-
Posts
881 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by GRS
-
beautiful, crap, if only i can do that, what version is that, what program you used (and stupid question, how to use ribbons or "medals" in this forum)
-
The Ultimate Jool 5 Challenge Continued
GRS replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
you can still ignore that inclination of Bop's, if you use rendezvous style you will stay in zero inclination (sort of) orbit around Jool, just go to the "two points", Laythe wont be so hard compared to Tylo, better use jets, Laythe has atmosphere for some aerobrakes -
The Ultimate Jool 5 Challenge Continued
GRS replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
just got 1.5, i'll have to land on every bodies before this, my intention never changed, if 1.5 allow me to build larger ones without crashing the game -
The Ultimate Jool 5 Challenge Continued
GRS replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
SHIP, sorry but i need better version, i finished all other planets so this wont be a trouble, i dont like rendezvous because it took time, i'll consider it as one ship carrying more than 1 lander each capable of returning to kerbin or one Mammothic Lander (i mean big, not using Mammoth) capable of landing on all moons and return with its power alone -
The Ultimate Jool 5 Challenge Continued
GRS replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Finally, it starts, hope i can finish it soon (it's over 5 redesigns on 800< parts vessel with nearly 10k tons) -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
If you're very far from jool, then it must be solar storm (i mean kerbolar storm) or something else, lets just say that storm for now -
No, it's even worse, planets will be like useless decorations that will fly to infinite without gravity, if kerbol makes no gravity, even ion engine in a 10k tons will take you to escape trajectory from tylo, atmosphere wont exist though, and no gravity = INFINITE TWR (geeASL = 0, 0 × mass = 0)
-
4th dimension space program Infinite celestial bodies in their trajectories, seemingly one with the others, literally untouchable, timewarp is useless (reason : 4th dimension is past, present and future as a unison) 4th dimension parts Only work with 4th dimension space program and makes infinite parts in it's trajectories, can touch 4th dimensional planets So Stupid
-
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
I think this is related to jool emitting some radiations that killed your kerbals, and seems to be wider than its SOI -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
Thnx for that, almost all of my ksp time are in sandbox mode (and what you said sounds like indonesian language) -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
I found that my tylar lander stage is kinda OP a little, so i'd better put 20k m/s delta v on it, 2k for margin safety, and i don't really need nerva anymore, so: Kerbiting 4k Joolar transfer 2k Tylar capture 1k (hopefully less) D'Lander 22k (20k will hopefully be enough) Total 27k needed -
yes, but if the sun makes no gravity, go interstellar post leaving atmosphere, landing on mun would be LITERALLY impossible, if it's not moving
-
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
Simply strap some scanner probes on your ship, easy ? For more details. Just wait longer -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
Well, hope 1.0.5 attempts are still capable to enter the leaderboards as so as 1.0 and beyond, i said this because i doubt my pc can handle ksp 1.3.0 which i got from a friend (that also plays ksp) and well, the mission seems to be going to be so hard (Difficulty : SUPREME/SUP3R) since many landings and advanced planning (0.1 TWR made it Difficulty : ULTRA) -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
Well, about the thick alphabets, had to act fast -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
Kerbiting = 4000 m/s Joolar transfer = 2000 m/s Capture to tylo = 1000 m/s D'Lander (tylo to return stage) = 22000m/s Total = 29000 m/s It will be dockless which made me work really hard, i made a new one with 30050 m/s delta-v exactly, that should be enough Thnx mate -
The Elkano challenge (all versions accepted!)
GRS replied to rkarmark's topic in KSP1 Challenges & Mission ideas
I mean orbital survey hardware scan -
planning Jool-5 mission and trying to avoid docking for reasons, turns out, delta-v of the craft is inadequate by around 3500 m/s (it took 32000 m/s delta-v), my jool-5 rocket is my largest existing vehicle with currently 984 parts and 28500 m/s delta-v, finished eve docklessly without ion or Nerva with 735 parts rocket (now modified into 766 or more parts), longest mission was Eeloo-Dres mission in a single launch, that took 34-36 kerbal years but with more than 500 m/s of margin safety (no Nerva, dockeing and ion), landed on every land-able body, after that, making my own planet and land on them myself
-
The Ultimate Jool 5 Challenge - 1.0 to 1.3
GRS replied to sdj64's topic in KSP1 Challenges & Mission ideas
to go to orbit = around 4000 m/s get to jool system = around 2000 m/s jool capturing = gravity assists + less than 1000m/s (hopefully) tylo capturing = around 3000 m/s (maybe) D'Lander = around 22000 m/s TOTAL = 32000 m/s = holy SHIP guess i need some nerva (and don't list me on the leaderboards.....YET) -
The Elkano challenge (all versions accepted!)
GRS replied to rkarmark's topic in KSP1 Challenges & Mission ideas
what should i REALLY do in this challenge, is it okay to use scan satelite via polar kerbiting