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Everything posted by Pretorian28715
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The Saga of Emiko Station - Complete
Pretorian28715 replied to Just Jim's topic in KSP1 Mission Reports
Ok you know I was not serious @Just Jim. please you do know don't you. But seriously how much suspense can you fit in one Chapter... Talk about keeping us on tender hooks... [smegol voice] "Is wanting MOAR, me is" -
Past the haze - Over but soon to be revived
Pretorian28715 replied to VelocityPolaris's topic in KSP1 Mission Reports
, starts searching for new thread. Hate it when that happens. Looking forward to the new start then. -
The Saga of Emiko Station - Complete
Pretorian28715 replied to Just Jim's topic in KSP1 Mission Reports
@Just Jim you realise I'm gonna hold you to that.... kidding really I shall not poke the Bears [Mods] I shall not poke the Bears I shall not poke the Bears, -
[Mod Request] Sandbox Tech Tree R&D picker
Pretorian28715 replied to Pretorian28715's topic in KSP1 Mods Discussions
@magico13 having recently just discovered your Tree Toppler Modlet, is this something you could do? -
[Mod Request] Sandbox Tech Tree R&D picker
Pretorian28715 replied to Pretorian28715's topic in KSP1 Mods Discussions
Yep thought about something similar, like copy the save and do some persistent file hackery, but I was thinking instead of the messing around that entails, to just be able to open the R&D building and disable nodes. With some sort of save function would be nice too, or can pick up the Tech Tree from existing Saves, maybe. -
Firstly, apologies if this already exists, and thanks for pointing me in the right direction. Is there a Mod that, or is someone willing to make or assist me make, will allow me to restrict the tech level available to me in Sandbox, I would like to be able to deactivate Tech Tree nodes and/Or Tech Tree levels. I want to use a Sandbox save as a testing and development 'simulation' for my careers, but find trying to remember which parts I can use a pain.
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Ok I'm interested already. I've looked at the campaigns but have not been able to find the time they would need. So want to see how you do. Will you compare expected vs actual time achieved, any kind of scoring?
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The Space Program With No Name (updated Jan 12, 2019)
Pretorian28715 replied to SBKerman's topic in KSP1 Mission Reports
Like this awaiting MOAR. -
The Saga of Emiko Station - Complete
Pretorian28715 replied to Just Jim's topic in KSP1 Mission Reports
Thought so, I like the idea of Plock or Neidon, because if I remember correctly they are the binary pair? What better motivation than to see what is 'over there'? -
The Saga of Emiko Station - Complete
Pretorian28715 replied to Just Jim's topic in KSP1 Mission Reports
But wait, @Just Jim don't you have OPM too?? In that case Plock or Neidon? -
Hi @SQUAD, When will the Expansion be available on Steam?
- 29 replies
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- launch party
- making history expansion
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The Saga of Emiko Station - Complete
Pretorian28715 replied to Just Jim's topic in KSP1 Mission Reports
@Just Jim if you remember a long, long time ago.... (Not even sure when either, possible back around chapter 30-40ish) You mentioned the possibility of sharing the Craft files, is this still a possibility? If so, I would recommend a KerbalX Hanger; and I'm sure I'm not the only person that would be interested. -
Forgotten Dreams (8/86, Ch2)
Pretorian28715 replied to Ultimate Steve's topic in KSP1 Mission Reports
Oh, now this is interesting. Moar please. -
The Saga of Emiko Station - Complete
Pretorian28715 replied to Just Jim's topic in KSP1 Mission Reports
There is nothing to fear, but fear itself?????? Almost poetic for YoSaffBridg really. And @Just Jim really nice chapter, suspense and a dash of revenge too. -
Thanks for this, basically looking for a starting point/direction really. So that is why I'm asking. Thanks for the suggestions.
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- planet textures
- beginners
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Interesting following
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OK, so its been a while, but I may now be getting some time to start working on this again. Just need to figure out how to do Textures for the planets really.
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- firefly
- browncoats
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So I started building a Planet Pack earlier in the Year (in Signature). However it has ground to a halt for 2 reasons, firstly RL got in the way. Second, and more to the point, I do not know how to make the Textures at all. So my question is what programs would I need (need to be free ones) What tutorials would be recommended for me to view/read to get started? (on or off the Forum)
- 3 replies
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- planet textures
- beginners
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Ok, now I like this, and think I will need to pick your brains, once I get some time to re-start working on my Planet system..
- 284 replies
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- planets
- star systems
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Awaiting Moar.....
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Awaiting MOAR.. .
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Past the haze - Over but soon to be revived
Pretorian28715 replied to VelocityPolaris's topic in KSP1 Mission Reports
That sounds great. But remember quality first, don't rush it, we would rather wait a month for a great episode than a week for a weak one [pun intended]. Cos' we like good content, lol. -
Most definitely worth the wait. As always... Thought that might be an episode of spacemadness [pun intended] But it was a-void-ed
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Past the haze - Over but soon to be revived
Pretorian28715 replied to VelocityPolaris's topic in KSP1 Mission Reports
Photoshop? or sumsuch program? Either way if you do bring it back. I'll be waiting...... LoL -
Past the haze - Over but soon to be revived
Pretorian28715 replied to VelocityPolaris's topic in KSP1 Mission Reports
Ok I'll be first..... NNNNNOOOOOOOOOO.......... [Starts drum beat] [Chants] ...bring it back ...bring it back ...bring it back ...bring it back ...bring it back ...bring it back ...bring it back ...bring it back ...bring it back ...bring it back ...bring it back ...bring it back [Listerns to echo fade] [.........] [Goes off to find a Megafone at Jeb's junkyard] But seriously I was really enjoying this, this was in my reading list along with @Just Jim's Emiko and @Cydonian Monk's Forgotten. I was expecting great things from this series. But if you have to................. Oh well maybe next time.