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Next_Star_Industries

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Everything posted by Next_Star_Industries

  1. I'll merge it it hasn't been updated since 2016 and gpl. I'll try to get it changed over this week and update Sat. or Sun. I have to change over the configs and such.
  2. I'm not finding that. If it's just a parts mod with no dll file then it will work across all versions of KSP and BDAc.
  3. His source code merely altered the location of the explosionfx and added a particle system for the shockwave. If you want the original source it's available. It was changed and the explsionfx location is handled by BDAc it only adds a particle system for the shockwave and that source is available too. I decided What MOD are you looking at? It depends also if they are actively updating them as well. These MODS hadn't been updated for quit some time so I revived them.
  4. Must be plus I have my other MOD BDAWE merged into it. The only thing you won't see is the dll I merged all code into one dll.
  5. You create them in Unity using ksp particles. This MOD has been merged into another MOD called "Next Star Industries" and can be gotten here: Next Star Industries.
  6. They will be in the advanced view of the editor. Top left corner you'll see some arrows click there and you'll see my category tab. The next update will place them into the BDAc subcategories you can see those by right clicking the BDAc tab in the editors. The next update will have a new way to install as I've added stuff outside of the gamedata folder like missions and user loading screens.
  7. Just wanted to says thanks for this mod it is by far my fav. Great work!
  8. I believe you simply delete the version file and I would take out any miniavc files in the mod.
  9. It appears BDAc will have the ability to do GPS targeting from space soon. The new mod I'm working on is coming along great, I have reintroduced nuclear weapons and they are better then ever. No spoilers though.
  10. I just lost half my .dll files I use, because of this. Some of that stuff can't be retrieved. Can't get any answers from Microsoft either. I did however let the ones I still had pass through Defender and nothing else has occurred, except now I'm opened up to that Trojan if it was to get on my system. It is a false positive though.
  11. No this mod will not work with KSP 1.4.x it has been merged into another mod to be released at a later time. The 2 posted versions of this mod will remain compatible with KSP 1.3.1 and BDAc v1.0 and v1.1.
  12. In case the BDA Team isn't aware in order to use BDA parts (well any mod parts as far as I can tell) in the Mission Builder they will have to be put into the stock categories pods, engines, etc.
  13. @War Eagle 1 I was just letting you know you only have to follow the licencing and you won't be doing anything wrong if you use PEW stuff as long as the licence is followed.
  14. Pew is licenced under CC-BY-SA: A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted work. A CC license is used when an author wants to give people the right to share, use, and build upon a work that they have created. Reference: https://spacedock.info/mod/1200/PEW continued Reference: https://creativecommons.org/licenses/by-sa/2.0/
  15. I will be merging the MK8x series bombs and the Russian AA missiles of this mod into another one I'm currently building. Nuclear weapons will stay at this version. Do to KSP v1.4 upgrading to the new Unity engine my nuclear explosions look horrible and I have no interest in rebuilding them. The weapons that get merged will be handled by the BDAc code, not mine any longer, and will incorporate the latest features of it. The mod I'm working on now won't have coding for me to deal with. It will be a model and config file based mod, which should keep it from being broke with every update.
  16. There will be NO update of this mod for KSP 1.4 or any updates past BDAc v1.1beta!! I will continue to support the current version.
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