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Urses

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Everything posted by Urses

  1. I hope this will clarify all thus Read the tread... it comes therein up And i think it will go like 2-3 weeks with adding new rules and so on Funny Kabooms Urses
  2. If you will be hated by everybody in the world than work as a lavyer... After the reeding this artikel i realy curious how many of my money is misused this way... But for be true i worked a long time as medic for a nonprofit organisation and i seen in witch way the money are "reinvested" for be nonprofit... if you think the worker get higher sallarie this is the point where you are absolitely wrong.... Ty @Li0n for the info Urses
  3. And we wait now for the version sal_vager_Minime the chaos incarnation Funny Kabooms Urses
  4. This would be realy cool option! Ah seen it's one! And pls no It's beautiful as it is! (I don't think bootyfull from autocorrekt is the right word )
  5. Get a Shot Today and i'm impressed.... Ciro seems to dont shine through it is mirrowed in the rings? @astroheiko do you use the deflate MM-Patch for the 10m shield?
  6. Yes mostly but not realy USI compatible. As example if i have to bring a payload Spezialist it would be a Technician for USI not a Tourist like in Base&Stations? That would be interesting to see a CC-Pack specialy for USI like Sounding rockets. Urses
  7. @Merkov Like your idea with CC. But your "rabbit hole" will be much deaper i think. It will be something like Phase definition for Kolonisation? A. Establishment Search for a place. Establish sience and prospecting outpost. Mark up to x Ressource spots. B. Outpost phase Install a Base Install LS Support for x Kerbals for 1-5 years reserve. Install Emergency Evacuation Capabilities for personal. C. Colonisation Reach percentage point at Col Bio and Geo of x. Install industrial capabilities. Install trade support for x tonnage Volume. Deploy and delegate a trade and support fleet for x tonnage volume. D. Selfsustainment Reach Colonisation of 500% and growth the colony for at least double of the start population. Something like this maybe? Because this way you don't get a doubled income for processed goods. Urses
  8. VeselMover i have no experience but for Texture Replacer you have to be absolutely sure to get the RangeMachine's unofficial patch the original version will not work past 1.1 hope it will help Funny Kabooms Urses
  9. The reference is strong with you young padawan. This sentence is often used in east to describe the struggle of new ideas to be prowen. This one with "halfknowlege" is more from Aleksej Tolstoi's "Peter I the Great". It is a free zitat of the Tzar as he planned Sankt Petersburg and has the Duma and the Boajaren as opposition for the Projekt. It was to westernisch for them... @Veeltch Like @Green Baron mentioned i think the problem will be finances. After the crunch with the Shuttle program they undergo many budget shortenings. The most people think NASA is a buisness but its more a stepchild that will be missused as Announcement Speaker... as example the microshuttle, development NASA and Boeing, finances AirForce, payload? You may send some materials probes up there in till today 4 (?) Starts? They need now something spectacular to get a workable budget to start a scientific mission up there... @topik Interesting aspekt is that it looks like all iceplanets have fluid water. Before it was though all planets will be hardfrozen. And cryovulkanism enables new methodes for sience to extrapolate new data below the planitarian crusts. Urses
  10. Stargate design? It looks realy familiar. I don't get where from for sure... Urses
  11. True But i have to say beautiful craft too. My must be more bulkier (USI-LS) and i hate it to send loonely kerbals around My smallest (Lander for the Ceti like moons) have 2 man and LS and habitat for 1 month. If i do my "spezial trick" and slam it in the ground i need some LS ressources for rescue. "DangIt!" and 1 of 10 landings is lithobrake or lithobreack. Funny Kabooms Urses
  12. The desing looks somehow organic maybe? Will be realy intersting to see the concept in endphase! Funny Kabooms Urses
  13. That is why i mentoned it. Because your shlp is a logical expansion in USI universum and with your work and Expertise you can perfectly meet in Urses PS: by the way i "STALK" you evrywhere on your work around like here or KPBS/USI Collaboration or your work on the USI Wiki and every time i have a grien with your beginning comments like "i'm beginner" Go on you "beginner" and let us conquer the Kerbalversum with your help
  14. Same here. Great idea with the installation guide. Suggestion for phase 2 than, the guide as a KSP Encyclopedia Entry. Urses
  15. 1. Do not use but maybe the ui scalling will help you there? 2. Look in Kopernicus Tread. Maybe OPM (Outer Planets mod) will help you? On other hand we have a full new starsystem mods like GPP (Galileos Planet Pack) Or look here You see which one are actual and sorted by funktion like adding new Planets Funny Kabooms Urses E: look by planet packs
  16. @Shpaget ninjaed https://en.m.wikipedia.org/wiki/The_Moon_Is_a_Harsh_Mistress @IllyrianTheGreat give it a go. Railgun concept, cyborg enginiering as limb prostetic and AI Concepts. A great book to have a good time. Has a good view on colonisaton problems too. @topic massdriver/railgun concept is a diskussion point for projects that involve atmosphereless worlds or orbital structures.
  17. Try ART! A-Class with around 100k metric tones is normal there on normal scale. The way for sure is to send every time a Scanprobe beforehand. Send 5-10 up, it belonges how agressive you will be, make flybys and/or grapple them for scanning. Or use insitu miners. Mine on place and bring only ore away. The stock version for dragging the boulders around is not realy realistic. My workaround is to install a reprocessing station on one big with a fleet of automatic small parasite miners. As the big one is depleted install tankage there and let the small one bring ore in from asteroids on near positions. I hope you see some brainstorming options for play for you. Funny Kabooms Urses
  18. @VengefulSpoon84 here is the Moded entry Craft file https://kerbalx.com/Urses/Trial nd here is Trial 2 with Pure stock https://www.dropbox.com/sh/fp64f9d2cwktdhg/AABfoZTBuP2_VfC5P4dIIkzKa?dl=0 KerbalX did not akcepted, Dropbox file with the craft in it. and some pics Try, Fly, have fun funny Kabooms Urses
  19. If you will feel like a engeniering god try this one For change in space make the container/fuel drum empty and redfine in the class. Like LiquidFuels clas change free to LF LFO O or whatever. Funny Kabooms Urses
  20. You can use fairings too for this.use truce and interstage funktion of the fairing and you are able to shot multiple constructions at same time up. If the payload get to high, you can arrange the ascend and insertion stages radial and not linear to provide stability and minimise woble. Sandbox is perfect for this because you can Experiment and try out many concepts. Be creative and have fun. Kaboom is a option too in KSP Funny Kabooms Urses
  21. @VengefulSpoon84 Ty for clarification
  22. Hmm i think you mean no parts mods. I deliver craftfiles in evening. Some questions. Only 2 Intakes? Name (Radial Intake) or funktion (Precooler) Canard Main Tail? Canard-> Winglet+Advanced Canard Main-> BigS Delta Tail-> 2x angled Tailwings In my build? Ejection System? Vanguard Ejection System Okay i deliver a pure stock in the evening Used mods Urses
  23. Tested 2 so far. "Bases and Stations" works fine i think and provides realy nice touch to GPP in combination with Rrsearch Bodies and ScanSat. "Tourism" works good too but sometimes the Tourists that spawn in Field get some crazy Spaghettification effects. S.Manley has the same problem on his Conquest. Don't know where it comes from. Urses
  24. If you have the combination of Contract Configurator with a ContractPack + ResearchBodies you have mostly a problem too. Only the 4 start contrakts and after it Survives with reroll and clean off. But as you reach a second body it stabilizes and you have "normal" progression. Try out to send a Probe to Iota. Urses
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