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mindseyemodels

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Everything posted by mindseyemodels

  1. that's the problem I don't know what the hell that means because I see someone talk about files and they expect me to automatically know what they are talking about when I have zero idea what to do and I think vids would be a better option because then I could see what you mean because some things its easier to learn through sight then by reading it somewhere
  2. but for those of us not fluent in coding I am not yet but I am planning on learning it after my tr-3b model is complete(it still has a ways to go but it is on hiatus until I can get someone to help by providing ideas via discord because instant communication is best communication) as for that patch I think for those without the time or skill a simple addition to the addon from the creator would be their better option also about all the stuff listed I am eventually going to learn what all that stuff means but not yet as I am saving that bit of learning for after my models are complete
  3. are there plans for procedural structural panels? because wings can sometimes provide unnecessary hassle with center of lift and stuff
  4. first things first my analogy of upgrading radio to ftl comms is saying it will make communication a hell of a lot faster as radio moves slower than light and ftl is the acronym for faster than light as with discord we could speak with each other via voice chat instantly instead of typing and waiting hours or days for replies also when it comes to the model making we would be kind of trading ideas for what would make the model more aesthetically pleasing and after we agree on a change we (mainly me) could implement that change into the model until we agree that the result looks good enough to be released as for unity the configs and stuff like that that's where I would actually need someone to instruct me as I have no idea what the hell to do with any of that and it is very confusing because people always explain it in the vaguest possible way like " is it possible to be any MORE obscure?" also about the hover engines GENTLEMEN....BEHOLD!!! not so fictional anymore are they? that is almost EXACTLY what your mod has and coding cant be learned in a week you say? I have all the time in the world on my hands and daft punk music for determination/motivation so in short CHALLENGE ACCEPTED also good to know I have plenty of support for diving into a largely unexplored region of ksp modding(ufos and other kinds of spacecraft) and I have confidence that you will be able to successfully teach me in the ways of modding also the engine I have in mind for primary propulsion is going to sit pretty much flush against the hull(hell its going to be a chunk of the hull) so I hope this endeavor goes smoothly
  5. although would you be up for it? helping a new modmaker with his first mod?
  6. i know generally what to do with blender I have kind of gotten the hang of it(about 50% of it I understand) but I feel like we will have to work together to make this mod a reality and discord will pretty much be upgrading from radio to ftl comm systems and plus I can show you what I am working on and we can kind of trade ideas from there and figure out how to make my model good and how to import it and upload it to ckan and have it function properly and maybe we can trade ideas on how to make the hover engines a little bit better(perhaps that's what the hemispheres can be) wat do you think? good Idea? in fact what I am proposing doesn't seem too far from what movie makers do in designing things for movies they draw up concept art then kind of work from there doing what looks good for the audience
  7. hmmmmm what key do I press?... (edit: nevermind)
  8. idk if this is a good idea or not but we should get in touch on discord so we can discuss the issues I'm having with making mods and also since you seem good at making mods perhaps you could teach me how to make mods I am currently working on a model of the TR-3B but there are hang ups...I feel like this would be better discussed on discord so we don't derail the thread any more than I unintentionally did just now
  9. I feel like the concept of hover engines can be improved...how about making dark energy hover engines?(I am busy trying to figure out how to make mods) they would be able to go way higher and would work even without an atmosphere the reason I specify dark ENERGY is that is what we think is pushing the universe apart faster and faster so it is kind of negative mass and would come in handy if they were surface mounted(like the place anywhere rcs ports) also it would be even more handy when I get around to making my tr-3b starship mod because I would be able to make it glide around silently with use of hover engines in addition to standard propulsion methods I hope the concept of dark energy hover engines catches your attention in a good way(maximum height for dark energy drives would be 3k meters as they would be more powerful I imagine also I imagine such drives would either make no sound at all or something around 130hz to 160hz and a really low noise at that)
  10. UUUM I have a problem...what you told me isn't working
  11. ok cool ......HOLY CRAP EMOTICONS ARE LITTLE KERBALS!! THATS AWESOME!!
  12. how can I do that? also does it make the wings have the black tiles all over or no?
  13. my forward and backwards translation is mapped to the throttle slider so is that what to do? it wont work and my throttle up button is the trigger and the throttle down button is the one directly behind it
  14. hmmm after playing around with this I just have to wonder? do they come in black? some of us like the stealth look
  15. do they come in black? if not you should look into that because some of us love building stealth looking planes I should also tell this to the other dude who made procedural wings just to let him know that stealth is an option
  16. how in gods name do I make it go forwards and back?(hover engines) I'm using a joystick
  17. it would be cool if he updated it though because I would love to make the work bees from star trek or thunderbid 4 from the 2004 thunderbirds movie
  18. this is amazing now I can make all kinds of weird shaped wings
  19. daaayyyuummm! that looks awesome we need more mods like this just really futuristic looking stuff
  20. I am going to try quite a difficult undertaking for my lack of skill trying to make the TR-3B as seen here I am going to start this project since no one else is willing to be up to the challenge so I guess I will have to go full thanos here(fine *puts on gauntlet* i'll do it myself) however I wont be able to do it on my own without someone to help me by explaining step by step what to do because every time I load up the software I pretty much have a panic attack from not knowing what to do and a severe lack of self confidence so I will probably need help from professional modmakers you can contact me on discord if you want to help me with this damn near historic undertaking(for me that is) I use blender because I heard that one is the best to use so I will need to have someone talk me through each step of the process because about 98% of the time I wont know what the hell I'm doing also it would hopefully pave the way for more ufo mods btw this thing is probably going to be nearly solid black given that these ships are referred to as "black triangles"
  21. I tried to use that kind of thing but the results were not at all what I wanted so I am asking someone(not the maker of this mod mind you) to make parts specifically for that kind of ship and the ship would need an entirely new engine one that emits thousands of kilonewtons of force while being like a mark 2 or something
  22. ya think someone could make something like the typical triangular ufo? I'm thinking halfway between the ornate look of this and the simplicity of this perhaps keep some(most) aspects of the lukari ho'kuun class including shape and general design but just lose some of the intricate details details and turn the central dome into a glass observation room keep the engine(make it super powerful like about 25k KN and to borrow from rick and morty call the fuel concentrated dark matter because as far as I can tell there is no trademark for concentrated dark matter) here is an underside view of the ho'kuun class so you can decide what to change and what to leave also turn the flat area in the center of the rainbow light ring into another window(also the crew capacity should be 5 kerbals) so you can choose what elements of the design to keep and what to take out (I hope the rainbow lights stay) also this ship would be best flown as a spaceplane the reason I gave 2 designs is if you found a good middle ground it might look good as a ufo mod(also include the standard flying saucer) I am requesting this because ksp doesn't have any mods like the one I am kindly requesting and ufo mods are kinda unexplored territory in terms of ksp
  23. I have an idea for the mk 3 cupola rotate the seats 90 degrees so my kerbals aren't flying my ship on their backs also reduce the thickness of the metal parts on the window so we can see more from inside my suggestion would make ufo designs easier you could keep the version you have and make a spaceplane version it is a cool idea also that would mean less space wasted so with a ship that has the the mk 3(spaceplane variant) cupola at the top as the pod the kerbals would be sitting like you are in the chair you are sitting in right now instead of on their backs also the modification/new part idea I gave would increase the crew capacity to like 5 kerbals
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