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Everything posted by RaiderMan
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[WIP] Boring Crew Services - Stockalike Starliner Mod
RaiderMan replied to DylanSemrau's topic in KSP1 Mod Development
the updates are coming along really nicely.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
RaiderMan replied to DylanSemrau's topic in KSP1 Mod Development
...I could be persuaded to update from my own ancient as all get out ksp 1.12.2 build if that happened. ...only real reason I dont update is build and mod stability are REAL good with 1.12.2- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
RaiderMan replied to DylanSemrau's topic in KSP1 Mod Development
good to see this old workhorse mod being revitalized. nice work.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
RaiderMan replied to DylanSemrau's topic in KSP1 Mod Development
thought that was headondeskitus?- 497 replies
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oh this is gonna be gooooood
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[1.12.x] Intercolor | CRE Recolors & Tantares Recolors
RaiderMan replied to Zarbon44's topic in KSP1 Mod Releases
will intercolor version 5.4 work on game version 1.12.2? -
so..is it possible to use the existing partset, and things like BDB to build an EUS for the SLS?
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Buffalo 2 Modular Space Exploration Vehicle
RaiderMan replied to Angelo Kerman's topic in KSP1 Mod Releases
looking pretty snazzy. ------- brief off topic..is it wrong and should I be ashamed of myself..that the second @Angel-125 mentioned the word 'goat' that my brain went 'wait..why the heck is he trying to put a goat in kerbal? last I checked this aint goat simulator' -
I look forwards to seeing this mod pack mature. looks promising.
- 156 replies
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- stockalike?
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
RaiderMan replied to Angelo Kerman's topic in KSP1 Mod Releases
and I had it installed wrong! I'm SO smart... -facepalms- -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
RaiderMan replied to Angelo Kerman's topic in KSP1 Mod Releases
copied the mk 33 folder to the game data folder and none of the parts are showing up..install help please? -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
RaiderMan replied to Angelo Kerman's topic in KSP1 Mod Releases
then we're clearly building it wrong, is my conclusion...and could use a tutorial on how to attach the critical bits properly, angle and tilt properly....please? -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
RaiderMan replied to Angelo Kerman's topic in KSP1 Mod Releases
@SciMannegative..I dont Run FAR. aside from kerbal joint reenforcement and atmospheric autopilot..I run exclusively parts based mod packs -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
RaiderMan replied to Angelo Kerman's topic in KSP1 Mod Releases
I encountered the exact same problem with a hand built, and the prebuilt example craft. I took it further and experimented with using fuel transferal between the tanks in each part(the ones that have fuel tanks) this DOES seem to improve things, but not much...any maneuvoring pitch wise past 30 degrees, forget it, write off the craft and crew. gave up on bringing her back down again and just use her as a transit vehicle between kerbin and the mun. easier and less stress. edit: I even went and got atmospheric autopilot because of this craft thinking it'd help...well it does, keeps her stable during lift off, ascent, and later reentry, but the same problem of not enough pitch authority comes into play when its time to begin riding the belly heat shields...resulting in a vertical summersault and subsequent breakup. keep her under 30 degrees +/- pitch and she overheats and explodes. my conclusion? seems tailor made for an on orbit CTV..but ill suited for a reentry capable craft. second edit: yes this testing was done with stock equipment across the board, NO other trimmings/accessories past lighting so I could see the fudging thing(keep ending up with night time reentries for some reason) -
[WIP] Boring Crew Services - Stockalike Starliner Mod
RaiderMan replied to DylanSemrau's topic in KSP1 Mod Development
just making sure I wasn't overlooking them SOMEHOW ^^, thanks.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
RaiderMan replied to DylanSemrau's topic in KSP1 Mod Development
......dumb question..where are the parachute packs?- 497 replies
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[1.10.1.2] The Martian for KSP (MAV Release)
RaiderMan replied to bcink's topic in KSP1 Mod Releases
perchance..would this work as a SSTO launcher? -
[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
RaiderMan replied to DylanSemrau's topic in KSP1 Mod Development
looking slick.