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Everything posted by Neil Kerman
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I'm having an odd issue and first noticed it with some Bluedog DB parts, though I am unsure if the issue is related to Bluedog DB. Certain parts have very high volumes, much higher than they ought to be, while other parts have values which are much smaller than they ought to be, and in some cases negative values. Does anyone have an explanation? I have some screenshots of the problem and my log on this post https://imgur.com/a/PnkGjVa https://drive.google.com/file/d/1ouZt-T9nX3dM00QB-npOOdI-FhNX5Ebh/view?usp=sharing If you guys have any idea what could be causing this I'd greatly appreciate your input.
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Certain parts have very high volumes, much higher than they ought to be, while other parts have values which are much smaller than they ought to be, and in some cases negative values. Does anyone have an explanation? I have some screenshots of the problem and my log on this post https://imgur.com/a/PnkGjVa https://drive.google.com/file/d/1ouZt-T9nX3dM00QB-npOOdI-FhNX5Ebh/view?usp=sharing
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@Friznit Unsure where to post my question but this thread seems like a decent place. I was looking through the manual you'd made (awesome work by the way, I use it a lot and love all of your other wikis/manuals), specifically under the area for satellites. I really love the Scansat and Near Future Exploration inspired satellites you showcase there and was wondering if you'd ever posted the craft files for those satellites anywhere or knew where I could find them.
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Hi, I am having two, probably unrelated, problems with some of the parts from your mod. The first issue is that certain uncrewed command modules, (Notably for me the Apollo subsatellite) apparently have zero electric charge. I've noticed that the uncrewed command modules which have this issue are generally the ones which have the solar panels integrated into the actual part (Vanguard 1, Explorer 7, ETC). They also show zero Megajoules, which leads me to believe that this problem may be related to the KSP Interstellar Extended mod but I want to know for certain if this is the case or if I'm totally wrong and the issue is being caused by something else altogether. My second issue is that I right clicked the Apollo Service Module tank in the VAB and afterwards whenever I right clicked on parts no information came up. No idea what caused it. Please find a link to my logs at the bottom of this post https://www.dropbox.com/scl/fo/xhhm8pyp7ina2ky7avvpv/AJGeDa-K21IB8j8JztmCRiI?rlkey=48pphofzxh0ufmg2buni6b5w8&st=onbkuiqt&dl=0
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Feature or DLC Request: Red Kerbals & Military Division
Neil Kerman replied to Abyss's topic in Prelaunch KSP2 Discussion
Totally agree. KSP’s core experience is exploration and discovery. It’s kind of an idealistic utopian game when you get right down to it, Kerbals are living in a society where they’re united and working together to explore the universe which is beautiful. I like it that way -
Robert A Hypelein
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Raptor's Craft Download Catalog - Tested & Proven
Neil Kerman replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Where can I find the SEV Mustang? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Neil Kerman replied to tomek.piotrowski's topic in KSP1 Mod Releases
Is there any way to only get the flight computer part of this mod? -
Raptor's Craft Download Catalog - Tested & Proven
Neil Kerman replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Worked with a stock install, now I need to figure out which mod is messing up the craft, wish me luck -
Raptor's Craft Download Catalog - Tested & Proven
Neil Kerman replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Whenever I try and open up the FRCV KSP opens up the loading screen then shunts me back to the KSC, anyone else have this issue? Logs here. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Neil Kerman replied to IgorZ's topic in KSP1 Mod Releases
I'm experiencing some issues with the J-S1 connection port where I'm unable to grab the connection and connect it to another port. I'm using KSP 1.7.3 with the newest versions of the DLCs and the mods listed in this spreadsheet -
ASET Avionics Pack v 2.1 (for the modders who create IVA)
Neil Kerman replied to alexustas's topic in KSP1 Mod Development
How do you add new markers to the Jebbesen Aeronautical chart? -
Raptor's Craft Download Catalog - Tested & Proven
Neil Kerman replied to Raptor9's topic in KSP1 The Spacecraft Exchange
I’m sorry, I didn’t know it had received a boost to its batteries because I’ve been unable to play for a few weeks, thanks for putting up with my stupid question -
Raptor's Craft Download Catalog - Tested & Proven
Neil Kerman replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Have you thought about developing a version of the Prospector designed to scan Kerbin rather than the Mün? With the KALV using ISRU tech something like this would be helpful for selecting sites conducive to ore extraction