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Trulight

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Everything posted by Trulight

  1. Auto Abort is set at 0 But doesn't trigger the abort action groups. Might be a conflict with With Gravity Turn not sure, but the abort never triggers. It does the countdown, but the failure happens before the abort, and at 0 it should be immediate.
  2. I'm experiencing a glitch where module manager is telling me I have an old version, but the installed version from ckan says it's 1.6.0.9, but the module manager says its 1.5.1.9
  3. Yeah rabbit hole can become hard to turn around in. Just ask my dachshund lol.
  4. that's fine, i get that but look at the reputation That's like 3 times going to the mun as far as budget. I created a 26 passanger suborbital, i had monthly budget at well hehehe a LOT. Over 9 million budget . I get that it's adjustable in the settings for monthly budget, but compared to everything else suborbital is insane on budget, if you turn down per rep makes nothing else worth doing. Thought i'd point it out.
  5. Might of already been pointed out in previous posts, but this one is paying out even though rep only is on. It's giving both, on the tourism.
  6. This is what i get when it tries to install on ckan CKAN.InvalidModuleFileKraken: Mk2Expansion 2:1.8.3.5: C:\Users\User\AppData\Local\Temp\tmpA486.tmp has length 29581780, should be 29581777 at CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) at CKAN.NetAsyncModulesDownloader.ModuleDownloadsComplete(NetModuleCache cache, Uri[] urls, String[] filenames, Exception[] errors)
  7. Yeah i understand that, it's the only thing i've seen out of place, and it wasn't on your end We do need some mini control surfaces early on though
  8. This going to get a ckan update for ksp 1.6, so we don't have to manually install it, and can just use ckan?
  9. Looks really good bro :), great work don't see anything out of place looks fun. 1.) Mk1 inline cockpit can be used to get a manned mission right off the start 2.) Mk2 Stack Decoupler in (Basic Rocketry) seems out of place. Should swap the td-06 from (basic construction) with it.
  10. Could you possibly add a high orbit into the pack right now we have low orbit for 1h how about those tourists that want high orbit 255km :). And Deep space orbit could be like 2500km. Could unlock First Tourist, Then Low Orbit, Then High Orbit, then Deep space Orbit. Would expand it a lil bit Thanks.
  11. Bring in Compatability For Novapunch Rebalanced, NovapunchRebalanced Fryja, Odin, and Thor and i'm down
  12. Basic Bertha Mini Quad, Engine Fire effects are insanely huge. About 10X the size and brightness they should be coming off the back of the engine.
  13. Please get all of these on CKAN, definately worth it!
  14. Was noticing a lot of items in this you can't switch to monoprop even though it says it's an option. This is default game tanks btw.
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