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The "Complain About Your School" Thread
MysterySloth replied to TotallyNotHuman's topic in The Lounge
SPEAK THE TRUTH! You WON'T be the LeBron James, or Stephen Curry. NFL? NOOO. They legitimately don't think about college at all. (P.S. I don't know who Mr. James or Mr. Curry are. I only know them because they're talked abou 24/7/365. I only watch hockey) -
The "Complain About Your School" Thread
MysterySloth replied to TotallyNotHuman's topic in The Lounge
OMG!!!!!1! ThEsE ArEE SOooooOO Col! TEy'rre Notannnnnoyinatall!!!!!1!!11!!!!!!!!!!!11!11!!!!!!!!!!!!!!1 -Every kid at my school -
Looks SWEET.
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Pathfinder configs would be AMAZING.
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You are reccommended to use Module Manager. EDIT: Yonge's tech tree editor also works, and ETT uses it, but i would still recommend MM.
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[Old Thread] KRE - Kerbal Reusability Expansion
MysterySloth replied to EmbersArc's topic in KSP1 Mod Releases
Is this compatible with Deadly Reentry? -
Does this work for RealFuels?
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
MysterySloth replied to Raptor831's topic in KSP1 Mod Releases
Can you add support for Nertea's Kerbal Atomics? EDIT: MOLE and DSEV would be great too. EDIT 2: Heisenberg, Maritime Pack and SM Marine would be great too. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
MysterySloth replied to pizzaoverhead's topic in KSP1 Mod Development
Hmm... Pizzaoverhead... Most of your mods are updated to 1.2... *wink* *wink* *nudge* *nudge* -
1) Is this still being developed? 2) Does it work with custom tech trees? 3) Does it work with custom categories, and, if not, ho could i manually add support?
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- parts
- contract configurator
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Can the Part Upgrade function of 1.2 add Modules
MysterySloth replied to MysterySloth's topic in KSP1 Mods Discussions
Ok. -
Can you make an OPM config for the style of Sci - Fi visual Enhancements?
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