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Everything posted by TheProtagonists
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Here are all the planets in Wall and Ascension with scatterer:
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New planetary scatterer covering the entire Oblivion and Eon systems! Newell Iris Everest Kroadwell
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At this point? Pretty much only scatterer... KS3P was installed but I think I turned the effect down a bit too much... and I haven't get around to adding EVE effects to those planets...
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Some of the best screenshots I've ever taken: Clearly I haven't played long enough for better screenshots...
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Epic surface screenshots of Inner Dawn System: Fantasy: Asgard: Near Hikari: Yggdrasil: Basin: Zen:
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My scatterer problem is solved!... and the cause is a lot more stupider than I would like to admit Anyway, here are the rest of the planets near Dawn with scatterer Surface view screenshots are being taken as I post this The gas giants are here too!
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I have restarted the game several time but the problem persists. These are indeed Kopernicus planets, I also noticed is that for some reason scatterer menu stopped showing up in the main menu at some point and Alt+F10 does nothing. The only special thing I did is I have this config that disables auto save configs @Scatterer_config:AFTER[scatterer] { %autosavePlanetSettingsOnSceneChange = False } I'm really not sure if this is causing problems, since I had this for a while and at least the scatterer menu shows up in the main menu before.
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The fact that there are multiple stars is definitely KSS inspired. But the unrealisticness is most certainly not.
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I'm having the problem where some of my custom planets' oceans gets mixed with with stock oceans... I'm pretty sure this is a pretty common problem is making oceans for custom planets, but after searching through this thread I can' find an answer This is using 0.0324 in 1.3.1 Any idea what should I change in my configs? here's my output_log if that helps
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While I try to figure out what's wrong with some scatterer oceans, enojy this awesome view of the sky from Asgard...
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Eh... GC only has one resource (MetalOre) and TheGoldStandard only has two Most CRP resources have GLOBAL_RESOURCE anyway so they don't require that much manual input...
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Resources are being implemented! Initial release will contain support for CRP, FarFutureTechnologies, GroundConstruction and TheGoldStandard
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I apologize for the lack of updates in the past 1.6 weeks... Was overwhelmed by all the development related and not development related things... Anyway here's back to scatterers: all of Hikari's moons
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Kerbal Space Program update 1.4 Grand Discussion thread.
TheProtagonists replied to UomoCapra's topic in KSP1 Discussion
Interesting... There are quite a few small bugs here and there though... but overall there are some very nice quality of life additions like the KSC marker on mapview and the switch to VAB/SPH button the truly painful process is to wait for mods to update... -
[1.3.1, 1.4.3] The Spice v0.8.2 [May 10, 2018]
TheProtagonists replied to JadeOfMaar's topic in KSP1 Mod Releases
Go play Hey now, you're an rockstar Get your show on Get paid And all that glitters is gold Only shooting stars break the mold in all seriousness it's finally here! Looks great, gonna try it ASAP...- 101 replies
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- no worms sorry
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[KSP 1.4.2] Better Looking Oceans [v1.3.0.3] [01 April 2018]
TheProtagonists replied to Galileo's topic in KSP1 Mod Releases
Amazing. Maybe I can run this with integrated graphics- 27 replies
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[1.3.1] Stockalike Martian Moon Analogues
TheProtagonists replied to Beale's topic in KSP1 Mod Development
Awesome! New cheeseballs to eat place to go! -
Just realised that with enough tweakscaling B9 and LLL parts can work together pretty well... so this spaceship is the product of that discovery on the other hand the imbalanced thrust is really driving me to make an extremely OP reaction wheel...
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Some nice surface shots from a high latitude location on Paradise where you can see the ring
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New scatterer on Paradise and moons: Paradise Fantasy Bahamut Asgard Heimdallr Horizon
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How badly do the stock planets need a retexture?
TheProtagonists replied to Gameslinx's topic in KSP1 Discussion
I don't really feel like the stock planets need facelifts to just make them look better, I feel like the general thing is, as you mentioned, the lack of close up features. I don't mean there should be more easter eggs, but rather, larger scaled features that make certain locations more memorable. The only such feature I can think about in stock is, ironically, the Canyons on Dres, supposedly the least interesting planets. I mean, I don't hear much about "that Tylo impact crater" or "that mountain on Eve" or much else... So I feel like the lack of features like Dres Canyons on most stock planets are the biggest issue I'd like to see a change. -
Gersemi now looks A LOT better These wave effects sure are nice but this is more of a pond than an ocean
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New scatterers are being applied! Faith: it's a lot greener than the actual ocean Summit: really like how this turned out, would probably be even better after EVE
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