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Krakatoa

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Everything posted by Krakatoa

  1. Yeah, on the Snacks side, that's as much as has been patched, but in the Patches folder of SSPXR is a whole patch for Snacks, and I specifically looked for and saw the 5m Dome Greenhouse as having a patch to be a recycler and make snacks.
  2. There's a patch in SSPXR that already adds Snacks production to the 5m Dome Greenhouse. Might need a screenshot of your craft with the PAW for the part open and a picture of your GameData, at the very least, since it should already work. I play with both, but haven't unlocked the large greenhouse in this current play through, so I'm not 100% certain it is working, just that it should.
  3. Yes indeed! I think that's most everything needed to help someone help you. I see you're using Linux, which unfortunately makes it a bit harder for me to know how everything is supposed to act. I want to say there's a problem with Parallax and Linux? But definitely don't take my word for it. Now that you have your logs here, hopefully someone with more knowledge about your specific setup can help. In the meantime, a screenshot of your gamedata folder can help to make sure it looks like the folders are in the right places.
  4. That read out is not that accurate to what's going on behind the scenes. You'll need to share your KSP log like it says in the pinned post.
  5. A while back, CRP pulled the resource distribution out of that pack and left it up to others to define. Since there's not a Community Distribution Pack for CRP, the best option is to download an older version of CRP that still has everything defined and copy the distribution cfgs over. I found that version 1.12.0.1 Bleeding Edge 1 from the downloads on CRP's github was the last with everything included. Scansat only sees what's there, and I think will include the other materials if they are there to register. I will say I've done a lot of surgery on my install lately to get everything working like I want, so I can't remember if I had to set up any new definitions or delete any patches to get them working with each other, but I'm pretty sure it's just the resource cfg.
  6. You don't have control over that rocket, indicated by the red probe icon in the top left. I'm not an RP-anything player, so I don't know how all their parts are set up, but surely you need a probe core for it to work?
  7. For the landed result, I used something that could hover, and came down just enough to get a leg on the ground. If you're quick, you can get the scan on the bounce and get away.
  8. I can see up-down distance being hard to guess at, but I'm a fan of it printing how it's laid out in the VAB or SPH. Whatever is up there is up for the printer. If someone prints and it's sideways or pointing at the ground, it's a bit of a bummer, but time to go back to the VAB, change the orientation to what's correct, and print it again. Having Sandcastle attempt to assess something about a craft/building and change the orientation from what it is in the building mode sounds like it will lead to things not always being built the way I intend and no way to fix it, if it's automatic.
  9. Could also be KIS, some of that stuff was in there as holdable items. There's also Kerbal Hacks for a pile of other things.
  10. Just one tech tree mod, choose the one that fits the way you want to explore the game. 8GB is pretty low for KSP, you'll want to limit your mods, especially particularly big ones with lots of textures.
  11. From the OP: "Kerbal Academy is a for-profit venture* , you pay them to provide missions and programs in order to train your kerbals. Think of it as an investment. Contract prices are currently being re balanced for training missions, and the "Boot Camp" mission as it allows for the recruitment of new Kerbalnauts without the expense of rescuing them from various wrecks. " Dunno about the hit to rep, but you paying for the mission is the whole idea with this mod. You pay some funds, and you get experience for Kerbals that they haven't earned yet.
  12. Yes, indeed. They'll send their data back and forth to each other as you hit "collect all data" or whatever the button is, but I think it tries to pull from experiments first, so if you run everything, collect it all, then run it again, and collect with the other, you should end up with the same number of stored experiments in both. Many of my missions have several places to store data (the main capsule usually counts, you just have to collect the data with a Kerbal on EVA then reboard), so that I can try and get full completion in a given biome with a single mission, or only needing a single followup.
  13. Oh, so you're getting all sorts of errors from Tweakscale and KSPe and Lisias' version of MM, so this is something you should probably post on Tweakscale's thread and isn't a problem with the game as a whole, and other than following the instructions carefully and correctly in that version of Tweakscale's thread for your best chance of success, there's nothing I can really help you with.
  14. I'm no longer really wondering if you need a fresh install. I strongly suggest uninstalling and reinstalling KSP and starting with CKAN from the beginning, you wouldn't have ended up with multiple MM versions, which is a part of your errors. Also, there's a post detailing how to get troubleshooting help. From this point, anyone helping will need a picture of your GameData folder and a link to where you've uploaded your ksp.log and player.log files, as it explains in This Post
  15. Yes, this is probably all because you've been a bit slapdash with your modding efforts. I'm wondering if you should start from a fresh install, because all this is telling me that this present attempt isn't going to work. It isn't that you're cursed, you just aren't being careful enough. If you use CKAN from the beginning instead of manually installing anything, you won't be missing things like Module Manager and it will all go to the right place. Try leaving a log like the pinned troubleshooting instructions say and maybe folks can help you out. It currently just looks like you aren't installing correctly.
  16. Ah, so it's a bit of a mixed install of manual stuff and CKAN, plus some deletions and nested GameDatas. I think it may be a good idea to follow the instructions from that first error. Looks like you have this install in your steam folder, so I'd delete everything in your gamedata folder except the stock folders, "Verify integrity of game files" in the properties of the game on Steam to redownload anything you got rid of on accident, then use CKAN from the beginning to install all your mods, that should make sure they end up in the right place. You can double check by going into your GameData folder after and making sure you don't have another GameData folder inside of it.
  17. Dragging a gamedata folder into the gamedata folder. You want the path to be GameData/DecouplerShroud. Edit: Oh, I see, you're installing through CKAN. Are you sure you have it pointing to the right instance and not too deep? It is possible there's a small error in the NetKAN that's installing it in a nested GameData.
  18. Thread title makes it look old, and some of the patches will certainly be from an earlier time in the development of MM, but I imagine it is still the best place to keep that info consolidated and to talk about best practices.
  19. Read the page I linked, it gives you multiple options, and tells you how to actually report a bug in a way that helps people help you. I literally can't help you any further unless you take those steps.
  20. Perhaps not! But you for sure have at least the KSP_Log mod in the wrong place. Tell you what, follow the instructions on this post, especially with posting the correct ksp.log file, which you will have uploaded externally and put a link in this thread to. If you share the correct file, there's a lot that can be sorted out.
  21. So that was definitely not the correct file. Either way, I don't know if it's worth further troubleshooting, I think your install is broken and probably worth trying again, but carefully reading the instructions on how to mod and doing it the right way. If that mod was in the wrong place, I have a feeling others are, too.
  22. Right, but look at it, it got completely mangled, and the small part that did come through says something about KSP_Log being installed incorrectly, and that's a mod, not the stock KSP.log file that shows up in the main game folder.
  23. Definitely not, at least not in that form, and you shouldn't paste the whole thing when you track it down on the forum, even under a spoiler tag, it messes with the page really bad for some users. What little did make it through the copy/paste mangling shows that you have things installed incorrectly, so going through your install and making sure everything is in the right place would be a good start to fixing your problems.
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