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Everything posted by Chel
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The Beginning, For Real With the hiring of the staff, the rebuilding of the VAB, SPH, Tracking Station, and all the rest, the Panther Space Program was ready to get started. All we needed now was ideas for vessels and Kerbonauts to fly them. We had enough money left over from the rebuilding fee to purchase some parts from the MRS Toys & Hobbies Shop, and got to work. Eventually, after several days, Wernher came up with an idea for the 'Aero-0'. The Aero-0 was an unmanned rocket, taking a science package with it, all sticky taped onto an explosive tin can, which we later found out that it was called a 'Solid Rocket Booster'. The launch went well, and it exceeded 10,000 meters into the air before the parachute deployed, and we got some valuable scientific data back from it. Next up in line was the 'Aero-1'.
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The Beginning...ish As the old Kerbal Space Center had been demolished over fifty years ago, the land had been kept in it's form where the buildings were, so it was pretty easy to hire some Constructokerbs to rebuild the buildings again. A new flag was placed, and the site was renamed to the 'Panther Space Center', or 'PSC' for short. Next up was hiring the staff for the space center. Allegedly, Gene Kerman found Wernher Von Kerman hiding out in the barn at the back of the space center, hoarding whatever supplies he could get, living like a mouse, but this was disproved as lies. With some more hiring of staff, the space program was ready to go again.
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The Kerbals were once a master race, ruling the Kerbol system. They built large spaceships to carry them to far off worlds such as Eve, Eeloo, Dres, and Jool, but eventually, the urge of space travel subsided. The space program gradually lost funding, and was shut down. Only after fifty years did the new government, the United Panthera Alliance, take notice. They hired a new director, director of the newly formed Panther Space Program, Gene Kerman, to lead them, and, giving him 250K, told him to "do some spacy stuff and not blow up". The Panther Space Program was born!
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Yeah you're right as well. They need more detail, and maybe update the graphics for the planets and moons, like adding clouds on Kerbin and other planets that have an atmosphere, adding realistic water visuals, and maybe add weather variations to the game. Anyway, I think that KSP needs new planets or moons. A moon around Dres? Another moon around Duna? And also, this topic is only about adding new planets or moons to the game, not about updating the current planets or moons. I'm talking about the devs adding new planets or moons to the STOCK game, not about a planet mod. This topic is about new planets or moons being added in the next update, not about planet mods.
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Wouldn't it be nice if the Devs added in new planets or moons? They did it with Eeloo, why not do it again? Why not add in the legendary 'Gas Planet 2', or a couple of more moons around Duna, or a moon around Dres? I've been to every planet and every moon, and i'm starting to get bored with the choices of planets or moons to have a ground base or space station on. What would you like the new planet or moon to be called? Maybe if we start the discussion, it might appear in update 1.3.
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You said that you played it for a few years on PC, and now you're saying that you don't have a PC. Explain???
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JEB'S BACK! YAY! JEBEDIAH KERMAN IS BACK!! THE badS=True HAS ARRIVED!
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'Kerbal Adventures' is a comic that I am making, and at the moment it is set around common mistakes that new players often make (structural integrity, running out of fuel, bad piloting, going on a trajectory around the sun or into the sun, etc). I will begin publishing it once I find out how to get images on the forums without using Imgur, as Imgur is blocked for 'photo-sharing' on my laptop, and I can't do it on my desktop since it had a blue screen of death and is in for repairs.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Chel replied to Nils277's topic in KSP1 Mod Releases
Yeah, you're right. I have had some bugs with the mod, such as the speed-meter (that tells you in m/s how fast you're going), it appears outside the craft near the command module, and sometimes I have to EVA a Kerbal and get them in again for the other Kerbals to spawn in the planetary greenhouse, mkII crew thing, and the science lab. I have also discovered that the mod works fine with version 1.0.0 of KSP, even though it's for 1.0.5! And what use are the landing legs if you have them and you use a garage ramp, if the landing legs aren't tall enough than the garage ramp, so the ramp hits the ground? -
Ok. I thought that we already had a rover thread, but I couldn't see it on the first 5 pages of topics. Thanks for merging it! Also, with the 'WORLD SPEED RECORD!' thread, can it be moved to Challenges and Mission Ideas? I accidentally put it in the Spacecraft Exchange!
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If you have a ground base, either big or small, either running smoothly or insanely framerate breaking, either at ground level or high up, on land or water, and you think that it's worthy enough, then send me pics! Show the rest of the forums how good your basebuilding skills are! Show them how much skill and time it took you to construct it, and last of all, show them links to mods if you used them! To post, you will have to have at least one picture of your base, and a short description (function, goal, objective, etc.) of your creation. And, even though it's called "ground base", that doesn't mean that you can also have a "sea base"! Get building, forumkerbs!
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Welcome to the Small Craft Megathread. From here, you can post your small craft/s in any way you see fit! Modded craft(s) are also acceptable, but you will have to include the link to any mods that you used parts of in your design. I am permitting, say, a picture of a large craft with the small craft (like a little shuttle) around the large craft, but the photo(s) will have to be focused on the small craft. Rovers are also accepted, as are sea vessels (they must be seaworthy though, so don't just build a little jetski or something and have the pictures of it on land, they will have to also be in water). Anyway, enough talking!
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UPDATE: Can this topic be moved to Challenges as I just realized that I put it in the wrong topic listing!
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Ok. And what has happened to the story after 1.0.5 to 1.1.2? Why was it like North Korean Space Program or something? Why did the Kerbals destroy themselves? Why is Sieta dead or something? Why did Kelgee station break apart or something?!
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Goal: Build vehicle to be the fastest ever!. Can be land, sea or air vehicles. Must be stock only, no SRBs, you must show me the speed you achieved, and the craft must survive without breaking apart. There are no weight limits, so you CAN attach a KRL-24+ 'Rhino', a Kerbodyne tank, to a Mk1 cockpit for example, and still be eligible for the competition. Also, a Kerbal must be piloting the craft, and they must survive. All craft are to be tested on Kerbin only, so other people can use the craft aswell for the same speed or fun. Basically, go nuts! Use overpowered engines, I don't care! Just try to be the fastest vehicle out there!!!
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What the Jebediah is happening to this story?! Firstly they lost radio contact, then it's like North Korean space program, then a nuclear war or something, then some giant Kerbal-eating bugs, so what has happened to the story??? I need to make sense of this madness! Why is this happening! Why can't we just go back to the version of 1.0.5? What happened to the space program! Why is there a Kerbalized version of North Korea or something????? Why has Kerbin destroyed itself?!!??!! Just to let you know, your signature with the Kerbal and the 'ayy lmao' is very funny
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I only started to follow the series about two weeks ago, so I'm not up to where you are at the moment. Thanks for the spoiler...
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I'M SO EXCITED! CAN'T WAIT FOR THE JUMBLE OF PARTS TO REACH JOOL! "Where no Kerbals have gone before!"
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I know right!
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I nearly spilt my morning koffee as I was laughing so hard. "Eh, what' you think I am. An Engineer?" "We're all going to die".
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This is a page for all rover-based creations. They can be small or big, unmanned or manned. They can also use mods, except if you have a modded craft then you need to include the links to the mods that you used. So send me your best or coolest rover designs!
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Chel replied to Nils277's topic in KSP1 Mod Releases
That's what I mean. When you click on EVA, instead of them spawning outside of the craft, they could instead spawn inside, and like walk around or something. Why has Nills277 created such good IVAs, with beds, TV's and other things in rooms, but a Kerbal can't be in that area? Like maybe it's just for detail or something, because Kerbal's can't surely just stay strapped into their craft seats for years on end if someone forgets about them, but it would be really cool if the Kerbals could actually walk around inside the craft when you clicked on EVA and they could then go outside. This has turned into a massive, pointless argument, hasn't it...I like the little additions to the interiors, such as the 'Base-building for Dummies' book, a bobblehead of Jeb, a TV with Gene Kerman having a cup of koffee, the little sticky notes 'To-do list: Clear out rats!' 'To-do list: Procrastinate until something interesting happens!'. And best of all, I love the little serial number on one of the garage pieces '1337A (1337 is Leetspeak)'. -
Ok. Also, I like your profile picture with the Soviet astronaut.
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What happened to Kerbal Spaceport? Why when I visit the site do I just get a black 'chalkboard' like screen with the URL and a white bar or something? Did the site go down or something? Is Spaceport now like dead or something? I'm just curious, so don't get mad If this is a simple question or whatever.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Chel replied to Nils277's topic in KSP1 Mod Releases
SEPERATE POST, GOT MERGED ANYWAY! Sure, once Imgur is unblocked for 'photo-sharing', I can send them to you. I'll give a little description of what I can first and then try to send the pics later. I have a multipurpose rover, which starts off with the K&K Cupola part at the front, and I can have a cargo variant with the garage side-doors, a science/research variant with the science lab or greenhouse, a crew transfer one with the crew parts, an electrical one with large solar panels, a drilling one with drills (obviously), an explorer one with bigger wheels and a little unditching beam (landing legs), or a rescue one with Klaws at various points. I am working on a canyon base on Duna, using the Mk1 lander can with the claw to grab payloads (i.e. Kerbals), and to take them to and from the canyon so they don't have to run up and down. Long post, I should've spaced it a bit! I mean for the Kerbals to physically spawn INSIDE the interior and you can walk around INSIDE the interior. Similar to the IXS WarpShip mod which spawns you inside the ship with retractable doors to get outside.