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Everything posted by Numberyellow
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Is it just me, or did the whole "return of thomlock" have a very similar flavor to the return of starbuck in BSG?
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ROFL! YES! FRAKIN' YES...100% THIS!
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"Yo' Dawg, i heard you like plans..." That comes from Xzibit's "Pimp My Ride"
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OMFG, that is SO EFFING PRETTY! I need that in my life. Oh, by the way, @kiwinanday Thanks for the link...while not entirely what i was looking for, those improved IVAs make the craft just barely flyable from the cockpit.
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@kiwinanday cool, thanks. Hopefully, this does the trick.
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is there any chance of, or has someone made: new IVAs for the helicopter cockpits? I'm using the bell-style cockpit for a VTOL i made, but it's EXTREMELY hard to fly from IVA, due to the practically useless instrumentation in IVA. Anyone else have this problem?
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Which would be why i made it. because i am a hopeless KSP nerd. "Sodium-free monk. Coming soon, to a theater near you."
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The salt is strong with this one... The_Cat_In_Space - Apply cold water directly to the burn.
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tried that. the frame of the canopy is just too obstructive...and at full zoom-out, i can't read any of the instrumentation.
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ahh, ok then. there's no way to increase visibility though, right?
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screens are wonky, low visibility out of the canopy. i'll get a screen or two next time i load up KSP (probably about 12 hours from now).
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yup. So the Rafale IVA is borderline unusable, but at least it's there, so that's a step in the right direction. getting prop errors on rafale and KU-34 now. It's always something, eh'?
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Excellent. I'm slightly confused, because i downloaded the latest version, 2 days after you put it up...but the github has files that i don't... ultimately, it doesn't matter though....gonna go get me some files.
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Been using this mod for a while. I absolutely LOVE this part pack. I still get a aset prop error on the hornet and viper cockpits, is this being fixed soon?. Also, any chance on an IVA for the Rafale cockpit?
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Now i REALLY don't wanna go to Vall....ever. "If you go to Z'ha'dum, you will die"
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There are plenty of decaffeinated brands on the market, that are just as tasty as the real thing..
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I hate you so much right now.
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[Neo-BSG] [Development] Colonial Viper Mk II
Numberyellow replied to Numberyellow's topic in KSP1 The Spacecraft Exchange
So here's the Classic Viper i was working on. I have about 15 hours logged on the project so far. Build is complete, just needs a bit of flight tweaking, so it will handle properly, but the look isn't going to change, so here she is. Project dedicated to Richard Hatch - R.I.P.- 5 replies
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I have floaters....they can be VERY annoying at times. Most of the time, i don't really see them, but then, sometimes, i'll think i see a spider crawling up my wall, and i'll look, and there's nothing. It's always out of the corner of the same eye, in the same position. Other than that, i only ever notice them when i'm staring at a white, or similarly brightly colored screen. I've gotten used to them. Anyway, i have some idea of your issue, and you have my sympathies. Coincidentally, I recently put in for vacation time from work, and it was approved, and it starts on sunday...i know what one of the first things i'll be doing is..
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[Neo-BSG] [Development] Colonial Viper Mk II
Numberyellow replied to Numberyellow's topic in KSP1 The Spacecraft Exchange
Thanks. I believe the cockpit is from "Aviation Cockpits".- 5 replies
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Hello everyone, and welcome to my thread. The purpose of this thread is to chronicle my development of the best damned Vipers in KSP. I've seen a lot of VIper attempts over the years since KSP released...and while decent attempts, none of them ever looked quite right, So i set out to build the best, most screen-accurate ones i can muster. Be warned: I'll likely not ever be providing craft files, i'm doing this for fun, not proliferation. I am using quite a few mods, to get the desired results. I work on my own schedule. Now, with that out of the way... Here we have the first stable, mostly screen-accurate of my Mk II builds. the v.1 is an atmospheric-only flight demonstrator. It has dummy guns, the wings are a mashup(this will likely never change), and uses air-jets from a mod, for it's RCS system. I have a v.2 on the backburner, which i'll be outfitting with actual RCS thrusters, and engines that will work in space. When it's done, and can fly, i'll be sure to post it here. I put the v.2 on the backburner, because last week Richard Hatch (Apollo, from the original BSG) died. As something of a tribute, i'm building an original series Colonial Viper. I'll post that here as well. It's proving to be more of a pain than i had anticipated, but it's coming along nicely.. Now...for the pictures.
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