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Everything posted by Jeb, The Lonely Kerbonaut
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Ask the Mods questions about the Forums!
Jeb, The Lonely Kerbonaut replied to Dman979's topic in Kerbal Network
Well, i understand now. -
Ask the Mods questions about the Forums!
Jeb, The Lonely Kerbonaut replied to Dman979's topic in Kerbal Network
Why we can't delete replies or topics? -
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Satellites: Kerputnik Manned Orbiters: Kostok Munar Probes: Muna Minnmus Probes: Minm Manned Mun Landers: Apollo Manned Minmus Landers: Hawk Eve probes: Kernera Gilly probes: Jumper Duna Probes: Duna Ike Probes: Ike Jool System Probes: Jool Explorer Manned Duna Landers: D-man Space Stations: Skylab, and for interplanetary stations, (the first name of the planet)SS Bases: I choose the name.
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What did you do in KSP1 today?
Jeb, The Lonely Kerbonaut replied to Xeldrak's topic in KSP1 Discussion
Well, i think that i can't -
What did you do in KSP1 today?
Jeb, The Lonely Kerbonaut replied to Xeldrak's topic in KSP1 Discussion
Thanks! -
What did you do in KSP1 today?
Jeb, The Lonely Kerbonaut replied to Xeldrak's topic in KSP1 Discussion
Well remembered. I will try to make the Minmus tree tomorrow. -
What did you do in KSP1 today?
Jeb, The Lonely Kerbonaut replied to Xeldrak's topic in KSP1 Discussion
Well, today i finally made a thing that is normal for the most of the users, but that i never maneged to do (at least without MechJeb): Docking. This is the Docker 2, my target ship. And there is the Docker 1, my main craft, piloted by Valentina (I forgot to remove the parachutes). So, after i made a Rendevouz Maneuver and get a close encounter (less than 200 meters), the Docker 1 prepares to dock with the Docker 2. Using the RCS to approach. Everything was going well, when the ships started to move away from each other. So, i remembered to slow my relative velocity to pratically 0m/s. And i started to get closer to the Docker 2. Getting very closer... ...When the crafts started to move away again. So i slowed my relative velocity, and started to make the final approach. Getting even more closer... ...And... ...The crafts "kiss" each other. And there is the 2 crafts, literally, together. So i tranfered Val to the Docker 2, undocked, de-orbited and bring her back to Kerbin. -
What did you do in KSP1 today?
Jeb, The Lonely Kerbonaut replied to Xeldrak's topic in KSP1 Discussion
I continued the preparations to start my new modded carrer save. I'm actually re-balancing the tech tree, to start unmanned, and modify other things. Mod list: Part mod: RLA Stockalike (one of the continued versions). Planets Mod: OPM Tech Tree Mod: Community Tech Tree Contract Mod: SETI contracts -
[1.12.x] Community Tech Tree (August 13)
Jeb, The Lonely Kerbonaut replied to Nertea's topic in KSP1 Mod Releases
I'm producing my own patch to the RLA Stockalike (one of the continued versions). I created a .cfg file, put the entries to put a engine in a certain node, but nothing happens! Where i put the file? And other thing, the name of the engine file is "lf_small_ntr". I have to put "-" instead of the "_"? -
Yes, in terms of parts, i play stock. Well, is a interesting idea, but my computer is not made for games (i installed OPM yesterday and besides the lag, my KSP takes about almost 1 minute to close), and i don't have money to get a better computer, or better parts, so, these mods have to be relatively light-weight. Also a very interesting idea.
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So, i decided download the OPM. But first, i had to install the Kopernicus mod, to the OPM works. But i installed Kopernicus, and i decided play in my sandbox save to see if the installation worked. But i opened the save, and the save was loading, and loading, but nothing happened. So, theres a way to fix that problem?
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Well, basically this is the question. After complete the tech tree, you still play in the save or you just stop? And why?
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What did you do in KSP1 today?
Jeb, The Lonely Kerbonaut replied to Xeldrak's topic in KSP1 Discussion
Well, i made my second Duna manned mission, the D-Man 2. (Name based on the name of the project of the user who created this forum). https://imgur.com/gallery/tMnN3 So, with all the science that i get, i completed the tech tree. All of my missions it was to get science to unlock the nodes of the tech tree. So, i don't know if i'll still play in this carrer save, even though I have not gone to all of the planets. But i think that my mission in this save was fulfilled. Finally. -
What did you do in KSP1 today?
Jeb, The Lonely Kerbonaut replied to Xeldrak's topic in KSP1 Discussion
So, today i finished one of the most incredible and most dangerous mission that i made in the game. This mission was to send a unmanned scientific probe to one of the Eve's oceans. It was to be a normal interplanetary mission, but when i start to burn to make a orbit arround Eve, the problems started to appear. This is the probe, the Kenera 3. I made a mistake in not make a aerocapture to get me in orbit of Eve, that would save a lot of Δv. Instead, i made a burn to get me in orbit, that spended over half of the fuel of the orbiter stage . So, when i finaly made a (high eliptic) orbit, i made a drastic decision: Lower my periapsis to below of the Eve's atmosphere height, and slowly, reduce the heigt of the apoapsis untill the land be viable. The probe in one of the aerobrakings. So, after a lot of aerobrakes and 2 or 3 (maybe more) bugs that, for my happiness, decreased drastically my apoapsis, the landing became viable. So, deorbited the probe, and separeted for the orbiter stage. The probe, separated from the orbiter stage. So i entered in the atmosphere of Eve, with NO ablator (all the ablator gone in the aerobrakings), but i managed to survive. The probe in the atmosphere of Eve. Falling... Semi-deployment of the parachutes... Full deployment of the parachutes. The probe, "landed' on the Eve's Explodium Sea. And the journey of the probe ends, giving to me over 1.800 science points, allowing to me unlock more 2 node of the Tech Tree. Now i have just 2 nodes left to complete the Tech Tree.