siimav
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Everything posted by siimav
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No, always launch east unless you're going for a sun-sync or polar orbit. Otherwise you would end up having to cancel out multiple hundred m/s of Earth's rotational velocity. Wrong, there's a launch window for launching into the plane of the Moon every day. That is - as long as you're playing with patched conics and haven't installed Principia.
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@Miza https://github.com/KSP-RO/RP-0/wiki/RSSVE-Installation-Instructions
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RP-1 Realistic Progression One for KSP 1.12.3
siimav replied to pap1723's topic in KSP1 Mod Releases
It sounds possible but wouldn't still prevent people from launching SRs from the runway in the first place. -
RP-1 Realistic Progression One for KSP 1.12.3
siimav replied to pap1723's topic in KSP1 Mod Releases
You're not supposed to launch rockets from the runway. VAB is for rockets and runway is for planes. Unfortunately there isn't much we can do to enforce that. Recovering into the SPH is allowed because planes should be capable of being reflown without rebuilding or refurbishing them. None of the sounding rockets or orbital-grade hardware saw reuse before the Space Shuttle entered service during the 1980s. There are only a couple of exceptions to that rule and even these were suborbital flights. -
@Stone Blue There's a GitHub branch for 1.8 available here. You could give it a go if you happen to know how to download branches from GH and replace the contents within your GameData.
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RP-1 Realistic Progression One for KSP 1.12.3
siimav replied to pap1723's topic in KSP1 Mod Releases
Yes, I've done it from the 20t pad. I think the rocket had RD-101 + 2xAJ10-27 + XASR stages with Tank-II. I really wouldn't recommend going that route though. Ideally you should build a 60t pad and use proper orbital rocket engines for getting into orbit. If you haven't already done it, then accept the First Scientific Orbit contract which has an advance large enough to purchase all the tech you need. It becomes available after accepting the First Orbit contract but has a 2 year deadline which may require some planning to get the required science instrument unlocked in time. -
RP-1 Realistic Progression One for KSP 1.12.3
siimav replied to pap1723's topic in KSP1 Mod Releases
Yes, liquid hydrogen + liquid fluorine -
RP-1 Realistic Progression One for KSP 1.12.3
siimav replied to pap1723's topic in KSP1 Mod Releases
RP-1 Realistic Progression One v1.2.1 for KSP 1.6.1 and 1.7.3 Changelog from Previous Version Gate 52-55 tech behind materials science node Fix Castor 1 Entry cost modifiers Add support for New ROEngines Add No-EVA tag to 1.25m Crew Carrier Restore the science container on Deep-space procedural avionics Move the Gamma engines to the 1958 node Patch Procedural Avionics to operate at 1073K to Allow proper Usage Make Maneuver Nodes available with Lunar Comms Tracking Station upgrade Add LF2 Agena Add KCT Resource_Variable for LqdFluorine Remove the Breaking Ground Science Contracts Fix Procedural Avionics NAN error Disable Procedural Avionics logging CONTRIBUTORS Thank you to everyone who contributed for this release! @MikeOnTea @pap1723 @lpgagnon @siimav @Capkirk123 -
RP-1 Realistic Progression One for KSP 1.12.3
siimav replied to pap1723's topic in KSP1 Mod Releases
You should read the RP-1 wiki and decide for yourself. The introduction here is probably the best place to start. Yes, you can turn the difficulty down and starting on easy is probably the right thing to do. Nevertheless I can promise you that RO/RP-1 is going to be difficult at first if you haven't played it before. -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
siimav replied to Theysen's topic in KSP1 Mod Releases
@Calvin_Maclure Update your RealFuels to the latest compatible version.- 2,179 replies
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Why I asked this issue to be posted on the forums is that I remember seeing reports about the stutter on the KCT thread. People on the RO discord have occasionally also reported those stuttering issues on version newer than 1.4.5.6. My SepIntegration branch has until recently been based on the 1.4.5.6 version and I can't remember any similar reports about it. This is why I think that changes made after that version are the most likely candidates for the stutter.
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You know what works best with RSS? RO and RP-1 of course!
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
siimav replied to Theysen's topic in KSP1 Mod Releases
Yes, 1.6.1 and 1.7.3 are the KSP versions RP-1 will be targeting.- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
siimav replied to Theysen's topic in KSP1 Mod Releases
But RO for KSP 1.6.1 has been available for months by now.- 2,179 replies
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The root part needs to be located on the payload stage to get reliable dv figures.
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You're right about the partName instead of name bug. This could prevent the Fill Tanks & Launch button from being visible even though not all tanks are full. But it can't possibly fix @Omnipius's issue because they said that the fill tanks option doesn't fill them which means that the button had to be visible. Correct me if I misunderstood here.