? I am back on it this morning. Currently trying to combine 2 tourist contracts with 3 LKO rescues Should give me enough to upgrade R&D if I can pull it off. I want to see what other nodes in the 4th tier I can unlock with the time I have before the Moho window. Still thinking about ship design. I don't want to outright copy you. I figured the only way I had of surpassing you in this challenge was to do it in less in-game time. So I am getting in as much science at home before I go interplanetary. That's my strategy for now
  6. @The Space Dino I have heard getting to Moho is far easier with a gravity slow assist from Eve. I have never attempt this myself, however
  7. Thinking I will give this a go. Why this much effort seems fun to me is immaterial! There was a question of reverting or not, however.... but if that were against the rules, I think it would be in the suggested difficulty setting right? I choose to start with the premade craft files so I can get stuff up into the atmosphere quickly. I do have Hyperedit installed because I seem to run into a issue with deboarding Kerbals from a craft that locks up the keyboard. Can't even press ESC. Have to use ship lander to move the kerbal to another SOI which brings back the keyboard and allows you to quickload. Other than that, I only have MechJeb, KER, KAC, KIS/KAS installed. Haven't taken time to do visual upgrades yet. @Jetski, from your album I wasn't sure what your strategy was. Did you do Kerbin biome science before sending the ship to Moho? Or did you just do the science at the Space Center? Nice haul from Moho btw
  8. At least from this I can possibly extrapolate. Do a new install, add only the above mods that actually allow me to open the craft files. Then add a mod the we possibly suspect could allow a ramjet to work without needing to be directly attached to a reactor. Like the ones both I, and @The Destroyer have pictured above. It has to be something to do with placement right? Do either of you, @FreeThinker, have an idea of which from the list of mods above to try first or maybe outright eliminate as candidates? edit: I suppose it IS just simple process of elimination and time to figure it out
  9. Nothing broken I think. I was hoping I was just missing something simple, like a setting or change in configuration. In his ship design, @The Destroyer has ramjets that work (seen above), which are NOT directly connected to the reactor. When I finally was able to load the craft files he graciously uploaded, I found that his VTOL setup doesn't work for me because of this. I cannot activate the jets. @The Destroyer, could you possibly list a readout from the AVC tool, so I can try figure out which mod may be allowing you this freedom? I REALLY want to take the Z-6 out to Jool.....
  10. @FreeThinker how is @The Destroyer getting around having to directly attach ramjets to reactors?
  11. I forget the parts that they fulfilled now... I know that one was a solar panel and that lead me to NF Solar and there was a 5-way resistostat or something... that was NF Spacecraft I think....and NF Construction was something structural I believe.... @The Destroyer. Attempting to fly the Z-6 and the ramjets won't toggle because it says there is no reactor connected. Am I missing something? How do you fly this beast? Are you supposed to leave the runway on the wakefields?
  12. Ok, so you also have to install Near Future Construction, Near Future Spacecraft, and Near Future Solar. You should edit the beginning of the post to warn anyone else wanting to use these awesome crafts!
  13. Ok, this is what I did to fix it @FreeThinker. Any mod that CKAN could not install, I manually installed by ONLY copying over the mod's folder from the Gamedata folder from within the archive. Instead of just blindly uncompressing into the KSP install folder and overwriting. In this case, StageRecovery, KEI, NearFuture Electrical, and SSTU Labs I highly suspect, but cannot be sure, that one of these mods overwrites the MM dll or something else shared. At least the game loads now. I still can't use my saves or crafts
  14. That was what I was saying that I had already done These were completely separate installs, for exclusionary purpose. You are correct, either method works, but should not been done together. There seems to be a lot of overlap between mods I use, that also install other necessary mods just like yours does. CKAN seems to handle this very well automatically. Specifically CommunityResourcePack and ModuleManager are duplicated in many of the mods. I think something is getting overwritten. On my Win10 install, I had recently installed NFE and SSTU Labs manually... trying to get the crafts @The Destroyer posted recently to load. I am pretty sure that is where the root of the issue is.
  15. @Nuke1st @FreeThinker My first suspect was CKAN, since I manually installed in my last post. So I deleted the install folder again started fresh. This time I openned CKAN and just tried checking the boxes for KSPIE, and then then the requirements and suggested mods. That loads. So NOT CKAN in my case. My second suspicion is that I am overwriting Module Manager with some other mod, because that would explain why it's cross platform, i.e. Win10/Ubuntu.
  16. On Ubuntu, I just deleted my KSP install folder and started over. Fresh zip file download from KSP homepage. Fresh copy of KSPI_Extended_1.11.18.zip from Curseforge this time. It loads now. So far so good. I will install other mods and see if there is a conflict I guess.....
  17. I am installing from CKAN. I have since tried to uninstall/reinstall from spacedock zip file to no effect! This has broken the game for me I cannot play with the mod installed and thus cannot continue my saves...
  18. @FreeThinker, I cannot start the game because of this all of the sudden. Both on Win10 and Ubuntu 16!
  19. @Most88, how did you solve this? I am experiencing the same....
  20. I got this! Thanks for the time already spent. I can install the mods, edit the ships, and uninstall the mods if need be. As long as the game allows me to load the craft files. Or I can try to edit the craft files themselves.... although I am not adept at it. The Z-2 was a blast to fly by the way. I am STILL attempting to understand how reactor/generator/nozzle all work together. In this case, what is the purpose of the charged particle generator?
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