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KSP2 Release Notes
Everything posted by Red Stapler
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Last night we landed a probe on Vall, an icy planet with a thin layer of ice clouds... Just above the new and wispy 10k cloud layer (after several attempts in EVE, I think I got the look I want)... Just a little hazy, should be a nice 140 Kelvin (-210F) at the equator today... 'I can hold it. Gimme more room to run' (aka Porkins I Probe coming in a little too fast). Yeah, I had to re-do the landing... Crap, looks like traffic on the Jool interplanetary causeway again... In case anyone was wondering...no Porkins were harmed during this documentary. RIP Red 6 TGIF...hope you all have a great day!
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Exactly as above. I just brought over the SVE_clouds.cfg file, the textures mentioned in that file for Jool (clouds, aurora's and lightning IIRC) and then placed them in a 'Test1' folder in Gamedata. Then just change the path in the config file to where you placed the textures and those should pull up next time you launch KSP for Jool. Be wary if you have any other visual mods already in Gamedata as it most probably will interfere with those textures, etc . Next step once I understood how all worked, I completely re-did the config file and created new textures via GIMP. Currently doing the same for Laythe and Eve. Fun stuff! Good luck!
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Enjoying the view... My probe/plane/boat about to drop gear to get back on land... Final power down for the evening... Jool Fuel 76 awaits the next customer... Was a fun night. Cheers.
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Boom! Now where did those pesky Kerbals go... Oh, hello there! Glitch Kerman strikes again!
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What if KSP were to reach 2.0? What would happen?
Red Stapler replied to Sanguine's topic in KSP1 Discussion
As one of my favorite npcs used to say... More is always better. -
Yay. Laythe can be so pretty, I enjoyed a beer on the way down... Joolrise...or set, no matter... Attack of the volumetrics... Touchdown...now time for the extra science points and maybe a dip in the briny sea. Cheers!
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Tonight I land on my newly textured Laythe. Planning to take a bio luminescent swim thru the clouds... I promised myself I would not land until I got the textures (2 cloud and a glow layer) just right.
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No idea, but here are my maths since I started playing back in Feb, 2017... Averaging about 6 days a week Averaging about 3.5 hours per night Sprinkle in a few 1 hour 'day' sessions per year (approx 90) Minus sick/travel/in trouble with the wife time per year (subtract approx 40 hours) Thus...(6 x 52 x 3.5) + (90-40) = 1,142 hr/year x 2.36 years = 2,695.12 hrs since last night...give or take a few nanos.
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I feel hollow inside with it down. I wish them luck fixing it soon.
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You must use your friend Tylo to get a nice Jool capture, then much less Dv needed as you are going much slower when you get to Laythe. Nice base! You can do it with 5 ships and plenty of parachutes/last minute landing engines. Haha, good luck.
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Well, my Tylo relay ship slingshot went better than anticipated (meaning I almost screwed the pooch but got lucky). I set periapsis to 7415m so as to get the right capture into the Jool system for my RA-100 ship about 1.5 years out, set my Kerbal alarm and did not adjust/maneuver anything after that. Usually I crash into stuff. Tylo approach and pretty Jool... Whoa...was that a ground reflection?... Must try again but with my HUD in place this time. 2000m, 1000m, 161m.... Wait, what? 000000m! How this be? My maths are amazing!... Yay, no splosion! Tylo exit and pretty Jool (I'm heading south on Tylo now so Jool is tilted...ha ha tilted Jool)... In the words of Colonel John “Hannibal” Smith... AKA I'm a bloody lucky fool. No pooches harmed btw. Have a good day guys!
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That should work....you will need the 3 texture files listed in SVE_CityLights.cfg and will also need to change the path for those files to wherever you place them in the AVP folder structure. Not sure if you need to do anything esle to get EVE to recognize. PM me with results if you have the time.
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Hello again...no, do not do! Sorry if any confusion... You can only use one of the above, they are not compatible (you will get a lot of strange thingys due to duplicate configs for cloud layers, textures, etc). EVE is the framework mod that allows both of those to work. So you can ave EVE+SVE or EVE+AVP. Here is the disclaimer from AVP's OP: AVP is not compatible with other stock visual mods, such as Stock Visual Enhancements (SVE), Spectra, stock EVE(BoulderCo), Sci-Fi-VE, Graphics Enhancements Assembly, etc. So if you want city lights, you will need to use SVE as I do not think AVP includes them IIRC. Good luck!
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They should be on by default. If they are not showing up, then something may be wrong on your install. Make sure you installed one of the 3 SVE texture packs (high, med or low res) and do not have any BoulderCo folders in EVE (you would have needed to dnld EVE-Configs-1.2.2.1 for those...not needed in this case). But this applies to SVE, not AVP so let's continue the discussion in that thread if needed... I don't want to stay off topic here to long...
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Correct, via the SVE_CityLights.cfg file in SVE. I was just in there to confirm the texture to edit to make lights more pronounced during the night (main.dds being the texture).
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Red Stapler replied to pizzaoverhead's topic in KSP1 Mod Releases
Good to hear, and thanks for the confirmation! I'm gonna update RSMMM to v2.1 next week...mostly tweaks to music and ambients. I'm also gonna suppress that annoying stock song that plays in the VAB/SPH...the one that makes your ear's want to bleed from going left to right channel all the time. If you have any feedback, let me know in the RSMMM thread linked in my sig. Thanks for trying it out! -
Looks very cool and exotic! I do agree with the other's who responded...change the color to a burn orange and make the aurora a bit more transparent (just a bit though). Also, maybe lower the elevation of the aurora a bit? When it's at the north/south pole it's elevation is not as noticeable, but when all over the planet, it looks a little out of place...but that could just be me being me. Of course, cloud layers/heights may limit what you can do. Wonder what it would look like below a cloud layer (or in between if you have a few)? If I can help test configs/effects/images, let me know. I usually have time in the eves once the kiddo's are off to sleepyland.
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@Heirloom Yes, that was just about the perfect response....exactly what I needed! Thank you kindly. I had a feeling it had to do with x,y,z axis' based on my limited testing. Also great to know about detail texture and tiling. Here is the effect I am going for using GIMP...as I realized the image needs to be enhanced as well (like you mentioned)... I added 'extensions' to the lightning on the original lightning.dds image and it looks great on the backside of Jool! I just need to go back in and refine some points based on your feedback to get the angles and speeds just right. Also found out that any straight lines need to be made jaggy as those don't look natural when the lightning plays out via the transparency. It's so cool to watch the lightning animate...and it looks random too! Happy camper. BTW, your Komorfia mod is looking great! Cheers, and again, thank you for taking the time to respond!
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I looked at all the pictures, great album @Tyko! ...but to officially 'complete' the mission you need to build an aircraft carrier and Sea King with recovery basket (aka canasta)... Just kidding man, great work! Thanks for sharing.
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Hey smarter and more skilled people than me, I did a search and also skimmed through the texture guide(s) but I can't seem to find the info I am looking for on editing lightning configs. Sorry if I missed the key info, but I am learning as I go along (by trial and many reloads) as this is fairly new to me... Goal: I want to increase the size and frequency of lightning on the back side of Jool (currently via editing of SVE_Clouds.cfg). I have edited the original 'Jool-ligntning' config and created a 2nd 'Jool-lightning2' config for variety and they are interacting pretty well with each other....but I think I can do better! I just don't understand what some of the values identified in red below affect as it's hard to tell in game sometimes. Any info on the following values and what they affect would be super helpful (or please point me to a doc/guide that covers this type of info). Thanks in advance!... Q: What do the following 6 values affect? And here is the latest lightning configs I was messing around with last night in case needed for reference: Thanks again and Cheers!
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Whoa, this was not the Jool lightning I was looking for.... AKA alpha transparency threshold overload....or how to create a giant space basketball. I go fix now.
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My Laythe science probe dawn launch...the adventure begins! Here comes the sun...da da da da.... I just like the way the mountains look to be all snowy in this pic... Cheers
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Wow that's so cool! Thank you for the info, I love learning about 'new' things in KSP after playing so many hours. I have something to try tonight, yay! --------------------------------------------- I also added 2 layers of altostratus clouds to Duna travelling at differing high speeds. It's so cool when I speed up time...the clouds fade in and out and seem to follow viable 'jet streams' in the upper atmosphere.