Capt.gelo
Members-
Posts
23 -
Joined
-
Last visited
Reputation
3 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Finally got it to work! Beautiful cockpit mod, thanks!
-
(I posted this pic to grab your attention read this reply lol) Where do you get see through cockpits?
-
how do you add textures for Pwings?
-
The big caliber guns are not working properly. There are no bullets showing when fired, and when fired all of the ammunition of the gun is drained. How can I fix this? I'm in 1.3.
-
My ships keep sinking rear first, I already removed ballast water. I'm using the QE battleship parts. How do I fix this?
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Capt.gelo replied to nightingale's topic in KSP1 Mod Releases
where can I get a 1.3 version??- 5,180 replies
-
- contract configurator
- career
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Capt.gelo replied to Theysen's topic in KSP1 Mod Releases
Thanks! It's my first time using CKAN, I changed some things in the settings and now I can use RO in 1.3, thanks a lot!- 2,179 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Capt.gelo replied to Theysen's topic in KSP1 Mod Releases
well RO doesn't show up in CKAN, sorry for being a noob- 2,179 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Capt.gelo replied to Theysen's topic in KSP1 Mod Releases
RO makes my engines produce no thrust, they aren't even showing up at stages, it's unplayable for me in 1.4 and 1.3. When I put solver engines, all engines disappear from parts.- 2,179 replies
-
- realism overhaul
- rss
-
(and 1 more)
Tagged with:
-
[1.3.0] Procedural Parts - Starwaster Branch
Capt.gelo replied to Starwaster's topic in KSP1 Mod Releases
When i'm in the SPH or VAB, I set my desired texture for the procedural tank, but when I launch, the tank just turns white. It also happens in custom textures. -
Did everything that was said at page 64, correct install but still, nukes won't work, they used to. 1.22 btw.
- 2,034 replies
-
- nuclear bombs
- weaponry
-
(and 1 more)
Tagged with:
-
Nukes doesn't work when I press "fire." Does anyone knows how to fix this??
- 2,034 replies
-
- nuclear bombs
- weaponry
-
(and 1 more)
Tagged with:
-
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Capt.gelo replied to Shadowmage's topic in KSP1 Mod Releases
Jet engines didn't work for me -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Capt.gelo replied to Shadowmage's topic in KSP1 Mod Releases
How do I move when using the gravity repulsors?