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Everything posted by Chel
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[1.12.x] Freight Transport Technologies [v0.6.0]
Chel replied to RoverDude's topic in KSP1 Mod Releases
Quick question, how do you install the mod? Do you extract the files, copy the GameData folder, or do something else. I'm just wondering, as I don't want to screw up the install and have something happen to my game. -
Mods in Stock
Chel replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
I'd like to see the ingenious Stockalike Station Parts Expansion mod integrated into the stock game. It makes building spacestations and groundbases, much easier, and I'm tired of only using the hitchhiker modules, MPL-LG-2's, Mk3 cockpits, Mk2 Lander Can, and the PPD-12 cupola module. The mod adds so many great things to the game, and they all have lights included. Or, B9 Aerospace (will I get in trouble for not including the link??? ). It, again, like the Stockalike Station Parts Expansion mod, adds so many cool and futuristic parts into the game, although deciding what to do with all those cool parts is a bit difficult (should I build a VTOL cargo freighter? What about a little supply ship? What about a truly giant cargo vessel using the HL parts? So many parts, so many choices, so many possibilities!). -
[1.3+] Stockalike Station Parts Expansion [retired]
Chel replied to Nertea's topic in KSP1 Mod Releases
Using the station parts mod, I've built a little tourism cruiser that has a bunch of the really cool viewing pod things stacked on top of eachother. I have little unmanned shuttles fitted with mk2 crew cabins for crew transfers. I also have used some of the LLL parts to make some small landers and even three small detachable rovers using the Klaw for transfer. It's really cool, and I'm starting on the KerbHub, a series of large modules in orbit around Kerbin to provide servicing and orbital refuelling to ships and other stuff. But that's another project for another day. I really like the docking 'tube' extender because I just fit it to my shuttles and it makes docking so much easier. Anyway, time to shut up for now and get back to my probe freighter fleet. -
[1.3+] Stockalike Station Parts Expansion [retired]
Chel replied to Nertea's topic in KSP1 Mod Releases
Because, as I said before, I can't run the patcher.exe because it's blocked UPDATE: I just reinstalled the mod again, and all the parts are there. Problem solved. -
[1.3+] Stockalike Station Parts Expansion [retired]
Chel replied to Nertea's topic in KSP1 Mod Releases
I went on Curse and downloaded the mod for 1.0.0 (I can't update the game, so I'm stuck on 1.0.0). Anyway, I installed with CKAN, and when I load the game up, I only get the Mk3 light or something like that. I have KSP version 1.0.0. The mod that I downloaded was the 1.0.0 version of it, and yet I didn't get like any of the parts from it. CKAN doesn't usually fail me, and it always correctly installs mods, but I have KSP 1.0.0 and I downloaded the version for 1.0.0 and the parts weren't there. Why did this happen? I also did a manual install of the mod, and again, I got pretty much none of the parts. UPDATE: I REINSTALLED THE MOD AND IT WORKS NOW, PROBLEM SOLVED -
[1.0.4] Sentar Expansion - A remake of Krag's PlanetFactory planets.
Chel replied to Borisbee's topic in KSP1 Mod Releases
Uhh...good mod, I installed it and it worked, except my colony on Dres was INSIDE Sentar, and when I launched a craft into Kerbin orbit, I went on EVA. Next thing happened, the screen turns black, the altimeter (I think that's what it's called) numbers just turn white, so there's no numbers on it, and when I check the flight log... 'Dufrod Kerman: Currently on ESCAPE TRAJECTORY out of the SUN'. Highest speed: NaNm. Total G-Force achieved: NaNm. Total distance travelled: NaNm. It is as hilarious as is frustrating. I went back to the space center screen, and I got a screen of the space skybox. I loaded another game, got the space center screen as the space skybox. So, is this a massive glitch or bug? -
totm aug 2023 What funny/interesting thing happened in your life today?
Chel replied to Ultimate Steve's topic in The Lounge
I found out that Lego is releasing a 1:110 scale set of the Saturn V, for the 45th anniversary of NASA. It got it's goal of 10,000 supporters and is now being prepared for liftoff (sorry for the pun!!!) by June 1st. It will cost around $100USD, and I'm in Australia, so it'll be around $150AUD. It has 1,969 pieces (because Apollo 11 was in 1969), and comes with extra pieces to build little dioramas for the moon lander, the command module splashing down, and other stuff. It even has a microscale US flag! All the stages of the rocket are there, so you can separate them if need be. It is really cool, and once built, from the base of the engines to the top of the launch escape tower, it is 93cm tall. It's going to release on June 1st, so looks like I'll have to build replicas of the Apollo craft and the Saturn V in KSP before that. But anyway, it's really cool! -
Sorry, this should really belong in the KSC++ release thread page, but that's closed to replies now. Anyway, the KSC++ mod is great, and I really want to get it, except the dropbox link to download it gives a 404. So, is it possible in any way to actually 're-link' the KSC++ download page, or just move KSC++ to a github page? I know that the last post in this topic is four years ago and it's a bit late, but is their any way to keep the KSC++ link open for people like me who have just discovered the really great mod?
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Does the mod work, or are all the parts included, for KSP version 1.0.0? I seem to not be able to update the game past 1.0.0 for some reason, and this is a really cool mod.
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Can't update the game
Chel replied to Chel's topic in KSP1 Technical Support (PC, unmodded installs)
Also, can this topic be moved to the Common issues, the Launch/Patcher, Command Line Arguments, and why KSP won't start on macOS. topic? Because I think that it's related to the patcher issues. -
Can't update the game
Chel replied to Chel's topic in KSP1 Technical Support (PC, unmodded installs)
Yeah, thanks for that, but I would also like some help as to why when I click on the 'Update' button, the 'Patcher.exe has stopped working' message appears, and the launcher just closes. Is that because of the patcher being unsupported now? Or is it just a glitch or bug. -
I use Jebediah as a test pilot for every single mission. If he survives, then the craft's design is good and is ready to be used by the other Kerbals. If something goes wrong, then I don't have to worry as he always manages to get back to the KSC. He recently piloted a space shuttle back to the KSC without the left wing and with an engine flameout, and the parachutes had burnt up in re-entry for some reason. But I'm not going to go into that.
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Hi, I can't seem to update the game anymore. So a few weeks ago, I went into the patcher and updated the game from 1.0 to 1.1 (even though 1.0 came out like two years ago, but anyway). I played around with the 'new' parts added since 1.0.2, and really enjoyed the HECS 2 and the Mk3 shuttle engines, and the new mk1 cockpit (why isn't there an 'old' mk1 cockpit and the 'new' one though so I can still use it? But again, getting off topic). So after playing with the new parts, I then went into the patcher again and tried to update it from 1.1 to 1.2. Then, it just stopped. It said 'patcher.exe has stopped working'. Since I have been accustomed to this (whenever I click or press a button on my keyboard when a craft is loading or the game's loading it just comes up with the 'ksp.exe has stopped working', but then it just goes away and it loads and everything's fine). But, every time I click on 'update' to update it from 1.1 to 1.2, it comes up with the 'patcher.exe has stopped working'. And then the launcher closes. I have a theory: Could a mod be causing the patcher to not update the game? Or is this just a bug, glitch or is it something to do with my version of the game (I have a clean install, payed for the game, didn't get a pirated version or something from a sketchy website or whatever). Because this is frustrating when there are so many cool features in 1.2 but I'm prevented by a simple 'has stopped working' error.
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The WORST Bugs and glitches
Chel replied to Chel's topic in KSP1 Technical Support (PC, unmodded installs)
I'm running on a HP Windows 8 laptop/notebook/'probook', with an intel core i5. I don't really know the exact computer specs, but that's my greatest guess from what I can see on my laptop around the keyboard. I have to run the game's graphics at medium or it has a massive framerate drop, and when I've added like a second or third module to any of my space stations I have a framerate of around 15 per second. -
The answer to your question is relatively simple. It's the velocities of both spacecraft at the same time. If the one which your trying to dock with, lets say, is going at like 2650m/s, and your craft is going at like 2700m/s, then you have a 50m/s velocity difference. Therefore, your craft will just basically pass the other one very quickly because you are 50m/s faster than it. You need the orbital velocity around the same, with only around a 5 or 7m/s difference if you want to get close, because otherwise the craft that your trying to dock with, because it is going faster than your craft is in the orbit, you will most likely miss it. Hope that solved your problem. Or, for an easy/cheating method, just use HyperEdit.
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Firespitter propeller plane and helicopter parts v7.1 (May 5th) for KSP 1.0
Chel replied to Snjo's topic in KSP1 Mod Releases
The mod is so damn great! I recently built an 8-engined massive seaplane that could land, had a little boat in it, unload the cargo with the tail ramp, take off again, and then fly around and land back at the KSC. All using the firespitter engines. I have a question: What use is the Lancaster parts if you don't even have other parts matching the camo or any other Lancaster parts included? How can you make a Lancaster bomber using the Lancaster engines but have no other Lancaster parts??? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Chel replied to sirkut's topic in KSP1 Mod Releases
Infernal Robotics is a great mod! It makes creating VTOL's extremely easy, and the preset function really helps. I recently used the mod to create a massive folding wing cargo craft, and for normal travel the wings go into the 'normal' position using the rotatron and power hinges, and I fire the RAPIERS and use the rotatron again to switch to VTOL mode if need be. For prolonged space travel or if I'm needing to get to somewhere quickly, the wings fold up again to save space and I use a telescopic piston to push out a set of the Kerbodyne 'Mammoth' engines for maximum speed. It's such a great mod! -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Chel replied to Lack's topic in KSP1 Mod Releases
THIS MOD IS SO COOL! I love using it for giant space and ground bases! But I think it needs hangar bays or something. But you can just build one using the building blocks anyway (also very helpful, thanks for putting them in). -
Mk3 Spaceplane Shuttle Design issues
Chel replied to Chel's topic in KSP1 Gameplay Questions and Tutorials
I can't go on Imgur, as it's blocked on my computer for 'Photo-Sharing'. -
Mk3 Spaceplane Shuttle Design issues
Chel replied to Chel's topic in KSP1 Gameplay Questions and Tutorials
I can't. How do I post one on the forums? -
Which one looks nicer; new Mk1 cockpit or old one
Chel replied to Falkenherz's topic in KSP1 Discussion
I'm worried. I'm FINALLY updating my version from 1.0.0, because the old computer that I had it on I couldn't launch patcher.exe (to update the game), because it needed an admin password. So all of the craft with the 'old' mk1 cockpit, will they be deleted or have the 'invalid parts' thing? Like the Aeris 3A and whatever. Will they be deleted, locked, or will there be like a 'Mk1 Cockpit A' and a 'Mk1 Cockpit B' for the old and new one. -
The WORST Bugs and glitches
Chel replied to Chel's topic in KSP1 Technical Support (PC, unmodded installs)
And how do I get an Output_Log file? Is it created every time I run the game? Is it a crash file? -
The WORST Bugs and glitches
Chel replied to Chel's topic in KSP1 Technical Support (PC, unmodded installs)
Ok thanks. I searched through the game log, and I found something called 'ModuleManager'. What is it? I have NO mods installed, is it something that KSP uses to install mods? -
I suffer from loading screen freeze, every button being unclickable, the game just outright destroying itself, losing every part, craft, flag, even Kerbals, and even losing Minmus at one point. It's SO ANNOYING.