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KSP2 Release Notes
Everything posted by TheSpacePotato
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Taythe- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Alva- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
The Kerolon System is going to be finished in 0.7. The only planet that's being added in 0.7 is called Etim, which is the one closest to Kerolon (there appear to be 4 outer planets, but 2 of those orbits are a bug). There's also going to be a few moons around Hetoo, Rilna, Aquel, Rix, Mesmo and Lyrne.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
It's not even that we're focused on the storyline rather than everything else. Everything is being given equal amounts of attention. @StarCrusher96 is working on the development of the planets and mod, while the rest of the team is focused on smaller tasks, like descriptions, sciencedefs, and the storyline (with some help from StarCrusher, of course). Everything is receiving the same amount of love and care, which is why 0.7 is going to be such a diverse update.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
The storyline is not going to affect the release of 0.7 in any way. @StarCrusher96 already has planned the date when 0.7 is going to be released (within the month, for sure), and it is likely that only a part of the story is going to end up being implemented, and will likely only come in fragments. Besides, KSP was originally supposed to have a storyline as well. You can read about it here. Also, please refrain from referring to our hard work as "this story crap". It's about as degrading as saying the planets look like crap. I understand what you mean, and I do agree, it is going to be difficult getting an effective storyline. That's why we've been working on this for a few months now. The storyline isn't going to affect the gameplay in any way; it is rather more of an end-game goal, something you can only achieve after building up a complex space program (or during the process if you're impatient determined enough). KSS is still going to be the same mod, just one with a backstory. The KSS Team has gone very in-depth into explaining the entire KSS Universe, and you, along with many other players, will probably be surprised at what we've accomplished (*cough* that surprise *cough*). As I said before, the storyline might not even be fully implemented into the game, as the process of implementing the parts of the lore is going slower than we though, and will likely not be complete considering how close we are to the release of 0.7. Either way, the KSS Team is proud of the storyline, and I'm going to give the @TheSpacePotato Certified Guaruntee™ that it won't get in the way of your gameplay experience, instead it might enhance it. As I said, it won't hold back the release of 0.7. We're going to see what we can do about the storyline, but 0.7 is being released at its designated time with or without it. We get it, you guys are anxious for 0.7. So are we, but we have to get things done first. The storyline is going to be implemented eventually regardless, but we've given you the option of not having to do it and just play the game as it is. Just try to refrain from complaining, because nobody here likes having their hard work being treated like crap.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Mirn Family Portrait- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Most of the story is under wraps, until we manage to get it into the game. However, it will be in-game once we manage to get it all in- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
The story is pretty much done. We just have to polish a few things- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
You're about a week late- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
That's not likely going to happen, sorry. The Kerbol System is made to be an analogue for the real solar system (hence so many of the bodies around Kerbol looking familiar), and adding new planets would make the system gravitationally unstable, let alone a bit hectic with the crowding of bodies. Especially with OPM, which has almost the exact same orbits as Voon, Oran, Naal and Kel. Moving the other packs around a new star is just an easier solution, which makes the game just as enjoyable for players who love both packs.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Right now, only GPP, GPO, and OPM are planned to be compatible with KSS in 0.7, each with their own system. At the moment, New Horizons isn't planned to be compatible with KSS in the near future. However, New Horizons is one of my favorite planet packs (after KSS, of course ), and was my favorite before discovering KSS. Because of this, it is possible that New Horizons would eventually become compatible with KSS in the future.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
With the amount of stuff coming in 0.7, that's going to be pretty hard- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Want to see what 0.7 is going to bring? Keep reading and find out!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
During its surveys of Blalo, the K.I.X. seems to have uncovered an anomaly around the Giant Impact Peak. As a response, scientists created the KSS Anomalous to scout the area out. Carrying highly valuable cargo, it has departed from Kerbin orbit, and is expected to reach Blalo in a couple days...- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Not an SSTV, but it is lore-related (*cough* new science part *cough*)- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Some pictures of the Mirn system- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
GPP is the only one on that list that is compatible with KSS, and its compatibility is still in development- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
As I said, there are a few easter eggs that the player might be able to find during their expedition. Some of these easter eggs will be accessible in the Kerbol System- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Well, what the KSS Team is seeing right now is that the Lore is basically an end-game goal, especially considering how costly it would be to get these missions done. I can say, however, that your idea is already something the KSS Team has considered, and the lore part is definitely not the only lore-related thing that's gonna be implemented into 0.7. We have a few lore-related planets, and a few easter eggs that could definitely be found well before the part is unlocked.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
The lore part is a science part, so it should yield some science and funds. As far as career progression friendly goes, the plan is to try and get the part to cost a lot of science, so much that you shouldn't be able to unlock it until you have a thriving interstellar program. There are plans to have some parts of the lore within the Kerbol System, however, so you would have to go back to some of the planets to get some of the story found, but it's mostly just stuff to fill in the gaps. The harder it is to get to the body, the more crucial the lore fragment is.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
And the storyline has 63 parts to it, and there are only going to be a few places with more than one part, so really only about half of the bodies in KSS 0.7 will have anything that will contribute to the storyline, and some of these bodies are going to be difficult ones to land on- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Jool is just to the right of Kerbin as a green dot, and Voon is the pale orange dot just above Mun. The lore for KSS is basically the explanation for all the mysteries in the KSS Universe. It will explain The All, The Creator, and why there are no other intelligent species in KSS. The KSS Team has a whole story written that explains the whole thing. In 0.7, there will be a science part implemented that the player will have to use to find parts of the story, but it'll be difficult, because the player has to land in a certain biome or get into orbit around a certain planet just to get a piece of the story. The KSS Kolony, K.I.X., and the KSS Starchaser are also a part of the lore, but they're kind of like a DLC, showing the exploration taken by the kerbals- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Are you using the Kopernicus version given on the front page? The ring fix works just fine with the version of Kopernicus provided by KSS. KSS doesn't use the latest version of Kopernicus because the latest version is for 1.3, while KSS is for 1.2.2. Also, @StarCrusher96 is aware of the ring shader fix, and the rings will work just fine in 0.7- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
It's definitely one of the best screenshots I've taken. Within the top 3 I've taken for sure- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Once you start moving outwards you'll start getting contracts for bodies other than Kerbol.- 4,170 replies
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