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Serenity

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Everything posted by Serenity

  1. I love Kerbal Reusability mod, the landing legs are so good. I am not saying its super easy but you can definitely land back boosters with some waste of DV and even without the mod legs you can land on engines. Get the rocket around 90-100k apoapsis, as soon as you reach upper atmosphere separate and start an ''aggressive'' circularization of the payload/stage. You should have enough time to get the second stage and payload in orbit and switch back to booster before it even reaches 70k height. Switch to the booster and land back or boost your orbit and land at that middle spot, it gets quite manageable after few efforts. To land easier you better waste some fuel and have some airbrakes, its not easy to manually suicide burn so zeroing the horizontal/vertical speed few hundred meters above surface is a bit unrealistic but it helps a lot. An easy way to zero those speeds is to hold retrograde with SAS and the moment the retro marker goes crazy its the sweet spot, you then let the rocket gain some speed and bit of final burn, you landed, or exploded. Good luck!
  2. Looks like a warp gate cool cool. If you are using autostruts in a complicated vessel like that, especially heavy and root that might also be the cause of docking ports bending. They are extremely helpful but sometimes hard to deal with.
  3. Try lowering that a bit, it might be they magnetize so fast that the game doesn't catch up and do it right. It also could be that the two vessels you dock have very different masses and a combination of the above.
  4. Don't be mad at me, its probably not that but just in case...did you press Numlock key for any reason? That toggles the keypads factions.I haven't heard any issues with quicksaving, myself i been waiting for the next patch to play Kerbal again.
  5. Is this the Shadows flickering problem? I was wondering if it got fixed If it is here is a community solution, its a stock bug, scatterer used to fix it as well. In the settings.cfg file find these settings and make sure they all = 1. SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 1
  6. Blaarkies mention of hdmi cable isn't far stretched, might be time to replace that cable, it is possible. Good luck!
  7. Try opening the debug/cheat menu(Alt+F12) and use the cheat to fully upgrade the facilities, that might fix it for good.
  8. Hopefully someone who can read logs will reply to you, until then here couple random things you can try: Go to AMD software and select High Performance for all Kerbal exe applications, do the same in windows display settings. Try lowering the graphic settings, especially the texture one. Make sure in windows settings the dedicated graphic card is set to your Amd and if you can disable its software and/or install older drivers.
  9. I am a bit disappointed with most of the KSP2 related posts. KSP has many flaws, no one denies that. But there is no need for this overhype crusade that makes KSP look like an empty shell and a broken game. KSP2 will do this, KSP2 will do that, KSP2 will be the game that we so desperately need. Hopefully it will be a great game but why all this effort to diminish KSP just to build up more unhealthy hype. Wait, be patient, don't succumb to this need to have the next great thing. I truly hope everything goes well and KSP2 is great, just...ugh...this tendency lately everyone saying KSP is so bad, KSP2 will fix it. Overhyping never ends well and bashing the original game its just not fair.
  10. My best guess since you using laptop you having issues with the game using the onboard gpu and not your amd. I don't remember how to fix that if it is even that, but google might pop up some solutions. Like with amd program force this application to use your card or something like that.
  11. There is a real sandbox mode. Start A Career Save and use the Alt+F12 debug/cheat menu to give yourself whatever and whenever you want. You can quicksave/quickload to do diffferent R&D levels and set of parts and etc.
  12. After you select 1.11.2 you close the window with X and steam will download the files needed. So i am guessing you already in the version you want.(can check main menu for version) No need to enter a code or anything. Make notice though saves that are loaded/saved in the latest version are not fully backwards compatible. Make sure you backup your saves away from steam to avoid this issue.
  13. This looks like a Planet Shine problem, i think i remember a similar thread. I am not sure if it is connected but there is a stock bug called Shadows Flickering. Usually Scatterer had a fix for it but lately i am seeing more and more posts about people with Scatterer that face this problem. Here is the community fix, you might give it a try although it might not work anymore or some mods override it: Changes in settings.cfg: SHADOWS_FLIGHT_PROJECTION = 0 SHADOWS_KSC_PROJECTION = 0 SHADOWS_TRACKING_PROJECTION = 0 SHADOWS_EDITORS_PROJECTION = 0 SHADOWS_MAIN_PROJECTION = 0 SHADOWS_DEFAULT_PROJECTION = 0 To: SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 1
  14. I feel you, fighting through root parts, decouplers and multiple staging its almost an impossible task to calculate Dvs, most of the times even KER and Mechjeb will give up. My advice is cheat orbit the vessel and create a ridiculous high maneuver and see how much Dv you covered, i know its not the best but that's how i overcome this problem.
  15. I am going to give it a try, although its rather an impossible task since its something objective and we both have already settled in directly opposite views, so its more like an argument rather than a debate. But for the sake of trying here is one of my older posts that i feel managed to capture most of my concerns: Ideally in a game like Kerbal you want to create the best tools for the players to express their creativity and their ability to overcome obstacles, always maintaining ease of access. This requires a long period of development time and of course a lot of money. Neither of those are provided nowadays, there is an immense pressure to release early and usually get underpaid. Realistically and i can't stress this enough, i hope i am wrong, there isn't gonna be enough time to create what is needed to support multiple playstyles. So you probably gonna focus in a certain playstyle to be the best at it. Filling the game with modular designs. These wings for example, you are encouraged to miss the opportunity to learn and experiment how flight control surfaces work. Of course it's an amazing way to optimize and solve so many problems current Kerbal has, but even if we get some limited customizing options the experience will be subpar. Lets go even further, exploring and colonizing multiple planets, the rockets, the stations, the bases. Pre-made modular designs, with a few options to personalize them and some few variations of a ''pseudo'' evolve roadmap that will give you a sense that things progress, magically appearing and changing, through invisible deliveries of upgrades inside our favorite containers. Variations that will consume most of the dev time so there will be not enough time to create a more personalized open-world experience in crafting. So eventually the game will become more of a management style instead of actually creating your own space fairing civilization. Again this is only a concern, i do not know what will happen, and even it happens it doesn't mean it will be a bad game, just a different game.
  16. I never questioned or polled if anyone would prefer an endless development of Kerbal 1.0 but i can see the why it would be interpreted like that. I think its because i wasn't very clear and also i feel its really hard to fight through all the emotions and evade all the hope and hype for Kerbal 2 to actually understand my concerns.
  17. Sorry if i am being a bit rude but you make me question if you read what you quote.
  18. I made this post because i am concerned KSP 2 will stray away from the recipe that makes Kerbal great. There are many sequels that have a negative impact on their originals and diminish their greatness. I didn't make this post to question if we had enough updates or not, that's at least for me is out of debate, we got so much more than i ever expected and i will be always grateful and fulfilled in that area.
  19. That's a very good point, like it was planned to overlap but due to the various troubles and delays brought us here, to a gap. Wait what? How does that clarify your point? All of these games are made and maintained by huge publishers, they re not ''indie'', i am confused. You say only in hindsight but i don't see anyone being cautious about KSP 2, its the same pattern, the need for something to be good fogs our ability to criticize and be cautious. So many new games are defended because we need them to be good but which of them are truly are.
  20. There are several games that focus on releasing DLC's and upgrading their game engines, i am sure its not the best profit you can make and as i said its a dream case scenario where you please both the customer and the company which is a rare occasion i know.Its more like of something i wish it could work but as i said, yeah i agree its an extremely difficult thing to do. I doubt any of that is true, did you not see how troubled was the start of KSP 2 development? Do you think it was all smooth like you describe it and everything went according the plan? To me it looked as it was pretty messy and all sides were pressured and thankfully somehow it all sorted out, and that's why we see this alignment taking place. Of course its good for KSP 2 and the many many of the people working in these two games. But i have no clue where you sourcing that whole dreamy idea of everything was planned and laid out perfectly.
  21. Yeah i agree on that, it will be insanely hard to be sustainable, but still i think it can somehow work as a best case scenario for the consumer and the company. That's extremely infuriately wrong. Huge publishers like Electronic Arts buy out studios, and like vultures they tear them up, they disassemble any original mechanics, they basically play Frankenstein and in the end they create multiple average games with no passion and nothing to represent that magic that it makes you want these games. You love someone's original idea and creation but you want someone else to steal it and make it....''better'' And that someone else is a titan company, being super greedy and not really caring about what you hoping for. How often does that end well in the gaming industry?
  22. Sometimes i wonder if KSP 2 was never planned, if KSP would continue to develop through engine upgrades and DLC's. Now with KSP 2, what if this game fails or even if it has considerable success, will it ever become the KSP we enjoy and spend endless hours?
  23. I am gonna be honest i feel mostly sadness, i don't care about KSP2, its way too early for that, no way its gonna release in an enjoyable state anytime soon.
  24. I don't fully understand but the game/save never ends, even if you unlock everything, you can keep going and going and....anyways.
  25. This is a known issue, especially when you change the stages after you launch, my advice is if you have many stages with multiple decouplers/fairings you should use the Action Groups for staging, and now that you can edit the action groups on flight you don't have to worry about not using them for other things. After you do that you know with certainty when you hit each number what is gonna happen.
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