Jump to content

GoAHead

Members
  • Posts

    73
  • Joined

  • Last visited

Everything posted by GoAHead

  1. since the last update i get errors like this when i'm hovering above any command pods. the image which is displayed in the tooltip stays the same [EXC 15:57:04.264] NullReferenceException: Object reference not set to an instance of an object KSPCommunityFixes.UpgradeBugs.PartListTooltip_SetupUpgradeInfo_Prefix (KSP.UI.Screens.Editor.PartListTooltip __instance, AvailablePart& availablePart) (at <f04ab304797b48b38eb79c9451a09d01>:0) (wrapper dynamic-method) KSP.UI.Screens.Editor.PartListTooltip.KSP.UI.Screens.Editor.PartListTooltip.SetupUpgradeInfo_Patch1(KSP.UI.Screens.Editor.PartListTooltip,AvailablePart) (wrapper dynamic-method) KSP.UI.Screens.Editor.PartListTooltip.KSP.UI.Screens.Editor.PartListTooltip.Setup_Patch1(KSP.UI.Screens.Editor.PartListTooltip,AvailablePart,Callback`1<KSP.UI.Screens.Editor.PartListTooltip>,UnityEngine.RenderTexture) (wrapper dynamic-method) KSP.UI.Screens.Editor.PartListTooltipController.KSP.UI.Screens.Editor.PartListTooltipController.CreateTooltip_Patch1(KSP.UI.Screens.Editor.PartListTooltipController,KSP.UI.Screens.Editor.PartListTooltip,KSP.UI.Screens.EditorPartIcon) KSP.UI.Screens.Editor.PartListTooltipController.OnTooltipSpawned (KSP.UI.Tooltip tooltip) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) KSP.UI.UIMasterController.SpawnTooltip (KSP.UI.ITooltipController tooltipController) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) KSP.UI.PinnableTooltipController.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) KSP.UI.Screens.Editor.PartListTooltipController.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) (at <39c0323fb6b449a4aaf3465c00ed3c8d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5336a8686ff14f17888ce9a9f44f29bc>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5336a8686ff14f17888ce9a9f44f29bc>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() [EXC 15:57:04.332] NullReferenceException: Object reference not set to an instance of an object doesn't happen for other categories like tanks or structural items etc. full log => https://1drv.ms/u/s!Am0PDmGqv17_hKpg_V9OjupFbyImAA?e=snIFLV
  2. h i there , i have a little visual problem with the control surfaces when its shape is set to "rounded". see picture https://1drv.ms/u/s!Am0PDmGqv17_hKpdF2TZHArDG0HCdw?e=vTQLhv and i can't even recolor it. any idea how to fix that? my latest logs are available here => https://1drv.ms/u/s!Am0PDmGqv17_hKpOqPRyuaODwZc86w?e=nYPNsn greets
  3. happens with a minimum install of B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.43.0.11) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.2) Patch Manager (PatchManager 0.0.17.4) Procedural Parts (ProceduralParts v2.4.0) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.6) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4) Textures Unlimited might causing this. but i'm not sure if it is the Mod TU itself or maybe some settings in PW. everything else works except the rounded control surface
  4. h i there , i have a little visual problem with the control surfaces when its shape is set to "rounded". see picture https://1drv.ms/u/s!Am0PDmGqv17_hKpdF2TZHArDG0HCdw?e=vTQLhv and i can't even recolor it. any idea how to fix that? my latest logs are available here => https://1drv.ms/u/s!Am0PDmGqv17_hKpOqPRyuaODwZc86w?e=nYPNsn
  5. @Lisiasjust for letting you know. latest release works for me. i got a bunch of modulemanager patch warnings and have to dig into it. scene switching is possible at least and ui doesn't die thx
  6. @Lisiasi'm sorry to say the beta didn't worked for me did a complete copy of the current instance deleted all old versions of twekscale recall and other stuff which is within the new beta downloads i installed: Installing the latest KSP-Recall (0.3.0.0 at this time) manually https://github.com/net-lisias-ksp/KSP-Recall/releases installing the latest TweakScale Beta (2.5.0.46) manually https://github.com/net-lisias-ksp/TweakScale/releases hard dependency (you need to install the latest one) https://github.com/net-lisias-ksp/KSPe/releases new KSP.log and configCache are within my public folder / BetaTest => https://1drv.ms/u/s!Am0PDmGqv17_hKpOqPRyuaODwZc86w?e=KBfEdd :-(
  7. @Lisias i will check your betas today after my business hours. it was fun to read your last post and get some technically insights have a great day
  8. @Lisias the following link should open the folder where you can find the needed stuff => FOLDER when using the ckan installer file make sure to allow older versions to be installed. some mods got never updated but still working well. the lowest version of a mod called Textures Unlimited = 1.4.3 Following described what i did to reproduce the bug load the savegame and switch to WOLF-LKW located on the mun (optional cause i'm not sure if this initially triggers it) open the Bon Voyage Controller located on the Vessels top of Cockpit (doesn't open) Use the Targetron to switch to another Vessel (doesn't work) open up the menue (ESC) try to Save or exit (doesn't work) open Up the loading Savegames Mod hitting F9 works loading the save but doesn't help in this case anyway you will only be able to kill it with fire (Taskmanager) let me know if anything else is needed Update: i guess it would help to get rid of mods such like parallax cause they are big in size (1.8GB) .. i do not assume it would cause the issue
  9. @Lisiasi can send you my ckan mod export file with a proper savegame so you should have the same testing condidions. crazy idea? let me know
  10. sorry lisias for only confirming the described bug.i thought the neccessary data was already provided. but when it helps sure here we go but be warned. i have 282 mods installed :-)) KSP.log ModuleManager.configcache
  11. yes i experience the same bug as described by @Merkurokrom . i reverted back to the prev. version and now it works again
  12. i have a small questionL: how is the wolf transportcapacity calculated? is it the total weight of the vehicle? is it empty Fuel Tank space? what do i have to exactly increase to get higher capacity? thx
  13. yes. i have the same problem with the latest version. shadows flickerin around when moving the camera
  14. hi there seems a little issue with the science definitions using x-science it shows a bunch of science which is new e.g "simple temperature scan", "simple pressure..." etc but i wasn't abnle to find the device to do the science so i searched for those definitions and found the following => experimentID = UStemperatureScan => which is part of the microsat => BasicMicroSatWedge.cfg MODULE { name = ModuleScienceExperiment experimentID = UStemperatureScan experimentActionName = #autoLOC_502067 //#autoLOC_502067 = Log Temperature resetActionName = #autoLOC_502064 //#autoLOC_502064 = Delete Data useStaging = False useActionGroups = True hideUIwhenUnavailable = False xmitDataScalar = 0.5 dataIsCollectable = False collectActionName = #autoLOC_238018 //#autoLOC_238018 = Take Data interactionRange = 1.5 rerunnable = True usageReqMaskInternal = 1 usageReqMaskExternal = -1 which refers to EXPERIMENT_DEFINITION { id = UStemperatureScan title = Simple Temperature Scan // #autoLOC_501014 //#autoLOC_501014 = Temperature Scan baseValue = 4 scienceCap = 4 dataScale = 1 requireAtmosphere = False situationMask = 31 biomeMask = 7 ingame if hovering over the item with the mod so called "extended information about Science experiments" it shows only the #loc entries insted of the science experiment but going inflight with the aboce device doesn't provide the expected science experiment. it still counts as a normal temperature scan. if you need more information let me know greets
  15. hi after starting up with the latest release and loading a vessel i got the following error Exception occured while loading contract 'RemoteTech.RT_OuterPlanetRelay.KopernicusWatchdog': System.ArgumentException: 'KopernicusWatchdog' is not a valid CelestialBody. at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00046] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[T] (System.String key, System.String stringValue, System.Boolean allowExpression) [0x00179] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, System.Boolean allowExpression) [0x002bc] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, T defaultValue) [0x00012] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfiguredContract.OnLoad (ConfigNode node) [0x00121] in <ef0243a06f2841fe9bf57034a334902e>:0 greets
  16. i did a clean install with KSP-AVC ,Craft Manager and ZeroAVC (currend version and before) . it is loading.. so i guess there must be another mod causing this behaviour... as i'm playing with about ~250 mods installed this would be hard to find out
  17. ok.. as far as i can see.. installing the mod with updated zero AVC doesnt encounter the problem. @linuxgurugamer if there is any other support i may cover let me know if any other pople experiencing the same problem try to deinstall KSP-AVC
  18. @linuxgurugamer your wish is my order. as requested => https://1drv.ms/u/s!Am0PDmGqv17_g8JVA3IGH80-puGcGw?e=zRd3bj
  19. @linuxgurugamerHere are my logs. The thing is, when i uninstalled the Mod "KSP AVC" everything loads well. This happens since the last update of Zero MiniAVC BUT: i also tried to have a clean install only with those 2 mods (and their depencies) mentioned but it worked...?! KSP Log => https://1drv.ms/u/s!Am0PDmGqv17_g8JTKx4CnfDP8w5ngw?e=5LGQ8Y Player.log => https://1drv.ms/u/s!Am0PDmGqv17_g8JS9tnaGnutgR3tXg?e=6gvcGc no big deal for me to keep KSP AVC uninstalled cause i use CKAN anyways greets
  20. no need for a logfile. i have solved the problem with deinstalling KSP AVC
  21. ok the problem is the Mod "KSP AVC" . after deinstalling it, game is loading again with original filestructure of ZeroMiniAVC
  22. @linuxgurugamer i think there a again duplicated files in your release. should there be 2 DLLs within the Pluginfolder? ZeroMiniAVC.dll KSP-AVC.dll cause games doesn't load anymore. but after i deleted KSP-AVC.dll it works again
  23. i have a strange problem with the halberd engine. the engine is available in the partselector when the game is newly loaded. After i selected it and doing a new search with the partmanager it disappers. i also tried to find it again using The Janitor's Closet and filter on Warp Mod but it is gone. Loading a vessel with the engine on it works as intended also when the part isn't available anymore within the partselector. reloading the game makes the engine to appear again in the partselector i looked for some errors in the log but couldn't find something. has anybody of you expertienced the same issue or something similar? here is the config from the MMCache i will try this also on a complete new install with only KSPIe installed and let you know. UPDATE: i did a clean install with only KSPIE and wit all reconnmended mods and it is still happening. How to reproduce: open part explorer search for halberd attach halbert to any rootpart change fuelconfig of the halbert engine to LFO (i do not know if it also happens on other fuel configs) go to part explorer click any function filter search for halberd again it's gone greets simon
×
×
  • Create New...