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Serenity

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Everything posted by Serenity

  1. The best legs in the mod world!You rock!!Thank you so much for updating!
  2. Thank you so much Sir for this awesome mod!!!!I hope you can keep updating cause it gives flying in ksp a purpose! Thank you again!
  3. I am surprised there is no planning to implement a life support mod in official release.I mean one of the major problems is how to keep astronauts healthy and alive in long trips.But then again i am not expecting any major improvements to the game, the ideas and codes written by the team will probably used in different projects.
  4. I ll give it a try.Lately i used my imagination of how often i need to refuel or rotate but its a bit tedious and immersion is off.
  5. After some thoughts i decided to continue my save as it is but i will enforce myself to create an ''emergency'' vessel for each destination that can go back and forth without refueling, in case there is a ''critical'' failure in one of the production sites. Tnx for all the posts i am always so happy to see such an active community. As for the life support mod i am fearing the cpu impact cause my pc is already struggling with mechjeb lol.
  6. My problem is that i have my refuel stations and because i already did like 1k refuel dockings i just use HyperEdit to max out fuel in each vessel that can refuel. And now i sit to a point that my ship designs are so small compared to the real deal because they just need to have enough to reach the fuel station. Dont get me wrong, i know that mining and producing fuel is not far from becoming a reality but i came to the point that except if i want to make something shiny to enjoy it looking it all the rest are just the same parts...
  7. I ll give it a try then,I want fuel to be a problem again and not just a trivial task.
  8. Hey everyone, i am considering to start a save without the ability to convert ore to fuel. I am just wondering how far can i go and how hard it will be.I like the idea of limiting myself to current space technology but i am afraid of how hard this challenge would be.
  9. The cross is there bit small but still it helps a lot.
  10. I ll try and find it, didn't look that into it.Well yeah in game not in map.
  11. Does it work with 1.3? Not sure but i think Trajectories doesn't have the white cross which makes it insanely hard to predict where exactly you land. I ll have to check it out though maybe there is a newer version.
  12. Hey everyone, i am searching of any tips or ''simple designs'' for landing vertical in steep areas with stock legs. Here is my latest weird attempt.Just to clarify i am talking of tower vessels like Falcons. http://imgur.com/a/OE9Yy
  13. Spent the last 2 hours turning auto strut off in my stations/big ships .Once again tnx for help .
  14. Bigger doesn't always mean better.I spent many many hours trying to overpower with brute force the space enemies(gravity,aero drag etc) and even more hours fighting my desire to sent huge spaceships to do things that half a size vessel could have easily done.
  15. Thats not a bad idea Weywot, you can change the autostrut on the fly(well on space) so no need to relaunch.I ll try it, i am sure it will help, although sadly you cant change the legs not even on editor
  16. Thank you, thats actually something i totally missed(the landing leg/autostrut length). I tried the small push and switching to ksc but as soon i return to the station it ''krakens'' .
  17. Its not a mod cause it happened in vanilla too.In this picture i use the cheats in hope to keep it together, thats why it looks weird. My game is very lightly modded and these ships have not any modded parts just the core ones. Still this happens with full stock game as well.
  18. Hey everyone, is there a way to prevent this, it usually happens when i undock a vessel. Any help/suggestion/mod that can help is greatly appreciated, thank you . http://imgur.com/a/4nuFA
  19. Was hoping if i disable a crossfeed will also disable the rcs thrusters of that part but yeah, at least we have the manual way .
  20. Is there a way to disable it like the normal fuel?
  21. I was reluctant to use part mods in case they dont get updated for the next version but this mod is too good to resist! Thank you for adding reusability to kerbal!
  22. Thank you so much for this!Seeing all these great mods updated and maintained it means the world to me!
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