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TeraByte_Gaming
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Everything posted by TeraByte_Gaming
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Looks good! I have the mod, and although I have yet to go mining, I have already built some vessels to mine gold. Only one problem. Gold miner without reusable launcher: ~300k funds. Mothership without reusable launcher: ~250k funds. My actual amount of funds: ~730k Better get some contracts.
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
TeraByte_Gaming replied to nightingale's topic in KSP1 Mod Releases
Experiencing a weird bug with the investor contract, when I pick up an investor, the contract completes immediately, which is fine and not game-breaking, except for the fact that after that, all my controls to leave that vessel lock and the only way to stop this behavior is to close the game, at which point that progress is lost and the bug happens again with the next try.- 699 replies
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- career
- contract configurator
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Thanks @zangonoid, I'll try it out tomorrow. Just to clarify, is this something you run with OPM-VO or standalone. (I apologize if that was a stupid question. )
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I have been having some issues with the clouds not appearing, my visual mods are: Andromeda Visuals: Daydream, EVE, Scatterer, and of course OPM-VO.
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
TeraByte_Gaming replied to Matchlight's topic in KSP1 Mod Releases
No worries, gives me a reason to learn to mod, if you don't mind me poking around Andromedas code a little.- 685 replies
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- clouds
- andromeda visuals
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
TeraByte_Gaming replied to Matchlight's topic in KSP1 Mod Releases
Thanks so much @Matchlight, it fits the style perfectly and looks just as stunning as the rest of the pack. Also, don't worry, I'm not going to ask for IA Revived support. It may irritate my OCD to have everything look wonderful other than the IA planets, but I'm not going to ask you to try to support that many planet like some people who seem to think that modders have infinite time to add support for everything.- 685 replies
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- clouds
- andromeda visuals
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The Saga of Emiko Station - Complete
TeraByte_Gaming replied to Just Jim's topic in KSP1 Mission Reports
And that was "How to reach warp speed with magic sentient rocks." -
The Saga of Emiko Station - Complete
TeraByte_Gaming replied to Just Jim's topic in KSP1 Mission Reports
Read the first chapter. MAKE THIS A BOOK PLEASE I'M BEGGING YOU! In all seriousness though, bring this to the KSP devs and ask them to publish it. This is one of the most wonderful KSP stories I have ever read. -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
TeraByte_Gaming replied to Matchlight's topic in KSP1 Mod Releases
One of the most beautiful and stunning visual packs I have ever seen! I was torn between this and Sci Fi Visual Enhancements for a while, but right now SciFiVE is kinda bugged, so Andromeda Daydream it is! (Fortunately I can use it because you can convert flash drives to RAM. That feature makes me happy. ) Also, please, please, please add OPM support. The OPM gas giants with this mod would be INCREDIBLE!- 685 replies
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- clouds
- andromeda visuals
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Bug report, using 1.2.2 and the 1.2version of SciFiVE, sky turns bright white.
- 407 replies
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- atmosphere
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One question, is there a way to overwrite the configs for non-atmospheric planets and moons? Love the atmospheric effects, but in my opinion, Minimus looks like a glow-in-the-dark bouncy ball. Other than that, I get the feeling that this mod will be my reason to update to 1.3.
- 407 replies
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- atmosphere
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[1.3.0] Launch Numbering 0.4.0
TeraByte_Gaming replied to Damien_The_Unbeliever's topic in KSP1 Mod Releases
Simple idea, wonderful mod. Downloading. -
Thanks so much @panzer1b, I've felt like SVE was missing something for a while, I think I just found its successor. I know what I'm downloading tomorrow!
- 407 replies
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[1.4] Routine Mission Manager [v032]
TeraByte_Gaming replied to PrivateFlip's topic in KSP1 Mod Releases
Thanks @PrivateFlip, if you update this mod to work with FMRS, that would be my sole reason to update to 1.3. Thank you so much for this wonderfully useful mod. Happy Modding! -
[1.12.x] Kerbal Launch Failure Revived
TeraByte_Gaming replied to linuxgurugamer's topic in KSP1 Mod Releases
Beautiful in the most destructive way possible. -
Minimum required ram and processor? (With fifty-ish various parts mods.) I took one look at this mod and immediately said, "I need it." Not sure how well it would work on my twelve gigabyte RAM i7 computer with my various parts mods. (I can't live without Kerbal Planetary Base Systems.)
- 407 replies
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[1.4] Routine Mission Manager [v032]
TeraByte_Gaming replied to PrivateFlip's topic in KSP1 Mod Releases
I am currently using this mod and am very pleased with it, however I have one small question. Does the mod work with Flight Manager for Reusable Stages?