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Everything posted by Pretorian28715
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The Saga of Emiko Station - Complete
Pretorian28715 replied to Just Jim's topic in KSP1 Mission Reports
@Just Jim could you re-launch them [pun intended], wrapped around a brick, in my direction, 'cos I missed them. -
Make your own Atmospheres for KSP (automatically)
Pretorian28715 replied to OhioBob's topic in KSP1 Tools and Applications
Hi, are these at 1AU? -
Well, in that case it is a good one. All I am providing are cfg's and textures that allow Kopernicus to create a Star System. So kinda not really. However as this modifies the Stock System it could be considered a Mod. Either way I still think System/Planet Pack is a better term. Also I found Mother and think it will be very usefull getting to this System.
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Probably just knock a few zeros off would be easier. And for now the System is just at all the zeros for most of the orbital properties. I'm more concerned with having the System working and looking right to start with. How did you get on?
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Pretorian28715 replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks for that once I get my head around the atmosphere thread Galileo mentioned earlier I shall see what I can make of this. But I think you may have over complicated this a bit. What I was thinking is if, as per Firefly canon, each planet and moon was terraformed to match Earth then the atmosphere would have been Kerbin like, so suppose Kerbalkind discovered the System some time after Humans had left for one reason or the other. What atmosphere would each planet and moon retain? So if I have a moon that has a radius of 150km that has a geeASL of 1.003 [Sci-fi stuff] what if any of the original 70km of atmosphere would be left? Hope you can understand where I'm going with this, because I'm either going to workout the remaining or just dump Kerbins Atmosphere on all of them. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Pretorian28715 replied to Thomas P.'s topic in KSP1 Mod Releases
Which was why I wanted a formula for it. Oh well, I have a thread to read later. Thanks for your help. As it is a recreation then have to have that many, but I do recommend not loading the moon's if you think your PC won't like it/would melt. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Pretorian28715 replied to Thomas P.'s topic in KSP1 Mod Releases
Yes, need to add things like that, but want the planets to 'work' first and Yes Biomes and Atmo's are in the to do list [think it might take a while as there are 7 Gas Giants, 69 Planets and 179 Moons though, and another 15ish Station/Moons]. Regarding the Atmospheres looks like I have the right persons attention, quick question then, is there a formula for how much Atmosphere a planet/moon will have based on its size/mass etc... or would you mind helping with them? I only ask as you seem to be the goto person for Atmosphere Questions -
I think stock is like 9% of SOL System, so I think I might reduce it then. If you are happy to you can open the White Sun.cfg [notepad, wordpad or other basic text editor should work fine] and change the semiMajorAxis from 189345600000000, throw a little math at it, divide by 20 for 1 Light Year and then multiply by what ever number you feel happy with, just bear in mind that the system is 440 'Kerbin' AU across [although only if the sphereOfInfluence property applies like it is supposed to]. I just wanted it far enough out so as to not interfere with the Stock system to start with, and then adjust it later. Might try for 0.21 seeing as I have most of the system in place now. Also did you DL 0.20? I would like to know if the Planets show up in Map view, should look like Earth.
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Ok, so 0.20 is up, have not tested this myself, so feedback welcome. Should get a chance later, but not sure.
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Thought so.. I think the only way these stories could get more complicated it a CrossOver.....?????????? But then again if we [readers] are going to have a HEADACHE with that, what kind would the Writers have??????? Me and my crazy ideas
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Erm... what is Mother?
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The Saga of Emiko Station - Complete
Pretorian28715 replied to Just Jim's topic in KSP1 Mission Reports
Ok, that was a sly spoiler/hint there @Just Jim. [maybe] -
But... But, he could just ask???? No I think there is something insidious going on here. And @Cydonian Monk has plans within plans [Wait, where have I heard that before].
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Thanks, think the 'extra' spaces area function of how I create the files, need to figure a way to sort that. Also do you know why the Map view and 'in space' [Alt +100-120km - think this Terrain fade in Alt is to do with Tylo being the template, but not sure] do not show the details, I only get a white ball or black ball, think the PQS should be sorted, but need to be able to test it [not at home ATM].
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Also I found this, 'Usually I like to use 4096 for larger planets, 2048 for mid size moons, and 1024 for tiny moons. Higher res textures will look better but will also take up more memory' in a post by @sdj64, what sort of radius could be defined as Large, Medium and Small? Any recommendation for Color, Height and Normal Resolution size, I remember seeing 1024 for Color, 2048 for Height and Normal [I think], but can't remember where.
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Understand that, and didn't take offence either, as I said 'expected it' this is the first coding I have done with intent since you had to use 10, 20, 30 at the start of each line. Let me know if this is any better, formatting and coding wise, please
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You said you are using USI Warp Drive? Not sure about that, but I think KSP-IE's Warp Drive is scalable more drive modules [and more power] the faster you can go? Thanks for the Logs, might take me a while to figure out what is going on though. Firstly, thought I might get something like that, part of the reason for that is that I have used Excel to get the list of Bodies and properties together then produced a Sheet to give me the correct values [vlookup etc.] and then Copy/Paste into the cfg. this means I can churn out the full set of cfg's [286 of them] in about 30-60mins, instead of taking 5-10 mins updating each one. Looks like I have to do some tidying as I go, but the replace function should help with that. Also in my defence at least I am trying to format them 'properly'. I have seen some of the packs are just a long string of text. So I know your pain in trying to figure out what is going on.
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Is that a Question or Statement, but I think planet pack is more appropriate.
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Never knew that, but then never got into Unix either. I have a few things to update, hopefully will get that done today. Also is there anything else glaringly wrong with the cfg? In time honoured KSP fashion i will have to say Moar Boosters then. Hadn't thought of that yet, it is 20 light years away. Which is half the original, so I might have to shorten that then, but it is a big system so can't get too close to the stock one. Sounds like you have been able to load it? This is my first time modding and interstellaring too, so kinda in the same boat (Rocketship?)
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Pretorian28715 replied to Thomas P.'s topic in KSP1 Mod Releases
This is the original cfg so haven't been able to change it yet. Also not had chance to sort the slashes yet I think. So other than that are there any obvious things I've missed or don't need? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Pretorian28715 replied to Thomas P.'s topic in KSP1 Mod Releases
@Galileo do you see any other errors in the cfg code in the spoiler above. I'm gonna figure pastebin tomorrow too -
Hi all, and thanks for the feedback. I have found a few things out and got a few things to do. Oh and @snkiz you 2nd paged me, yeah. On a side note checked SpaceDock earlier, and 18 downloads. Think I need to push 0.20 out soon to hopefully correct a few errors I have. Should be tomorrow. I say should, but we will see.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Pretorian28715 replied to Thomas P.'s topic in KSP1 Mod Releases
Also can you: - PQSMods { } or does it have to be: - PQS { Mods { } } -
Guess I didn't for the 0.19, but I am fairly sure I have for the 0.20. @Sigma88 do you know what @snkiz log errors are? Think it might be that I have incorrectly set the referenceBody? Nope just checked the cfg, not that
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Think this relates to my Rookie mistake but you might want to ask on the Kopernicus thread, sorry
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