siimav
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
siimav replied to Theysen's topic in KSP1 Mod Releases
@Calvin_Maclure Update your RealFuels to the latest compatible version.- 2,208 replies
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Why I asked this issue to be posted on the forums is that I remember seeing reports about the stutter on the KCT thread. People on the RO discord have occasionally also reported those stuttering issues on version newer than 1.4.5.6. My SepIntegration branch has until recently been based on the 1.4.5.6 version and I can't remember any similar reports about it. This is why I think that changes made after that version are the most likely candidates for the stutter.
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You know what works best with RSS? RO and RP-1 of course!
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
siimav replied to Theysen's topic in KSP1 Mod Releases
Yes, 1.6.1 and 1.7.3 are the KSP versions RP-1 will be targeting.- 2,208 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
siimav replied to Theysen's topic in KSP1 Mod Releases
But RO for KSP 1.6.1 has been available for months by now.- 2,208 replies
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The root part needs to be located on the payload stage to get reliable dv figures.
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You're right about the partName instead of name bug. This could prevent the Fill Tanks & Launch button from being visible even though not all tanks are full. But it can't possibly fix @Omnipius's issue because they said that the fill tanks option doesn't fill them which means that the button had to be visible. Correct me if I misunderstood here.
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Sure. @New Horizons First of all, you get an upgrade point for every 20 science points you receive which means that it doesn't matter if you actually spent or researched something with those points. The point allocation window should tell you how many science points you have earned. If you still think that something isn't working correctly, then please try to keep track of when exactly those extra KCT upgrade points are given to you.
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Technically that is not correct as some mods do work without any changes or recompiles in 1.8. KJR Continued is one such example. It's compiled against KSP 1.3.1 and works with every KSP version since then. But you're right that people shouldn't expect mods that were released for previous versions to also work in 1.8. Mods that do work are probably a lot rarer than mods that have issues in the latest update.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
siimav replied to Theysen's topic in KSP1 Mod Releases
Are you sure about that though?- 2,208 replies
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First of all your first rocket should be a simple WAC-Corporal with a build cost of 70-100 funds. Although I have to say that launch cost being almost 6x higher than the cost of the parts doesn't sound right at all. Might be something wrong with your install but there's not enough information to do better than guess. You do know about the tooling functionality in RP-1, right? If you haven't already then please also visit the wiki inside RP-1 GitHub repository. Recently a lot of content has been added that should be really helpful to a beginner.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
siimav replied to Theysen's topic in KSP1 Mod Releases
Definitely maybe- 2,208 replies
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@GungaDin No, you don't need any configs for EVE. RSSVE itself contains all the configs you'll need. If you're installing any of those mods with CKAN, then Please do it manually.