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Everything posted by Geonovast
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How do I add an antenna to a rocket
Geonovast replied to MetricKerbalist's topic in KSP1 Gameplay Questions and Tutorials
Ah, then yes Mirror would help. There is another way to do that, though, and it's a neat trick that can also get you 5x or 7x symmetry if you ever need it. You could place the antennas in 3x symmetry. This will put them on 120 degrees apart. Then right click on the one you don't want, click the "Remove from symmetry" button, then remove it. The other two will stay put. (However they'll snap to 180 degrees apart again if you try to move them.) That is, however, how you can get the normally not selectable modes. Place something in 6x symmetry, will be placed 60 degrees apart. "Remove from symmetry" on one of them, remove it from the craft, then grab one of the remaining 5. They will then snap to 72 degrees apart, or 5x symmetry. -
How do I add an antenna to a rocket
Geonovast replied to MetricKerbalist's topic in KSP1 Gameplay Questions and Tutorials
There's two buttons in the bottom left that control symmetry settings. The one on the left (red arrow) controls two things. Radial/Mirror, and 1,2,3,4,6 or 8x symmetry. The one on the right (green arrow) toggles between angle snap and no angle snap. You can switch between symmetry type by clicking on the left one with the middle mouse button, or by pressing 'R'. You can toggle between 1, 2, 3, 4, 6 and 8x modes by left clicking on it, or by pressing 'X'. When it's a dot (like in the picture) that means you're in radial in 1x mode. So, a single part. Higher modes will have pie slices around the dot showing you which mode you're in. If it's a square instead of a dot, you're in mirror mode. You can do either 1 or 2x in mirror mode. (Mostly used in the SPH for building planes) The right button can be toggled between angle snap and no angle snap either by left-clicking on the button or by pressing 'C'. If it's a circle around the dot, you are in "no angle snap". A hexagon, as shown, is angle snap. Personally I find it best to be in angle snap most of the time unless you're adjusting something's position by very small amounts. Placing stuff in symmetry without angle snap being on puts it on at an off angle. Even though you only want to place two, you likely still want to use radial symmetry instead of mirror. Switch between mirror and radial and move the part around a bit and you'll see a difference in behavior with the part that's not attached to your mouse. -
Correct. TUBM's rep has no repeated numbers.
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1.12.0 on Steam, Linux version. The inverted scroll wheel is back. I believe this issue was first seen in 1.9.0 and fixed in 1.9.1. Also, the pan, rotate, and zoom speeds in the VAB and in flight are significantly slower than they were before. I double checked in GoG's 1.11.1 and Steam's 1.11.2, both on Linux. I'm assuming the scroll wheel is a bug, but is this speed change intentional? The scroll wheel speed doesn't seem affected, just the direction.
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1.12 Autostrut - changes
Geonovast replied to pquade's topic in KSP1 Suggestions & Development Discussion
Well, this is unfortunate. Thanks for pointing that out. This would actually be a pretty big issue for me. Hopefully it's unintentional and it'll be ironed out in 1.12.1. I wonder if it has anything to do with the autostruts not passing through robotics unless they're locked... maybe some of the robotics code made it into the new rotation function of the ports. -
Sphere of influence
Geonovast replied to MetricKerbalist's topic in KSP1 Gameplay Questions and Tutorials
Moved to Gameplay questions as it's about KSP and not real planets -
Nope. TUBM owns at least one 20 sided die.
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I almost never use RCS for pitch/yaw/roll. Know what else I almost never do? Remember to disable pitch/yaw/roll in the actuation toggles in the editor where the rules of symmetry still apply. I've even reverted a launch after getting to orbit to fix the craft file, then completely forgotten what I was doing in the 4-5 seconds it takes the VAB to load and then just launch again without adjusting... many, many times. I've yet to find a way to get those settings off by default.
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Certainly not the first to make an Atlas V, but I think they're rather fun to build in KSP and have it set up for various configurations. Normally I do Atlas V-like, with booster options of 2, 4, or 6 because it keeps the COT in a good place, but this time tried to keep it closer to the real thing. The Katless V! Like the Atlas V, can be launched with 0-5 boosters, has one or two engines on the upper stage, and three fairing options. Small, Large, and None. The craft is set up so that all options are present when you load it, so you just remove what you don't need. This keeps it as a single craft file, and you don't need to worry about staging (except when you add a payload, if it has stagables). Also comes with a Karliner-ish capsule. Only mods installed at the time of construction were VAB Re-orienter and RealPlume
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Nope. TUBM's rep numbers are green. >.>
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Not the new ones, anyway. TUBM has at least one completed challenge badge.
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Rate the cover photo/profile banner of the user above you!
Geonovast replied to Fraston's topic in Forum Games!
10/10. Love the roving-around-on-the-mun shots. BTW @Ben J. Kerman this thread is just for the profile cover photos. We do, of course, have a thread of PFPs.. -
The 25 like-per-day thing isn't an absolute "reset every 24 hour period". Basically you have 25 likes to give. When you give a like, it becomes "greyed out" for a 24 hour period, and will be re-usable after the 24 hour period is up. So let's say you like 12 things at 10 am, another 12 at 2 pm, and your last at 5 pm. Egads, you're out of likes! The next day you won't be back to 25. You'll get 12 back at 10 am. If you like 12 more things before 2 pm, you'll get the "Out of likes" message. You'll get the next 12 back at 2 pm, etc etc.
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More than what? TUBM has a rep count where each digit after the first is larger than the one before it.
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Nope. TUBM has a rep count ending in 7.
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I know what you're talking about. We had it turned off because we believed it detracted from readability of threads.
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Rate the cover photo/profile banner of the user above you!
Geonovast replied to Fraston's topic in Forum Games!
It's.... it's full of cranes! Who could have guessed? 8.675/10 -
I think the current KSP textures are perfect
Geonovast replied to WilliamW2010's topic in Kerbal Network
Moved to Kerbal Network Hello, @WilliamW2010, and welcome to the forum! You will be allowed to edit your profile (so your profile picture) once you have 5 approved posts that are outside of The Lounge. Also normal users cannot delete posts. If you have something you want removed, please use the "report post" option (under the three dots in the upper right of the post) and we will address your request. -
Banned for having a scrollable signature.
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It's a running joke. It started long before I came on, so I don't know exactly what happened, but we do unlock/lock it frequently and the joke is that it's never been unlocked. The locking system on that thread works perfectly fine. It's just toggled.... a lot.
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Attaching a part to an aging satellite?
Geonovast replied to Rylant's topic in KSP1 Gameplay Questions and Tutorials
I wouldn't even bother doing that. Whenever I get a bugged contract, like the aging satellite contract mentioned (I've had one of those and it didn't work), I just complete it with the F12 menu. As long as I know that I have fulfilled all the contract requirements, then I wouldn't consider it cheating. -
I do not, happened shortly before I was born. TUBM is playing KSP at this very moment.
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I would really like to know how you guys keep posting in a locked thread. Gonna have to have words with management.