Jump to content

mistergoblin

Members
  • Posts

    28
  • Joined

  • Last visited

Reputation

21 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Trying out JNSQ for the first time, and absolutely loving it! As someone else said, it's like a whole new game. I'm too early in my career game to have ascent guidance, so just figuring out a successful launch profile is a fun challenge, learning the ropes with the scaled-up system. The contract pack also really adds a lot to the early stages of a career game. I've only sent one probe to the mun so far, and actually enjoying grinding around Kerbin, taking spysat contracts and launching lots of scientific probes and satellites. Amazing work all around!
  2. Myself I use Cormorant Aeronology, which has both shuttle and buran parts. It says it's older and not compatible with the latest KSP, but it works fine for me.
  3. Not Mars yet (haven't built an RO install yet since the latest BDB parts came out) but Duna currently in progress: The Zenith Duna mission is my current game's first crewed Duna mission (we separately had an Eve orbital mission). The Zenith is all Saturn/Sarnus and Skylab/Hokulani parts with a Block 3 CSM and 5 crew aboard. Separately, a large SSTO crew lander, supplied by the Koviets, was launched to Duna and rendezvous'd with the Zenith. Finally, a large rover was landed on a LEM-Truck and went to meet the crew of 3 that landed before heading off to set up ground stations and take scientific samples in various biomes. The Zenith itself uses 3 LVN-2 Redwood NTR's and has enough dV to do its trans-Duna injection, capture burn at Duna, and burn back home with fuel to spare.
  4. I tend to do mass mod dumps from CKAN so I'm not always sure what comes from which mod. In previous installs, I had a mod that would add digital Multi Functional Displays to the stock aircraft cockpits. I could then use the JSI mod's external camera, and then view it from menus in the mFD's in IVA mode. For some reason, I had it in my head that it may have come from Custom Barn Kit mod, but upon looking into it, I'm not so sure. Does this ring any bells for anyone? I'd love to have that functionality in my current install.
  5. This isn't a shooter, none of the above applies
  6. Can't wait to try the stock alarms and transfer planner. Although it's sad to see it officially wrap at Squad's end, I'd expect all this means for the mod community is that we finally can just keep playing without updating as often when new versions break everything. Then there's always KSP 2 to look forward to
  7. tintin rocket yes, but i really liked matt lowne's retro ssto in this video to kind of scratch the same itch. I wouldn't mind some old school rocketship hulls to fill with advanced engines.
  8. I must be missing something then, I didn't see any new radiator parts under the heat tab, just the heat exchanger and cooling tanks. EDIT: me no smart, i found them all. now to fly
  9. Excitedly digging into this, as my current career save is getting to where I'm using NTRs and VASIMRs and want the next steps on deck. I need to get some better radiators, and need your recommendations. Is Nertea's Heat Control the best thing going? Adequate for torch ships? Now if only we had microwave beamed power outside of KSPIE, kopernicus, and GPP, then I'd never leave my computer.
  10. The fairing seems to be a new part? It doesn't have the large thick base in the video. Any improvement to the fairings is welcome with me.
  11. I'd like to see some kind of overhauled landing UI. Zoom farther in on map mode, maybe a KER-style predicted landing point indicator, and maybe more landing legs/skids/accessories like mentioned above. Expanded station parts + station science, along with OPM or any Kerbol system addons would make a nice DLC I think.
  12. Made more progress on my science career in Galileo planet pack. Following the success of Wallaroo-2 (second flight overall and first orbital flight with mk1 pod), Wallaroo-3 was launched atop a brand new launcher. Galileo Gaelan took the spacecraft to an elliptical 140x320 km orbit, collecting our first science data from high space. Next, one of our commercial partners tested their Falcon-1 rocket, launching Stayputnik-1, our first automated satellite. Deorbiting the upper stage: Not pictured, but the Falcon-1 was quickly flown again to launch our first scansat to a 78* inclination orbit. Soon we'll have orbital data to check our awful hand-drawn maps against. With the unlocked science, our engineers and commercial partners are hard at work implementing significant advances in rocketry and electronics. Due to intense online interest from Kerbals everywhere, we'll be having a presentation this week to go over the current state of our space program, and announce and outline our upcoming exploration program beyond LGO. (editor's note: the presentation has been postponed until mid-September)
  13. Started a fresh install with Galileo planet pack, and started a science career. Did the standard mk1 pod/flea first flight with Jeb's counterpart Galileo, and got a ribbon for a dangerous EVA to get some science at its apogee. Here, Val's counterpart (Poo or something?) is ready for launch in the Wallaroo-1 spacecraft from Rook's Glory. I'm trying out the new updated Alpha Mensae launch pads and having tons of fun. This is a mix of stock, Tantares and of course alpha mensae parts, but in-game we're saying this is a space launcher cobbled together from different ICBM' stages those crazy Gaelans finally stopped using on each other. If successful, this should unlock enough parts to gather even more science and start scanning Gael and its moons in earnest.
×
×
  • Create New...