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MiffedStarfish

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Everything posted by MiffedStarfish

  1. I need to submit some of my wet navy ships as well. And my planes. And the one new warship I’ve made since the last update.
  2. I think and hope it’ll be space focused in the future, though atmospheric combat is still entertaining. Then again, if GMI is moving off-planet, then that implies they have a sustainable outpost big enough to house everyone somewhere in the system. As they would have little or no contact with Kerbin, all resource management and acquisition would be very hard, and extremely important. If you were setting up an outpost which would have to survive with practically no resource shipments from Kerbin, the logical choice of location for a sustainable base would be Laythe, as it has a breathable atmosphere and water in abundant quantities, and is also remote, with no major known HKA assets ever having been there, coupled with high Delta-V requirements and long transfer times for vessels wishing to travel there. And jets do work on Laythe...
  3. Nope! My deddly fast reactions did not allow it be so. @Earthlinger
  4. The preview for the next episode, “Phoenix” is out! The full one is coming out in January. Thanks so much @HatBat!
  5. Merry Christmas, guys! :D

    1. Show previous comments  1 more
    2. MiffedStarfish

      MiffedStarfish

      The cake eating is just beginning for me. :)

      In other news, I got a 1.2m long RC Spitfire! 1kg of pure British polystyrene and patriotism!

    3. Nailed it!

      Nailed it!

      We don't eat cake, we feast on caneloni and galet and meatballs soup! (a galet is a pasta that looks like a snail shell)

      And maybe we get to beat the Tió with sticks make it crap candy :D (the Tió is a magic log that comes from the mountains in december and you have to "feed" him until Christmas, where you help him poop candy to the nice kids and coal to the naughty by beating it with staffs and walking sticks (I'm 80% sure it doesn't suffer :-p)

      Anyway TIME TO FEAST!

  6. I’ve been reworking the AI on the Messor, once I’ve made some other minor tweaks later today I’ll resubmit it as the F-42E.
  7. Electronic cats go hum, McDonald’s informs the next of kin... ...Stealthy...
  8. R.I.P. I could make a video if you want?
  9. I made a ship @Earthlinger might be able to load! The MES-7 Analecta. With a focus on AA, its a light, 80k escort ship. 170 parts.
  10. Hey! I prefer the term “agresssive negotiations.” However yes, it is just pretty much me replying to the OP. I’ve said pretty much everything I wanted to say though, so I might stop posting.
  11. From looking at these threads, it seems whenever people make a prediction for time to code, it’s shot down. The only people who can know how long it would take to implemented. Also, console is now in review and certification phase, I doubt they can stop, spend an indefinite amount of time coding in a feature, then keep testing and continue certification again, in the maximum 5 weeks to release.
  12. After seeing the reaction to 1.3, I don’t know if squad would want to waste a few weeks implementing something non gameplay related. Also, it would increase lag having more static buildings, especially moving ones. You could make it optional, but then those who turn it off will have got nothing out of the development time.
  13. The problem with this is it adds nothing gameplay wise. It’s not a new feature or part, and you just have to look to the run-up to 1.3 to see how people react to new updates not adding new features.
  14. I know kerbals are a bit crazy, but if you were a Kerbal would you stand literally 10s of meters away from an orbital booster with all engines running? More stock crafts are not neccessarily a good thing. The few we have now are fun, but it shouldn’t get to the point where every mission launched is atop a prebuilt craft. Otherwise what’s the point of the SPH and VAB?
  15. Astronaut complex Lots of roads around the KSC, for all we know there could be an underground path running under the KSC, surfacing in one of the buildings There’s fuel tanks around the KSC, stores and parts in the SPH and VAB In the SPH, some parked around the KSC In the SPH, VAB, astronaut complex, mission control, admin building, and probably research complex and tracking station The whole fun of KSP is making the crafts yourself for me. Also, might be a pain to code, and worst case might end up like the old contract generator but with crafts. I.E. Random, nonsensical, dysfunctional ships.
  16. There’s 2 bridges, the gap between the VAB landing pad and the roof, and you can get under some of the oil tanks in a really tiny craft. I’d say it’s fine.
  17. That would still be the astronaut complex. Honestly, I like the space centre how it is. Everything essential is there, and it’s not overcrowded, while still providing fun obstacles to fly and drive around/under/over.
  18. What? Drop it in from orbit with a parachute, then watch for 20 years to see what happens? That seems like a solid strategy.
  19. Hmm, good point. Maybe write the message on her wall, in red ink?
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