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MiffedStarfish

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Everything posted by MiffedStarfish

  1. Stock and BDA, with DCK for paint. The engines are goliaths.
  2. I’ve done a minor rebuild of the Castellum, removed the useless torpedoes, removed one of the three buoyancy assemblies, changed the PAC-3s to AMRAAMS, and done a few tweak of the AI. Also, working on this.
  3. Yeah, leave it on her doorstep without telling her. That’ll convince her your not stalking her.
  4. I think its getting it in a month. There is no way Squad is going to drop everything and implement things like this in a month anyway, so its probably best to just wait.
  5. Looking through the catalogue, I noticed there isn’t a download for the Void. Can you put one up, for *ahem* testing purposes?
  6. That would probably take longer to implement than a load of new parts, which match current parts and all look finished professionally. But how useful would that be? All you really need to know about your rocket is delta-V, there would be no way of testing what missions you could flew from a big bubble, limiting its use. You have absolutely no way of guaranteeing that. Everything has glitches.
  7. The coding for that would need to completely new, as there is nothing like that in game. It would probably take a while to implement, when a fuel tank with a klaw on it can do that job.
  8. That’d make it too like career for me. Sandbox is great right now, as it is completely sandbox. Airports railways and factories don’t add anything beyond more visual stuff in sandbox, so it’s still development time spent.
  9. I’d rather have development time spent on things that add to the stock (sandbox) experience than things that would be optional or just turned off for the mode I play.
  10. More static buildings decrease performance, pretty much wherever they are. There is a huge increase to loading times and some lag when around emplacements in the Kerbal Konstructs mod.
  11. Physics is more important than lack of infrastructure in a physics simulator. The infrastructure isn’t there because it’s not needed, it wouldn’t add Much to gameplay and would decrease performance.
  12. You could try and lower the velocity. At the current speed I will probably be unreliable with phasing anyway. (Or fire from 51m away)
  13. You’re practically guaranteed to get lucky at 2km/s, I’d say. Depending on the machine, phasing starts between around 300-700m/s. I just had an idea to get round that though...
  14. I’m fairly certain I have your SB-1 and 2 ships, (can’t rememeber what gen they were) but I’ll link you them just in case when I’m at my computer. And a ship is never too small!
  15. Could you give a download link please? I’ve came up with another concept inspired by videos, the two would go quite well together I think.
  16. You have the SB line, don’t you? (I think that’s what they’re called)
  17. Hey! Another battle! Great! I will be eagerly spectating.
  18. Squad would still have to code in the software to allow engines to be tweaked with. Overall I think it would be simpler to just keep adding new engines, all of them made with their own stats and unique textures.
  19. Ah... ah... um... that was unintended. I’m not really sure how to react to that.
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