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KSP2 Release Notes
Everything posted by The Tenth Avenger
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Post from the future, but this post was essential for me fixing a bug where on a craft it put a negative value for the part id occupying a node. The info of one of the parts on the save file literally contained attN = Bottom, -1 which made no sense, since an empty node shows attN = None, -1 There was indeed a part attached in the bottom node, but it wouldn't let me transfer fuel through it even though there weren't crossfeed issues. ...if you wanna know how I found the source of the bug, after building an exact replica of the vessel thankfully I simply couldn't replicate the bug. This allowed me to compare the save files line by line, thus forcing the erroneous value to reveal itself.
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Thank you.
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Would anyone pls dumb it down for me and tell me which file should I download from the gh page and put in my GameData folder? Is it the WheelSounds.dll?
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[1.8.1 - 1.9.1] Kopernicus Continued
The Tenth Avenger replied to prestja's topic in KSP1 Mod Releases
Yes! When I try to lower the shader setting of the game Kopernicus doesn't let me and says it needs shader on ultra setting or something like that. My pc is pretty garbage so maybe lowering that would help raise fps when when landed on a body with shaders. Is it really necessary for Kp. to keep that setting that way? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The Tenth Avenger replied to Thomas P.'s topic in KSP1 Mod Releases
Merry Christmas -
Pretty cool mod. Would be cool if u could updated it to newer versions.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The Tenth Avenger replied to Thomas P.'s topic in KSP1 Mod Releases
Hey everyone When I have a craft landed at the surface of any body with kopernicus installed, the game tends to lower the frame rate extremly. Anyone knows why this could be? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
The Tenth Avenger replied to Ger_space's topic in KSP1 Mod Releases
Great and fun mod, but thanks to the massive amount of bugs it has I really couldn't keep playing with it and had to delete it. -
[1.5.x] Kronkus -A Kopernicus Planet Pack-
The Tenth Avenger replied to MrChumley's topic in KSP1 Mod Releases
Hi, is this mod or Asclepius coming for 1.3.1??- 125 replies
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- rings
- kopernicus
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(and 2 more)
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[1.5.x] Kronkus -A Kopernicus Planet Pack-
The Tenth Avenger replied to MrChumley's topic in KSP1 Mod Releases
After looking for months a good mod that could add planets without exploding my pc or deleting the stock ones, I fund this... Excelent mod!! very good planets and moon, I don't know how i didn't find Kronkus before!! Thanks!!!- 125 replies
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- rings
- kopernicus
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(and 2 more)
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Hi, Are you preparing an update for 1.3 version?
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
The Tenth Avenger replied to Waz's topic in KSP1 Mod Releases
Ok thank you so muuuch!! -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
The Tenth Avenger replied to Waz's topic in KSP1 Mod Releases
-Sorry for my bad English- How can I elminate the city lights from Kerbin? (Without uninstalling the mod, obviuslly) Please somebody tell me... Thanks