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Mcglin250

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Everything posted by Mcglin250

  1. "Small" bug report. 2 things. First the current download for 1.6 does not come with module manager which Interstellar seams kind of borked without. Second if the game crashes for, as far as I can tell, any reason, let's say loading a craft from SPH or VAB, I don't get a report for the initial crash but trying to relaunch the game it ista-crashes and gives this report. The only way to get the game to launch again is to restart the PC and I really mean it's the only way. I was not running anything else but Interstellar(+MM 4.0.2) Looking at the crash log personally I don't know how useful it is considering it is actually mostly gibberish but the output.log looks more understandable
  2. I would like to report that the mod seams to brake KerbNet. The GUI for it clams that the ship does not have KerbNet access and after removing to mod the issue goes away. PS. I am using 1.4.5
  3. Ok so here is a question then. Why does the positron antimatter reactor never run at full power when attached to a thermal or plasma engine? I know the engines themselves can only take so much but if you were running more than one engine on the reactor it could run at a higher power. Also I think the new version 1.4.5 broke KerbNet I haven't checked with an older version so I'm not sure. Edit: Went back to 20.7 KebNet still broke so I'm pretty sure you're clear.
  4. I have a few part ideas if you you would like to consider them. Well one's a part the other is a part feature. One. Could there be some kind of thermal piping? So engines can utilize the heat from further away reactors. Two. Couldn't the Graphite Radiator Skin Wrappers act as a sort of heat shield covering a side if not all of a fuelselage?
  5. First I understand the warp drives remember your current velocity when entering warp and reapplying it when you exit warp but unless I'm missing a variable here this is greatly bugged such as warping just outside the influence of a planet you were orbiting to just to be flying off into space in the complete opposite direction of the planets orbit. Ex. Only now realizing how hard it is to see the orbit line
  6. I was switching through the propellants of the "Magneto Plasma Dynamic Thruster" when I noticed the last one is called "Buckyballs," what?
  7. I can report I have found no apparent bugs in 1.5 other than warp drives cause spontaneous ship explosion upon activation which I can assume is just a simple matter that the g-forces are still being applied during the sudden extreme acceleration. Edit: I was correct turning on the no crash damage and unbreakable joints my ship came out of warp in one (mangled) peace. Edit 2: Ok my ship is now having a seizure Edit 4,658: Due to the buckling of the ship when it enters warp the warp drive thinks the ship is turning changing the ships velocity causing it to buckle more so I cheat warped the ship to a reasonably sized orbit around the sun set the warp power to max and waited to watch it bounce around the solar system like a pinball. My game crashed. So that will be the end of my bug reporting even though it became more messing around then reporting but I try.
  8. I'm trying to figure out the warp drives is the "Current Power for Warp" the amount of power your ship needs to produce or just the total amount on the ship? If its just the total amount then its not using the Lithium Air Batteries I have.
  9. I said that before seeing to new update and with that feature.
  10. If I tweak scaled an assembly line could it make bigger kits? Edit: Never mind you can't. But could we?
  11. Is there a way to make it so that if you have convert-o-trons making material kits while constructing a ship that if you run out of stored kits that it just continuous construction at the rate your making kits instead of just stopping or add a way to store lots the material kits ahead of time?
  12. https://docs.google.com/drawings/d/1E7N-rQ3pWdQyWJVp_ZJjXYP_ADcoaP5empMA1vcLVkY/edit?usp=sharing And in the tracking station there is nothing there as well.
  13. I got an interesting bug using the core, struts, and Tweakscale. I only just now started using this version so I started with a simple 4 legged walker (mostly because I wanted to try sequencer only to realize just now I never downloaded it). The legs folded flat and everything vanished. I went to the space center to find this (it is not night btw). https://docs.google.com/drawings/d/1F2_uVYQkgsGLsTdsizfqiNdL1ahd1ik0SNQUNxgSKqw/edit?usp=sharing
  14. That's what the people from Interstellar Extended said too, and wile it's not crashing the game just stops every once in a wile.
  15. Thank you, it panicked for a second but its better than crashing.
  16. I can't leave a flight with out it crashing it will revert and recover crafts but crashes immediately after. I'm using Interstellar Adventure (with has the crash report to) and ground construction. Output log Error file
  17. Bug you cannot leave a flight if you launch a vessel. You can revert flight and recover vessel and it usually does but crashes every time. I am using the interstellar pack and Ground construction at the same time so I don't know if its your mod but the crash report is giving a lot of errors I think are related to your mod.
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