

Apaseall
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Everything posted by Apaseall
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[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
Apaseall replied to SpaceTiger's topic in KSP1 Mod Releases
Thanks for that. Yes I know about display names and part names as I have written a few patches using modulemanager. -
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
Apaseall replied to SpaceTiger's topic in KSP1 Mod Releases
Can you clarify something for me, if I am not linked to KerbalX will that mod tell me the names of the parts that are missing? -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Apaseall replied to Shadowmage's topic in KSP1 Mod Releases
I would be ever so happy if when you release the new/updated version, you also posted a little something regarding the parts that have had their names changed. i.e. old part is now new part, you can safely rename these, or old part is now new part but things have changed and you will want to check in the editor that you are using the new part usefully. etc. Thought I would get my Wish in early -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Apaseall replied to Nertea's topic in KSP1 Mod Releases
Nertea, do you happen to have a list of the part names pulled from the MarkIV handy? Would you be able to drop a post here with them please? Even better would be a list with two parts, the old MarkIV part name and the equivalent new NFA name. I think I might not be alone in wanting to do some search and replace work on my craft files to enable me to use them again now that I have updated both mods and the parts have migrated from one to the other. Thanks. -
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
Apaseall replied to SpaceTiger's topic in KSP1 Mod Releases
This is the first time I have seen red. I am surprised. I seem to remember the craft being fine when I last saw them. So I understand the reason why they are marked in red, something is missing for the reasons stated. However...I would love to be able to see some information about what is wrong. If this mod has the ability to detect there is a problem, I feel sure once found that info can be accessed again. Now I have no idea how you would like to change the GUI to be able to allow a player to see that info. One thought would be to add another button. Yes always the answer is to add more buttons. But hang on. Make the button say a '?' character. You select a craft as normal but instead of using the load merge delete buttons, click on the '?'. A window would pop open. Maybe for a working normal craft the window would say number of parts and total mass (or anything really simple to pull from the craft file). For an incomplete craft it would show a list of part names, or in game display names, for those parts that are missing. What do you think? I am thinking that other mods pop open windows, so the source code should be available as a guide for handling that part. Add a variable or two to suck info from the craft file. Display. Sounds simple I know but what do you think about the suggestion? -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Apaseall replied to Shadowmage's topic in KSP1 Mod Releases
Ok warning heard. Now about old craft files. Will it be possible to edit old part names with new part names and thus breath life back into the old craft files? -
[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Apaseall replied to blowfish's topic in KSP1 Mod Releases
Thank you for taking a look at it. Sorry about the delay in replying, I have been away from PC!- 641 replies
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KSP Interstellar Extended Support Thread
Apaseall replied to FreeThinker's topic in KSP1 Mods Discussions
Still not really sure where to post stuff like this so here goes: Found a small typo. Yes I do seem to live in the log file. I must get out more. Anyways. \GameData\WarpPlugin\Parts\Engines\HWRCS\RCS-perpindicular.cfg Currently is: scaleFactors = 0,5, 0.75, 1, 1.5, 2, 3, 4, 6, 8, 12, 16 Should be: scaleFactors = 0.5, 0.75, 1, 1.5, 2, 3, 4, 6, 8, 12, 16 The typo is the use of a comma instead of a period to denote the first scaleFactors. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Apaseall replied to Nertea's topic in KSP1 Mod Releases
Thank you for the update. YAY -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Apaseall replied to linuxgurugamer's topic in KSP1 Mod Releases
Things appear more stable now. Time for bed. I will be out of PC contact for a couple of weeks. -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Apaseall replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok so I have decided to do some double checking. I think I found an old version of firespitter in my .live for some reason. Still more to do. Basically unpacking latest downloads and checking my .live is matching. Re the list of mods - probably easier to mention those that I have not had lol. That would be RealismOverhaul. Not sure if I did once have ColorCodedCans, think I did have FuelTanksPlus but ditched it etc etc. I do have ConfigurableContainers and of course the IFS. Re the warnings. Yup I was on some kind of mission yesterday popping in and asking if folks could see if they were able to not put stuff in the log, either by fixing the warning or something else. I posted a lot yesterday. -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Apaseall replied to linuxgurugamer's topic in KSP1 Mod Releases
I wrote a quick apology. I am in windows. But only for this game. Which is sad because that means I stay in windows. At some point I will move home, later this year I hope. When I do I intend to investigate running in Linux. ATM I am not sure if Linux is via something like wine or native. I hope its native. I bet you asked because of my ref. to symlinks. Yes they are symbolic links and not any of the other flavours available. Been playing KSP that way for quite a while. Deffo before this year and likely to be at least mid year last year. Doing it this was makes me happy. I also end up with a lot of dl'd mods, as i store them rather than deleting them. I can take a look in a folder and read the names of all the zips dl'd that I have installed for any version of the game I am playing. As in I have more than one version of KSP available to me, one of which is an install just for you I think called T E S T. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Apaseall replied to politas's topic in KSP1 Mod Releases
I am probably in a bad mood right now, so whilst I stand by the issues I have made, I apologize for the manner in which I brought them to your attention. If you take a peek at my other posts you will find that most of the time what I write is passable, but sometimes I forget to be nice. Sorry. -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Apaseall replied to linuxgurugamer's topic in KSP1 Mod Releases
The uninstall is done in Steam. then I use Steam to reinstall. Then I do the check local files thing in Steam. Once that is done then as you say Steam becomes my golden image, I personally zip it and use virgin to denote not to mess with it. Any game play takes place within the .live folders. Looking at it you could say I have 4 versions available. 1 Steam, but not actually used. 2 A zipped version of Steam, not used. 3 A .source folder with a complete install, but not used during play, other than if a mod is being used by 4 via a symlink. 4 A .live folder, any game playing takes place here, symlinks provide access to any mods being used. If for some reason I do not want a mod to be used I delete the symlink in 4, which leaves the actual install of the mod available in 3 but no longer used for play in 4. If later I change my mind and do want to use that mod, all I have to do is drop a symlink into 4 from 3 and boom its good. I believe I did see a comment about Steam leaving files behind. When I did the update this time, I did go in and make sure the destination was empty. I cannot recall if the folder had been deleted as part of the uninstall or if the folder was merely empty. Either way I do remember checking. As for the comments about ckan. It does not matter which language you write a GUI in, the first thing you learn is to make sure that the stuff you want people to see, can be seen, and not hidden because you made the frame/window too small. Sorry but that is really basic stuff. I feel quite happy pointing out such an elementary problem should not have been present in a version of a program presented to the general public. I will concede that I could and can write more passive comments. Thus the tone is at fault not the point. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Apaseall replied to politas's topic in KSP1 Mod Releases
I fail at being able to get a screenshot to appear in these forums. If the only checking is to see if the name part of name.dll exists, how then does ckan know which version is currently installed? If this involves looking inside a .version file, then surely that version file also has information regarding the name of the mod? For example: We have lots of keys/fields there. If .version is already being parsed to pick up which version is currently installed I would have thought it would be blindingly obvious to span through the \GameData sub folders picking up data from any .version files present. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Apaseall replied to politas's topic in KSP1 Mod Releases
4K monitor, pop ups are too small relative to the contents they are trying to display. This has been a pita ever since I tried to use ckan a long time ago. Basically there is a pop up, which has some text and maybe a couple of buttons. The buttons are hardly visible as the window for the pop up is too small. Now at the start of this I said 4K monitor. Well yes that is what I am using atm. But in the past I have used it with a normal laptop screen and had the same issue. I am amazed that this most fundamental aspect of writing a GUI is still looking like someone wrote it who does not know what they are doing. Another reason why I do not use ckan is that the auto detection of installed mods is a failure. I have 164 mods installed, but only about 69 are detected. -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Apaseall replied to linuxgurugamer's topic in KSP1 Mod Releases
My method involves steam. I have an install for steam. When I can be bothered to move to an updated version of KSP I launch steam. Once in I uninstall KSP. Then I install it again. I preform the file check. I zip up this install and call it something like 1.4.5.virgin. I make a new folder in c:\KSP\ called like 1.4.5.source. I put a copy of my virgin in source. I make another folder like 1.4.5.live. Some folders are symlinked, others I recreate and symlink their files. GameData is the big one. I copy in squad, but all the other folders are symlinks. I copy in modulemanager. Then it is play time. When a mod is updated I dl the zip, unzip, delete the contents of the .source folder, move the contents of the update into the .source folder. Simple. Download, unzip, delete old mod folder contents, move in updated mod folder contents. Delete modulemanager.cache. Run. I did try CKAN a while ago, but I found it uncomfortable. It seems to want to do things rather than asking. Like auto updating stuff. I did not like the experience. So I just downloaded CKAN. Ran it against my 1.4.5.2243.source install. It did not correctly autodetect AD most of my mods. Also when it creates a pop up most of its contents cannot be seen. This used to happen when I programmed in java and did not set the default size of the newly created window properly. These two things alone are enough to tell me that CKAN is not written well. -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Apaseall replied to linuxgurugamer's topic in KSP1 Mod Releases
Many thanks for the reply. Yes I think 1.4.5 is not the most smoothly running install I have used. There may be a few mods that are not quite up to date. This is unlikely to be by lack of effort from myself to insure I have the latest installed. Rather that I am waiting for mod authors to catch up with KSP version updates. Tell you a funny story, I seem to be able to make OPT spaceplanes. But if I use say MK2 parts or maybe its when I try to slap a prop engine on, I get CTD's. You can see in the log I posted that at the end I CTD'd. Weird thing is, there seems to be little in the way of hints as to the cause. Or at least nothing that strikes me between the eyes. -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
Apaseall replied to FreeThinker's topic in KSP1 Mod Releases
Ok I see that there are two places where Interstellar_Redist.dll can be found, one in \GameData\PhotonSail\Plugins\ and the other in \GameData\WarpPlugin\Plugins\. In the log provided there are two instances of that .dll in the of Mod DLLs found: In that list the version numbers are identical at v1.2.0.0. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Apaseall replied to Angelo Kerman's topic in KSP1 Mod Releases
Probably something that induces loss of hair and bags under eyes. Not related at all to high levels of caffeine ingestion.- 3,523 replies
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Good idea. I will check in the log I sent. Interstellar v1.19.11.1. PhotonSail v1.4.5.0. Checking now for the version files, since they have not been updated since the log was produced. Photon Sailor "VERSION":{"MAJOR":1,"MINOR":4,"PATCH":5,"BUILD":1}, "KSP_VERSION":{"MAJOR":1,"MINOR":4,"PATCH":5}. KSPIE "VERSION": { "MAJOR":1, "MINOR":19, "PATCH":10, "BUILD":1 }, "KSP_VERSION": { "MAJOR":1, "MINOR":4, "PATCH":5 }} I have posted before that the version number for kspie does not match the name of the download, ie it should be 1.19.11.1 but as you can see inside the version file it is 1.19.10.1 I will try reinstalling the last download I made. Just in case I missed one of the many sub folders.
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Apaseall replied to TriggerAu's topic in KSP1 Mod Releases
Hello, time for a little visit , here is a log: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 Inside there a some of these: I wonder if you would take a look at these and see if you can make them vanish from the log? I know that this is not a game troubling issue. It would be nice to have the textures if at all possible. -
[1.12.x] Tweakable Everything Continued (replacement)
Apaseall replied to linuxgurugamer's topic in KSP1 Mod Releases
Here is a log, there are many logs but this log is quite popular, its gets around a bit: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 Inside is this little nugget: Tiny, sort of sweet even. Probably harmless. But you know me by now, any chance of taking a look at this and making disappear? -
Hi, here is a log: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 Inside can be found this: Now I have posted a lot today. Pasting the same log. I have been asking people to take a look at some outputs in the log file. Most are probably harmless and I have said as much. But I am asking people to try to have a look at the messages, see if they can be fixed, not only because it will resolve what ever caused the messages in the first place but also because i am on some kind of mission today to clean up the log, a bit. A clean log is erm something. Ta.