-
Posts
123 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DaveLChgo
-
I dont think anyone is calling for a removal of the MMB focusing. Thats a good and helpful feature. I agree that if you play on a laptop or anticipate the mac port then it would be a concern. Telling others to just "play with an external mouse" is a bit irksome. Not everyone has the same space or setup or playing conditions. VAB or SPH doesnt matter... current method of panning up or down left or right needs to be a function of the scroll wheel. Again I would think everyone here in the "it needs to be changed" camp, would be accepting of a CTL + Scroll or ALT + Scroll or anything + Scroll method, to pan across the vessel. Not sure who said it, but someone mentioned that 'scrolling to zoom is used everywhere' or something very similar. Imagine how annoying it would be if you couldn't scroll up or down this very page with the scroll wheel. That instead, the scroll wheel zoomed in on the page. aka CTL + Scroll.
-
Node Burn Graphic
DaveLChgo replied to DaveLChgo's topic in KSP2 Suggestions and Development Discussion
Aziz I think we will just need to agree to disagree. If you find the current burn timer acceptable that's fine. We each have our own set of standards. I find the current implementation of the burn timer to be several steps backwards. Its larger than it needs to be. Its positioned where it needn't be. Its visually unappealing. Its fonts are fuzzy making it difficult to read. Its delta V doesn't count down. The stop burn timer continues to count down even when the engines are off or interrupted. The delete button doesn't delete the current node, rather it deletes ALL of the nodes for that vessel. It creates a red line in the bar for when you burn more than needed. Red Line might be fuel status? But If we have enough fuel for the burn it shouldn't show red at all. Buts that's ok, you can continue to accept the downgrade because it bleeps and has blinking dots. -
We have a really big problem with the Launch Platforms. Kerbols have to climb several flights of stairs to get to the correct level. This poor guy has been waiting for the elevator doors to open for what seems like an eternity. The elevators need to be fixed ASAP. Not only that but OSHA would have a field day here. See the photo below... Who designs something like this and leaves the railing off? I mean besides the folks who designed the DeathStar of course.
-
In Flight - Node Burn graphic is awful. (the rectangle in the lower center of screen) Please, please, please, please, please, bring back the node burn graphic from KSP1. (old one was the green and red arc line at the upper right of the old nav ball showing your burn) Currently it looks like an after thought. Nealy impossible to tell when to burn, how long to burn etc. Please please please 'tweek' the new NavBall array... The old node graphic was perfect and can be very easily tucked in and added to the new Nav Ball array. Would look and function so much better. Here is a mockup of what I'm referring to. System SPECS - Dell XPS 8950 12 Gen i7 12700 2.10 GHz 32 GB DDR5 RAM 512GB NVMe M.2 & 2TB 7200RPM SATA NVidia GeForce RTX 3060 Ti 8GB Windows 11 Ver 22H2
-
Hardly afraid. But Im willing to suggest a compromise. How about shift + scroll or alt + scroll or ctl + scroll to be used for panning instead of zoom. I would be happy with that. The current config of HOLDING the MMB while Dragging the mouse in order to pan sucks. Example the current config. While only keeping your mouse on the mouse pad.... it cannot go beyond the mouse pad borders. Its constantly lifting and repositioning the mouse to the opposite edge. And yes using the MMB to center focus on a part does help a bit but it is not a replacement for scrolling.
-
docking port alignment indicator
DaveLChgo replied to Youpiyatta's topic in KSP2 Suggestions and Development Discussion
DPAI from KSP1 Is awesome!! Would love to have this option or have the mod ported. Always found that this mod to be critical when performing a dock on instruments or from an internal view. -
Cannot UnGroup rockets or decouplers in VAB Staging. System SPECS - Dell XPS 8950 12 Gen i7 12700 2.10 GHz 32 GB DDR5 RAM 512GB NVMe M.2 & 2TB 7200RPM SATA NVidia GeForce RTX 3060 Ti 8GB Windows 11 Ver 22H2
-
For those that say "get used to it"..... Imagine if you had to scroll up or down through this very page using middle mouse click hold and drag. It would take long before most of you would be complaining to the web dev. Same true is here. Rockets are mostly vertical. Builders tend to scroll up and down way more than zoom in and out. Once the zoom level is set we may only zoom and out a bit here or there. But we scroll up and down a lot. Please have old VAB controls be an option. System SPECS - Dell XPS 8950 12 Gen i7 12700 2.10 GHz 32 GB DDR5 RAM 512GB NVMe M.2 & 2TB 7200RPM SATA NVidia GeForce RTX 3060 Ti 8GB Windows 11 Ver 22H2
-
If your all the way down at the engines and delete a strut or anything. It then recenters all the way back up at the command module. Very frustrating. Especially since you cant "scroll" back down with the mouse wheel. (you have to center click move the mouse... ugh) System SPECS - Dell XPS 8950 12 Gen i7 12700 2.10 GHz 32 GB DDR5 RAM 512GB NVMe M.2 & 2TB 7200RPM SATA NVidia GeForce RTX 3060 Ti 8GB Windows 11 Ver 22H2
-
How to Submit Feedback
DaveLChgo replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Feedback - (my system specs are at the bottom) Awesome work Devs !! Keep at it , your work is very much appreciated. Big Thanks! Hopefully the rest of my post will be taken as constructive, that is how it is truly intended. Please let me know if you need any further info. Especially about the Node Burn graphic. The Good... Great graphics love the feel of the ships. Fantastic Sound Effects, Takeoffs especially!! My son commented on how the tone and the low loud thundering pops reminded him of 4th of july fireworks finale. Being able to choose colors is cool. Wing shape changing is great. Awesome planet textures. Can run with all graphic settings maxed. VAB part selector - having the color coded size icon is a godsend. Being able to know that the a medium tank will fit to a medium engine before selecting... big thumbs up. In Flight - Nav Ball very cool. Love the speed and altitude tapes. But that area overall needs a simple but sorely needed tweek... see The Ugly. The Bad... VAB is glitchy - sometimes changes angles or changes focus on its own. VAB move tool - the fat 3D icons look weird - too fat. Hard to see which one your selecting as it wiggles back and forth. VAB part selector - It takes two click now to see fuel consumption - it used to be just a single right click. In Flight - Vehicle Part Manager - This seems to have replaced the right click option. But this definitely needs some work. I cannot right click on nothing to make it go away. Have to move the mouse all the way to the corner x to close. Too large, it takes a few seconds to figure out, what on the manager is for the part I right clicked on. Perhaps minimize everything above and below the section for what item was right clicked about. Crash log comes on too soon. Covers up the crash and the explosions. Very anti climactic. In Flight - Map View - Impact graphic is not needed and makes it confusing. Change line color to Red if path would lead to impact. In Flight - Map View - Huge blue circles showing entry and exit from SOI are distracting .... please make these optional. VAB - Up -Down - In - Out slew controls need to be the same as KSP1 or optionally changeable. Not fun having to push the middle button and move the mouse up and up and oops ran out of room... lift the mouse move down to the bottom of the mouse pad, move the mouse up and up again. oops ran out of room... and so on. and The Ugly... In Flight - Node Burn graphic is awful. (the rectangle in the lower center of screen) Please, please, please, please, please, bring back the node burn graphic from KSP1. (old one was the green and red arc line at the upper right of the old nav ball showing your burn) (tweek!!!) Currently it looks like an after thought. Nealy impossible to tell when to burn, how long to burn etc. Please please please 'tweek' the new NavBall array... The old node graphic was perfect and can be very easily tucked in and added to the new Nav Ball array. Would look and function so much better. Current node graphic keeps counting even when you stop the engines. Cannot Undock normally. So much said about this one already in other chats... just an honorable mention here. VAB - Fairing tool is very poor. Can no longer rapidly build and shape the fairing with just the mouse movement. Have to select horizontal arrow. Then Vertical. Then Horizontal again. Then Vertical again and so on ..... just maddening. In Flight - Map View - Cannot display AP and PE altitudes while also adjusting a maneuver node. You have to adjust your maneuver node then close the manuever node, then click the AP to see the altitude of the maneuver. Then close the AP altitude and adjust the maneuver node again. and so on and so on. The AP and PE text only was better on KSP1. Ditch the text background color or at least make it optional. In Flight - prograde retro grade cluster with ship graphic in middle. Ship in middle is not needed and the array is too large. Go back to smaller cluster of icons, without the ship graphic in the middle as in KSP1. (tweek!!!) Mild Disappointments - Landscapes seem to have changed a bit. Im talking about the general layout has changed. The Large Mun craters and seas look very very different. Like its a different Mun. Is the huge equatorial valley still there? Kerbin Base totally different. I was hoping it would appear to be an extension or expansion of the original base. Runway was on the north of VAB but is now on the south. Perhaps in full version it will start like the old and then as you "upgrade" the base it moves the runway and fills in the coastal areas with land for the extra launch pads etc etc. System SPECS - Dell XPS 8950 12 Gen i7 12700 2.10 GHz 32 GB DDR5 RAM 512GB NVMe M.2 & 2TB 7200RPM SATA NVidia GeForce RTX 3060 Ti 8GB Windows 11 Ver 22H2 -
How to Submit Feedback
DaveLChgo replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
But this doesn't answer the question of "How to give feedback if purchased directly?" (not via Steam or Epic) It instead mentions that some surveys would be made available. Having purchased direct I will post my feed back here for now. -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
DaveLChgo replied to linuxgurugamer's topic in KSP1 Mod Releases
Within the camera window, the digital readout, the dials at the bottom, the crosshairs. Basically the HUD. Originally these could be turned off. Just was wondering if it was still possible and I'm not seeing it. Thanks Again. -
[1.12.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9)
DaveLChgo replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello everyone. And a many sincere 'thank yous' to LGG for all the work that is done on behalf of us gaming lunatics. Is there a way to reduce or remove the screen clutter on the camera view? The readme refers to this, but it may be the original readme. -
Hi folks. Been using these on occasion for a while now but never had this happen. All of the PB-NUKs on the moon base are Off. right clicking on the part shows Efficiency: 0 Generator: Off. The in game clock is 9 years so I don't think they would have run out. Looking around on the forum shows they don't have a in game half life. But also looking on the forum I couldn't find any reference to how to turn them on once they are off. Any help is appreciated. Thanks. KSP 1.10 with breaking ground and making history.
-
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
DaveLChgo replied to IgorZ's topic in KSP1 Mod Releases
@bcqJC Thanks for the suggestion. It would do the trick if anchoring is not possible. @ Tokamak Thank you as well. I've loaded MKS but cannot find the tethering feature. I've looked through the part tree and cannot find it there either. I've watched a video on tethering but the part looks like a a standard GP20 and a winch which are KAS parts if im not mistaken. Not sure how to deploy the tethering. Thanks again guys. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
DaveLChgo replied to IgorZ's topic in KSP1 Mod Releases
Hi everyone. Still trying to get the hang of the "new" ( I know its been a few years ) KAS connecting between ships. The old way used the same socket on both ends and link together. Poof..... pipe formed, ships connected, done. Now its hose reel on one ship connector on the other. Make connection and so long as they stay undocked. OK. But as soon as you toggle dock. They pull together and start bouncing and destroying themselves. I want them to be docked because then the base drill and resource converter can fill the tanks on the second ship with no intervention. ( like the old way) The new way is ( since we cannot use docked mode) is to use the gui and transfer a tank at a time. OK its been a few days go back to the base and transfer another tankful. Kind of a pain. Thanks for your time. -
Hello to all! Is there something special needed to have Kerbin lightning? I have the latest of Spectra, Scatterer, EV. Running on KSP 1.9.1 Thanks. Update: Figured it out. The base install (from ckan) of EVE , scatterer an spectra didnt contain the configs or textures. Copied the lightning config and lightning dds files to the spectra folders an updated the path in the config. Now lightning works, auroras work, clouds work and city lights work. All is good. But I need to tone down the frequency of the lightning. Looks like all hell is breaking loose down there.
-
Greetings to all. I've had a niggly question for some time and figured I would finally ask the community if they knew of an answer. Is there a way to save ascent / descent guidance settings on a per craft basis? Short of writing them down and keeping a catalog (so 1970's). I make a build, get the ascent settings just so. All good. Then make another build, get the ascent settings set. Still fine. Now when I go back to the first craft I cannot remember the settings and have to refiddle. And the refiddle never seems to be as it was. Thanks in advance.
-
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
DaveLChgo replied to linuxgurugamer's topic in KSP1 Mod Releases
My apologies everyone! Been away for a bit, work and family, you know how it is. @ LGG I am so sorry about testing a non stock craft. It has been so long playing with the mods I have I had totally forgotten what stock parts even look like any more. But as an IT guy I should know better, so my bad. I see some others have chipped in, thank you. Let me know if you still need a stock sample. And thank you again for all the work on so many of the mods...... a famous Winston Chruchill quote can be used here... "Never in the field of version conflict, has so much been coded for so many, by so few." OK so not his exact quote, but it still applies. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
DaveLChgo replied to IgorZ's topic in KSP1 Mod Releases
Im still on KSP 1.6 and the KAS update deleted every ship I had in the current save. Got the same warning pop ups, so then I poked around on the forum and saw the legacy page. After reading the Legacy page and seeing the update pipeline. I made a backup ( exited game and copied the whole directory to another folder, easiest way to do it if you have the space ) and then relaunched the game and clicked OK on the pop up warning. I then got the same errors that in flight ships could not load. Ships... bases... orbiting stations... outposts.... I mean every single thing I had off Kerbin could not load. So I do not feel it is a 1.7 issue. Upgrade pipeline is broke for another reason. Hopefully will be resolved soon. For now will need to revert back to a previous backup. Its kinda humorous that the Legacy page says... We've been telling everyone for months... But I, like probably many others, don't read through the forums when I'm bored. I'm to busy playing the game. Cept for like today. Stay strong everyone! -
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
DaveLChgo replied to linuxgurugamer's topic in KSP1 Mod Releases
OK more data is good, so I ran two tests. Both sub orbital, focusing on the capsule the whole time. Very simple rockets. First test was a 4 stage rocket named "SR Test". The second was a 6 stage rocket named "SR Test 6Stages". I put the craft files and log files in the github repository. Let me know if you need anything. And as always your efforts never go unappreciated in this house. -
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
DaveLChgo replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey LGG, Thanks for the reply. I dont have any accounts at file sharing sites. My own reasons, wont go into it. But I think we may be not on the same wavelength. Because what I described, I had done many times in the past and have had a successful recovery by SR. When I mean "watch" It is meant to say that my main ship has focus in the map view, not the jettisoned stage. The jettisoned stage is the target. (yellow brackets) So that I can hover the mouse and see its altitude. Does the above clarify that it was not the "active vessel"? Unfortunately I do not know what unloaded or packed means within the game. So I couldnt tell you one way or the other. I totally get the overkill reference for the github, but no biggie it was good practice in seeing what the github process is. Let me know if the above now makes it a valid test. Or if you would prefer another one. Again thanks for all the work you do. -
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
DaveLChgo replied to linuxgurugamer's topic in KSP1 Mod Releases
OK LGG, Not sure I did everything correctly. But hopefully you can get at the files you need. I wasnt sure if I could add them to an existing repository plus I couldnt find one that dealt with Stage Recovery. So I created one. Please feel free to copy the files you need or take over the repository if that is preferred. Github Repository - KSP-StageRecovery Let me know if there is anything else you need to help resolve. Thanks for the hard work and effort. -
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
DaveLChgo replied to linuxgurugamer's topic in KSP1 Mod Releases
Forget what I said earlier. Definately not working for later stages. Rocket is one that has been used many times in the past with stages being recovered just fine. Stages typically have enough parachutes to get stage to less than 7m/s. Summary: I launched a rocket, got into orbit. Solid Boosters were recovered as normal. I exited game and came back to it today. Jettisoned a later stage. (this stage has retros to decay orbit to impact Kerbin) I select the jettisoned stage as target. I watch the stage decay to 24K altitude. It then disappears. No notice in SR as recovered or destroyed. I will try to upload files LGG asked for. First time doing so, so it may take a bit of time to figure that process out.