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GoAHead

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Everything posted by GoAHead

  1. hi there. i want to confirm the above. if the rover stands still steering seems to be correct. But as soon you accellerate the weels turn in different directions on their own (i do not steer). stock wheels and KF working as intended greets
  2. i can confirm the above. since last update KSP won't load due to contious loops ab erros with real plume
  3. i have installed the newest version (deleted install completely before updating) via CKAN and have still the same issue. and yes the proper files are in the KSP root directory. same structure as in the git download. i also tried to overwrite the ckan install with the native downloaded file.. but as son i'm in flight mode the spamming happens DllNotFoundException: libSDL2-2.0.14 at (wrapper managed-to-native) SDL2.SDL.SDL_Init(uint) at KSPAdvancedFlyByWire.SDLController.InitializeSDL () [0x0000a] in <508b5dc1e2db417d9afd870b5677fc00>:0 at KSPAdvancedFlyByWire.SDLController.SDLUpdateState () [0x00000] in <508b5dc1e2db417d9afd870b5677fc00>:0 at KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () [0x00000] in <508b5dc1e2db417d9afd870b5677fc00>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) i also have the Toolbar icon twice the issue seems to be duplicated files within the Plugins folder AdvancedFlyByWire.dll AdvancedFlyByWire.dll.mdb ksp-advanced-flybywire.dll ksp-advanced-flybywire.dll.mdb
  4. after i installed TSE i'm not able to get in flight mode after selecting a vessel and also the Menue with the settings do not show up following error happens (KSP latest version 1.12.1) [EXC 18:57:01.431] MissingMethodException: void UnityEngine.UI.ToggleGroup.SetAllTogglesOff() BetterTracking.Tracking_Vessel.OnVesselSelect () (at <040a9cd6c27f4554b6b1245403528706>:0) BetterTracking.Tracking_Controller.OnWidgetSelected (KSP.UI.Screens.TrackingStationWidget widget) (at <040a9cd6c27f4554b6b1245403528706>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <12e76cd50cc64cf19e759e981cb725af>:0) BetterTracking.Tracking_WidgetListener.OnToggle (System.Boolean isOn) (at <040a9cd6c27f4554b6b1245403528706>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <12e76cd50cc64cf19e759e981cb725af>:0) BetterTracking.Tracking_Vessel.OnToggle (System.Boolean isOn) (at <040a9cd6c27f4554b6b1245403528706>:0) BetterTracking.Unity.SubVesselItem.OnVesselToggle (System.Boolean isOn) (at <784c3e38a47b49829c2c99ca638248b1>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.UI.Toggle.InternalToggle () (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9f35cb25d6a4409c8c02e911403f3f7f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() greets
  5. hi there, i'm using kspWeehl mod for all my rovers cause they behave much more realistic. Regarding to this i discovered a colission problem from a speed ~16m/s. The collider doesn't work anymore and the vessel sinks in and there is no more friction. Sometimes it bounces and when the vessel drops under a speed < 16m/s the collision works again. So the question is if this is kspWheel related or does collission only work up to a max speed? i also have the same problem another user already stated that the USI rover weels stuck and only spinning greets
  6. sometimes the handled disappear and i get the following errors continiously and even the normal GUI doesn't work anymore [EXC 16:55:11.765] NullReferenceException WingProcedural.WingProcedural.DetachHandles () (at <4f1d8e9f33264080a5f7f8f971d959da>:0) WingProcedural.WingProcedural.UpdateHandleGizmos () (at <4f1d8e9f33264080a5f7f8f971d959da>:0) WingProcedural.WingProcedural.Update () (at <4f1d8e9f33264080a5f7f8f971d959da>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  7. you can change the color as you wish. rightclick the TCA modul Icon
  8. hi there i'm experiencing some issues when switching from VAB to flight Mode. I'm setting up TCA with engine Profiles in VAB but until i'm going to flightmode TCA doesn't load up (stays blue) and the following exceptions are throwing [EXC 09:53:53.362] NullReferenceException: Object reference not set to an instance of an object ThrottleControlledAvionics.OnPlanetProps.AddGear (PartModule pm) (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.VesselWrapper.UpdateParts () (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.VesselWrapper..ctor (ThrottleControlledAvionics.ModuleTCA tca) (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.ModuleTCA.init () (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.ModuleTCA+<delayed_init>d__62.MoveNext () (at <cc197bb611564a70862493f5aba261ee>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 09:53:53.364] FF: situation change for flag [LOG 09:53:53.364] FF: situation change for flag [LOG 09:53:53.365] FF: situation change for flag [LOG 09:53:53.365] FF: situation change for flag [LOG 09:53:53.365] FF: situation change for flag [LOG 09:53:53.366] FF: situation change for flag [LOG 09:53:53.506] [RemoteTech] ModuleRTDataTransmitter::OnLoad [LOG 09:53:53.506] [RemoteTech] ModuleRTAntennaPassive: Find TRANSMITTER success. [LOG 09:53:53.506] [RemoteTech] ModuleRTAntennaPassive: Add TRANSMITTER success. [LOG 09:53:53.507] [RemoteTech] ModuleRTDataTransmitter::OnLoad [LOG 09:53:53.507] [RemoteTech] ModuleRTAntennaPassive: Find TRANSMITTER success. [LOG 09:53:53.507] [RemoteTech] ModuleRTAntennaPassive: Add TRANSMITTER success. [LOG 09:53:53.507] [RemoteTech] ModuleRTDataTransmitter::OnLoad [LOG 09:53:53.508] [RemoteTech] ModuleRTAntenna: Find TRANSMITTER success. [LOG 09:53:53.508] [RemoteTech] ModuleRTAntenna: Add TRANSMITTER success. [ERR 09:53:53.587] Exception handling event onVesselWasModified in class ModuleTCA:System.NullReferenceException: Object reference not set to an instance of an object at ThrottleControlledAvionics.OnPlanetProps.AddGear (PartModule pm) [0x0004a] in <cc197bb611564a70862493f5aba261ee>:0 at ThrottleControlledAvionics.VesselWrapper.UpdateParts () [0x0011e] in <cc197bb611564a70862493f5aba261ee>:0 at ThrottleControlledAvionics.VesselWrapper..ctor (ThrottleControlledAvionics.ModuleTCA tca) [0x00093] in <cc197bb611564a70862493f5aba261ee>:0 at ThrottleControlledAvionics.ModuleTCA.init () [0x0000f] in <cc197bb611564a70862493f5aba261ee>:0 at ThrottleControlledAvionics.ModuleTCA.onVesselModify (Vessel vsl) [0x000c3] in <cc197bb611564a70862493f5aba261ee>:0 at EventData`1[T].Fire (T data) [0x000b0] in <55ba45dc3a43403382024deac8dcd0be>:0 [EXC 09:53:53.588] NullReferenceException: Object reference not set to an instance of an object ThrottleControlledAvionics.OnPlanetProps.AddGear (PartModule pm) (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.VesselWrapper.UpdateParts () (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.VesselWrapper..ctor (ThrottleControlledAvionics.ModuleTCA tca) (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.ModuleTCA.init () (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.ModuleTCA.onVesselModify (Vessel vsl) (at <cc197bb611564a70862493f5aba261ee>:0) EventData`1[T].Fire (T data) (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) RemoteTech.Modules.ModuleRTAntenna:AddTransmitter() RemoteTech.Modules.ModuleRTAntenna:SetState(Boolean) RemoteTech.Modules.ModuleRTAntenna:OnConnectionRefresh() RemoteTech.VesselSatellite:OnConnectionRefresh(List`1) RemoteTech.NetworkManager:FindPath(ISatellite, IEnumerable`1) RemoteTech.NetworkManager:OnPhysicsUpdate() RemoteTech.RTCore:FixedUpdate() [LOG 09:53:53.592] [RemoteTech] ModuleRTDataTransmitter::OnLoad [LOG 09:53:53.593] [RemoteTech] ModuleRTAntenna: Find TRANSMITTER success. [LOG 09:53:53.593] [RemoteTech] ModuleRTAntenna: Add TRANSMITTER success. [ERR 09:53:53.624] Exception handling event onVesselWasModified in class ModuleTCA:System.NullReferenceException: Object reference not set to an instance of an object at ThrottleControlledAvionics.OnPlanetProps.AddGear (PartModule pm) [0x0004a] in <cc197bb611564a70862493f5aba261ee>:0 at ThrottleControlledAvionics.VesselWrapper.UpdateParts () [0x0011e] in <cc197bb611564a70862493f5aba261ee>:0 at ThrottleControlledAvionics.VesselWrapper..ctor (ThrottleControlledAvionics.ModuleTCA tca) [0x00093] in <cc197bb611564a70862493f5aba261ee>:0 at ThrottleControlledAvionics.ModuleTCA.init () [0x0000f] in <cc197bb611564a70862493f5aba261ee>:0 at ThrottleControlledAvionics.ModuleTCA.onVesselModify (Vessel vsl) [0x000c3] in <cc197bb611564a70862493f5aba261ee>:0 at EventData`1[T].Fire (T data) [0x000b0] in <55ba45dc3a43403382024deac8dcd0be>:0 any idea what this means? building up a complete new Vessel works. but something goes wrong with my big Ship. thx in advance OK it was the #LOC_M2X_LandingLeg_title = SPL Heavy-Duty landing System from the MK2 Extension.
  9. Thats my Job. i'm a technical QA in real life ;-) (not a slave)
  10. there might be an issue with the controls UI when going to flight mode a second time. only the modules and main UI is showing up but the controls UI not. there is also an error in the console which states something with an error on redrawing. anyone with the same issue? Log: [EXC 23:42:21.769] ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) (at <fa6f9762ac624af092525d37c9d516c4>:0) ThrottleControlledAvionics.TCAGui.DrawMainWindow (System.Int32 windowID) (at <e689ed1085464a36ab2516ad57c1a974>:0) UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Also found a second exception. i do not know if related [EXC 00:14:41.952] NullReferenceException: Object reference not set to an instance of an object AT_Utils.UIBundle+<LoadAsset>d__10.MoveNext () (at <488b8abd490d4610a99c7b87ac625952>:0) AT_Utils.UIWindowBase`1+<Show>d__16[T].MoveNext () (at <488b8abd490d4610a99c7b87ac625952>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  11. ok.. so i will try to deinstall some mods and try again.. maybe i'll find the root cause. thx
  12. i created 2 videos within the VAB everything works as expected => https://youtu.be/KXJDvWsgUvs since in flymode the legs do not respond. only deploying and autolevel works. but autolevel only up to 10% (which is standard) => https://youtu.be/n44gJXRX68Q yes i know i tiped over. but doesnt change anything ;-)
  13. tested also the gradles with more than 2 legs and also only autolevel works ...
  14. hi there. has anyone of you the same problem with manually extending the legs of the adjustable base gradle? within the VAB it seems to work but until when going outside and try to extend the legs individually the legs only extend to its minimum auto level value (10). i'm not able to adjust the minimum autolevel neither adjust the extension manually. the only thing which works is deploy retract and autolevel. any advise? thx
  15. cool. yes it is loading now without stuck together with mechjeb. thx
  16. ok thx.. that worked for me. for the people which are not so familiar with editing cfg files here is the complete change <?xml version="1.0" encoding="utf-8"?> <config> <bool name="reinforceAttachNodes">1</bool> <bool name="multiPartAttachNodeReinforcement">1</bool> <bool name="reinforceDecouplersFurther">1</bool> <bool name="reinforceLaunchClampsFurther">1</bool> <bool name="clampJointHasInfiniteStrength">1</bool> <bool name="useVolumeNotArea">1</bool> <bool name="debug">0</bool> <float name="angularDriveSpring">5e12</float> <float name="angularDriveDamper">25</float> <float name="angularMaxForceFactor">-1</float> <float name="decouplerAndClampJointStrength">-1</float> <float name="breakForceMultiplier">1</float> <float name="breakTorqueMultiplier">1</float> <float name="breakStrengthPerArea">1500</float> <float name="breakTorquePerMOI">6000</float> <float name="massForAdjustment">0.01</float> <float name="upperMassForLockedJoint">0</float> <string name="exemptPartType0">MuMechToggle</string> <string name="exemptPartType1">MuMechServo</string> <string name="exemptModuleType0">WingManipulator</string> <string name="exemptModuleType1">SingleGroupMan</string> <string name="exemptModuleType2">KerbalEVA</string> <string name="exemptModuleType3">MuMechToggle</string> <string name="exemptModuleType4">ModuleKerbetrotterHitch</string> <string name="exemptModuleType5">ModuleRoboticServoHinge</string> <string name="exemptModuleType6">ModuleRoboticServoPiston</string> <string name="exemptModuleType7">ModuleRoboticServoRotor</string> <string name="exemptModuleType8">ModuleRoboticRotationServo</string> <string name="decouplerStiffeningExtensionType0">ModuleEngines</string> <string name="decouplerStiffeningExtensionType1">ModuleEnginesFX</string> <string name="decouplerStiffeningExtensionType2">ModuleHybridEngine</string> <string name="decouplerStiffeningExtensionType3">ModuleHybridEngines</string> <string name="decouplerStiffeningExtensionType4">ModuleEngineConfigs</string> <string name="adecouplerStiffeningExtensionType5">ModuleDecouple</string> <string name="adecouplerStiffeningExtensionType6">ModuleAnchoredDecoupler</string> <string name="adecouplerStiffeningExtensionType7">ProceduralFairingBase</string> <float name="stiffeningExtensionMassRatioThreshold">5</float> </config>
  17. hi there motors in the new expansion do not work with KJR installed Tested: Vanilla => worked Installed KJR => motor doesn't rotate hopefully this gets an update soon :-) thx greets
  18. since i updated the mod the TCA modul it isn't available anymore to all the command pods. Tried also to start a new game and the TCA is also not available in the toolbar. reverted back to 3.5.4 and it was working again
  19. there seems to be a bug in conjunction with Universal Storage. Every Experiemnt which is attached as a part of this mod runs only once without storing the data to the configured destination. other experiement which are attached as stock experiment working just fine. i have no glue if this relates to Universal Storage or Automated Science Sample. Anybody out there with the same problem?
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