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Everything posted by RaiderMan
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[Old Thread] KRE - Kerbal Reusability Expansion
RaiderMan replied to EmbersArc's topic in KSP1 Mod Releases
does this come with the BE-4 motors new glenn runs with? -
so..in otherwords, my srbs are dead tap centered on the decoupler..do I have that right?
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ISDC worked..thank you! now..I have a slight..issue with the SRB contacting the center core..and I'm reasonably certain its something about the radial booster decoupler...dont suppose you can hazard a guess whats causing it? vulcan centaur 462 srb by XRaiderV1.7, on Flickr
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sure, I see how it is now..if that dont work..'wait..I'm upside down!' -insert empire strikes back c3po rants at chewbacca here- lol!
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now..given I want the fairing attached TO the first stage when it pulls away...I should enable top dc staging and disable bottom?
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ISDC? and yeah..I'll give that a try..not sure why that didnt occur to me with the colliders.. edit...colliders on petal interstage adapter are already disabled by default.
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the problem with the petal adapters is it KICKS whatever's mounted there free, and into a tumble, which is a bad thing.
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..this all started because I need the fairing to be at least one and a half times its current height...and I've already tried tapering the tank and then monkeying with the decoupler to make it work, and it just refuses to go where it needs to. I'm thinking its not a problem with the parts pack, but more a problem of me not doing something right. vulcan centaur 462 by XRaiderV1.7, on Flickr
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and this time the vulcan centaur 462 is fighting me...I'm trying to get the interstage node on the rl10a-4 motor mount to toggle..if I understand it correctly, when done right..there should be a third green node ball, free floating below the engine bell?
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thank you! I'll post the finished rocket photo here soon as I get a joker smiley face slapped on her side.
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[WIP] Kerbal Joint Reinforcement - Next
RaiderMan replied to Rudolf Meier's topic in KSP1 Mod Development
no to RO, sadly. -
I just have this parts pack for the ariane 5 rocket
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[WIP] Kerbal Joint Reinforcement - Next
RaiderMan replied to Rudolf Meier's topic in KSP1 Mod Development
slight off topic, just migrated to this fork of KJR and I have got to say, not even a hiccup. well done good sir. -
question..is it possible to load custom 'flags' into sstu? I'm in a bit of an off humor mood and wanna put a joker style smiley face on the side of my vulcan aces/centaur.
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hopefully it keeps playing nice with dx9..I cant get either of the other two rendering modes to work without a visit to game crash city as it were..
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good to know..I've heard a few good things about 1.7.2 so I'm looking forwards to updating once the lions share of the parts packs I use have been updated (nft, tantares, bdb, sstu) lol.
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havent noticed any issues actually...and the only unresolved issue I have is the petal interstage giving anything that decouples from that inner node a big ol kick in the rear and sending it off into a tumble, but that isnt as critical a problem now, since I've swapped to a payload fairing to serve as an interstage shroud for the centaur. about my question with regards to updating..I asked as back when I upgraded from 1.3.1, it broke my short stack, which was sstu derived, and well...that was alot of work to make work right ^^
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ultimately I do have a working ula vulcan..soo.... on another topic.. if I update to 1.7.2 and the latest version of sstu its not likely to break any of my sstu craft files is it?
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I note in my original post..I'm running 1.6.1 that said....if I'm reading your reply otherwise correctly...it sounds like that interstage petal adaptor is NOT intended to be used thusly on a ULA vulcan, or any other rocket aside from a saturn? also...what fuel switch? the only mod I run that has fuel switching(that I'm aware of)..is SSTU, ergo with the mft tank and its jack of all trades ability.
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gonna be a late evening post if thats ok, I'm presently grinding away in startrek online..double xp weekend and I want these marks off a junker toon..badly. I'll get you pics with full spec callouts, the color options dont matter..and the payload is a fueled 'controllable' dummy payload.
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ok, thats more or less what I did last two flights, it STILL requires me to right click the part in orbit and trigger the inner payload, which then kicks the motor mount on the upper centaur stage, causing it to skew sideways. if that happened in atmo, I'd be hosed. that said, something's gone snafu there with how it seperates. I swapped out for a payload fairing which functionally does the same exact thing, sans whatever the frell it is with the petal adapter that keeps gimping up on me.