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Next_Star_Industries

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Everything posted by Next_Star_Industries

  1. Sorry everyone for not keeping up with updates. For some reason my heart decided to not work correctly and put me out, but I'm back at it and will release an update soon. It appears the BDAc Team has made some more improvements and KSP has updated since my last update was made. As soon as I get caught up with things I'll release the next update.
  2. Please use English in this forum. BDAc has not yet been translated into Chinese. I do not think they will translate it. 请在此论坛中使用英文。 BDAc尚未翻译成中文。我不认为他们会翻译它。
  3. Take a look at my code it may have some useful things in it for you to use for air and space detonations as far as altitude stuff.
  4. I do as well and didn't realize it was happening NetKAN shows the updates, but CKAN doesn't. I have placed an issue report so I hope it gets fixed soon. I thought my downloads had dropped way off.
  5. Yes it will require the 0.3.0.0 version. I'm contacting CKAN now to correct the issue they have not updated to either of the new versions.
  6. @DoctorDavinci Thank you so much, this will be awesome!! I will implement this into the mod for sure, if they would ever let me out of this dang hospital so I can get back to working on things.
  7. Да, есть небольшие ошибки локализации. Теперь есть проблема, список, который я сделал, не отображается в трекере, и я уже удалил свой локальный файл. Я проверю свой компьютер, когда вернусь домой, и посмотрю, все еще там, и опубликуйте его здесь.
  8. @Enceos Извините за задержку, я был в больнице все выходные. Я мог найти только некоторые незначительные ошибки. Я сделал список и поместил его на трекер ошибок. Надеюсь, это поможет.
  9. The next update is coming along good, but will not be released until BDAc's next update is released. Please take note that the next update will be compiled for KSP 1.3.1 and will no longer work in KSP 1.3. There will be some new features implemented which will seriously improve long range weapons. Since I'll be waiting I have decided to start modeling some new weapons to take advantage of these new features. I have redone all config files to correct flight path issues. New sounds are coming as well. It appears that space battles are on the horizon as well, which will be a very fun addition. So please be patient it will be worth the wait.
  10. @harpwner You may want to grab the dev build JR posted https://github.com/jrodrigv/BDArmory/releases/tag/dev28082017. An update is coming for AGMBallistic, ranges are now out to 500 km plus. Also I had to do a recompile because misslelauncher changed, no biggie, but it will break the mod, we use missilelauncher in the same way. Just wanted you to have a heads up if you didn't already.
  11. I hope it takes as long as it takes. Ouch Well my mod has some nuclear bombs, but they must need some serious work. You will need to revert BDAc back to the previous version in order to use NKD as it currently is, until @harpwner releases an update.
  12. All I have seen is the editor stuff, I haven't recompiled anything to check. I only got the Prerelease because @Enceos needed some help finding any Russian translation errors and stuff before the release. Since I had it installed I decided to drop in some mods to have a look at them. Some will be broke and some won't, as usual, but that's as far as I went with mods.
  13. Wanted the team to be aware, if you aren't already aware. A recompile will be needed for the KSP 1.3.1 update, when it's released. Several mods are going to be broken, BDAc and PRE seem to be affected by it.
  14. No this mod doesn't require NKD currently, but this may change in the future. It works with the latest version of BDAc. Please refer to the OP of this thread for required downloads. I'm not sure what you are doing wrong but KAS has no issues when installed with this mod and vice versa. As far as the weapons in this pack the blastRadius(destruction area) is pretty close to real world values and are based on pre-fragmented bomb casings which have twice the blastRadius of steel casings.. The nuclear weapons are based on the real world values for the 5 psi over pressure area created by a nuclear explosion of said yield. This area is the destruction area of real nukes. While light damage may occur outside this area it would only damage small structures and not military vehicles. PRE would have nothing to do with the blastRadius as the largest explosion is only 11 km.
  15. You can revert BDAc back to the previous version and it's good to go. So yes it's 1.3 compatible. Please refer to the last post on page 64 of this thread for your answers. Please read through other posts before just posting things don't work. @harpwner and I plus many others have repeatedly posted on how to properly install this mod.
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