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KSP2 Release Notes
Everything posted by MadmanMorton
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[1.12.x] Toolbar Controller (for modders)
MadmanMorton replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you for the help! (Also CKAN stopped working for me years ago :P) -
[1.12.x] Toolbar Controller (for modders)
MadmanMorton replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey linux, just updated clickthrough, toolbar, and fshangerextender. For some reason, the fshanger button does not show up. Are there any conflicts going on or am I missing something? Edit: I am using 1.6.1 Toolbar because I cannot run on version 1.7.1 of ksp on my modded install. For some reason a part in the base game never loads as a result. I cannot tell if Toolbar for 1.7.1 would work and previous versions of all mods in 1.6 still work fine. -
[1.3.x - 1.7.x] Skyer's Weapon Pack V0.7 "Bltiz" II
MadmanMorton replied to a topic in KSP1 Mod Releases
The new bomb textures look great, but the low health points mean a stray bullet can snipe them out of existence on an attack aircraft. The guns also have amazing sounds to them. Keep up the good work! -
I was wonder how I could go about buffing machine guns? Currently all of the addon weapons, even the .50cal browning included in BDAc, seems to have the fire power of a needle gun. I have no plans for redistribution, just really bummed how poor they're performing right now...
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When can we expect the next update? I really want to get the torpedoes up and running again. In the meantime, guess I gotta make ships to absorb them
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Something to note really quickly: NAS and all of its weapons won't show up on the latest release of BDAc, despite having a dedicated tab. The weapons still work, but they refuse to show up as a part in the editor.
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Umm you may want to check the HVARs. Whenever I launch one, it slowly moves forwards, then jumps straight into the sky at warp speed.
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The 8in Triple turret's off-centered. In other words, the turret swings out instead of normally traversing. I know this is a small detail, but could you please fix it in the next update?
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
MadmanMorton replied to bac9's topic in KSP1 Mod Development
Absolutely brilliant work on the mod! -
[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
MadmanMorton replied to blowfish's topic in KSP1 Mod Releases
For some reason, ALL the parts go funny at a random point in the spacehanger. I did test other parts (like the beam on the side of the screenshot) to see if it was an issue with the parts or the mod as a whole, and I can confirm that every part in the game suffers the same fate.- 641 replies
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For the wing-mounted landing gear on the B-29, do you think there could be an option to keep the wheels exposed when pulled up?
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
MadmanMorton replied to blowfish's topic in KSP1 Mod Releases
Mirroring in this mod is broken- 641 replies
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@Acea @Riurik I think it might just be an issue with older turrets. I tested a missile launcher (armed with AMRAAMs) in the latest version BDAc and it worked flawlessly. Frankly, my personal belief is that mods like to screw with everyone.
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I know that there are more important things to worry about, but do you think you can fix the torpedo launchers moving around after being disabled?
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I really want the new update to bdac and NAS (<- when it comes out), but then again WW2 Warships will never update again as far as my knowledge goes '~'...
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Will this be able to affect ww2 warship parts as well? (Nevermind this post. Just skip ahead of it.)
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
MadmanMorton replied to Ger_space's topic in KSP1 Mod Releases
The mod crashes every time I load it up. I removed all other mods, thinking there was a conflict, but nothing changed. I tried redownloading and running the mod, but instead I'm hit with a sense of deja vu. Any idea what's going on?