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Everything posted by TheSpacePotato
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Well we found a bug in testing we're working to fix, and both of us were out for a bit. Just be patient
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Right now Nova Kirbani is the only system fuly conceptualized. While we have a general idea of the new home system and 1 other system, they aren't nearly ready enough to actually show off.
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We don't like having release dates because it almost never happens on the desired day. The most we can say is soon
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Considering this is just 1 system at the moment and not an entire galaxy I'm almost certain there should be less requirements
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Back from the dead Glad to be a part of this project. It's definitely an improvement on the mod that must not be named!
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
The first parts of the Kerbos System have been released as a test version and the completed Kerbos System and Nessus System are next on our agenda now that current bodies have been updated- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
The Space Center glitch isn't a bug we can fix- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
The text at the planned features page was before we decided to add stock compatibility- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
No. We have helpers who are going to commit themselves to helping with KG while we work on KSS too Although KSS is taking a little break at the moment- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
That's a bug from reparenting Kerbin that we can't fix- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Yes, but in KSS there really is room for 1 super-massive black hole, and Karkua is more of an analogue for Sagittarius A Instead of being massive N-1 is more of a core of a dead star- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
It's probably a no for both of those things. As far as planets around black holes go we might add a Gargantua System analogue around N-1- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Without visuals the mod runs great. I'm not sure of my framerate but I can run the entire mod without visuals smoothly. If you do want visuals, the easiest thing to do is not play with the Kermes Galaxy installed, as the sheer number of sunflares can kill your game- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Nope. If you want to play KSS previous saves won't work- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
We don't code. We just do the promotional stuff and sciencedefs- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
That's probably your issue. Running so many mods, systems and EVE/scatterer with just 8 Gb of RAM. You'll need to remove either some big mods or a few systems to make it run smoother. Terraformed Duna will return- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
What's your RAM? And what systems/mods have you loaded?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TheSpacePotato replied to StarCrusher96's topic in KSP1 Mod Releases
Does it load or do you get an infinite loading bar?- 4,170 replies
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