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Everything posted by GenjoKoan
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Oh My Zeus! Shiny! Seriously, wow. On the craft files - yes, yes, yes. While they may not seem to you to be of much use, consider this. They serve as inspiration to new players (like me) wondering what to do with a bunch of parts.
- 4,306 replies
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- helicopter
- parts
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I have written @Mallikas about getting these files with an intent to keep these great works available. Please do not take this as a request to be inundated with requests. I am only an egg. PS: I am using this mod with KSP 1.3.1 installs on a Mac and a PC and they work just fine.
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Shiny! Big F104 fan here. I *MUST* have this plane! Please?
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The issue might be that you have unlocked Aviation but you have not yet unlocked Aerodynamics. Another issue is that you did not provide enough information for someone to provide an authoritative answer. You may have noticed that many forum veterans tend to either respond frostily to such questions or ignore them.
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Basic Aircraft Design - Explained Simply, With Pictures
GenjoKoan replied to keptin's topic in KSP1 Tutorials
Have you tried this? I am pretty sure Valentina and Jeb approves this mod. -
Someone mentioned x-science as a cpu-cycles consumer. And there are many other mods like this that want cpu attention constantly. When in career mode, I am happy to give all the cpu cycles any science mod wants. But for aerial combat, who is looking to measure magnetic flux or temperatures? Assuming you have not already done so, duplicate your happy, working KSP install and then savagely rip out every mod not fundamental to combat. You may even trim loads of parts, like Mk-3 do dahs in your plane parts mods. Unless you are doing combat with shuttles? I have been experimenting with memory and cpu cycle black holes a lot because often I would rather play on my late 2012 Mac Mini with its 2.3 GHz Core i7 and HD Graphics 4000 than clear off the desk and wake up my Windows PC. My other, biggest problem is that I consider about 100 mods to be *essential*, if you know what I mean.
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[1.10.x] Stockalike Mk1 Open cockpit ( 7 nov 2020 update - NEW PARTS )
GenjoKoan replied to NESD's topic in KSP1 Mod Releases
When we stop learning something new, we may as well be composted. eh? -
I had seen this mod in name only, but never looked. Your video really sells it so I will give it a try. I have a large shelf full of pretty good flight sim hardware, all pre-usb. It would cost a small fortune to replace them. Thank you so much Microsoft, for abandoning game port, NOT. My favorite old one is the Saitek Cyborg 3D. It would be great for space flight / RCS.
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[1.12.x] Filter Extensions, no Localization for now
GenjoKoan replied to linuxgurugamer's topic in KSP1 Mod Development
The release is great! Having this available is such a quality of game play improvement. If you are through editing for a while, I will start looking at potential additions. -
Silly me. I thought the button to maximize the hanger meant just make it, you know, bigger. Turns out it makes the walls and floor go away. So, shiny! I got my wish and no updates required. Note to self; click all of the buttons to see what they do instead of assuming I know. And do so before posting. :-/
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Kerbal Aircraft Expansion _Continued "New Management"
GenjoKoan replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
Slow is double plus good when it is time to land. Planes are much easier to land IRL (in real life) here on Earth than on Kerbal. And, Shiny! I just found this. I know what I will be doing tonight. PS: Speaking of real life, most all higher performance prop planes have variable-pitch propellers. That may add more reality than most players want to deal with though. PSS: Thanks! -
Shiny! Inspiring, even.
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[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
GenjoKoan replied to NESD's topic in KSP1 Mod Releases
Wow seems inadequate. Shiny! PS: I really like the tandem open cockpit. However, would prefer two cockpits, no guns as an option. I can imagine contracts for taking tourists on open cockpit joy rides. -
[1.12.x] Filter Extensions, no Localization for now
GenjoKoan replied to linuxgurugamer's topic in KSP1 Mod Development
Two things immediately obvious. KSP-AVC reports current 3.2 available 3.2.0.1. Minor, I know. But more interesting is that the Fuel sub categories disappeared in this version. I will look at the logs and play more later tonight. Until then, there is a log file and a screen cap here. -
[1.12.x] Filter Extensions, no Localization for now
GenjoKoan replied to linuxgurugamer's topic in KSP1 Mod Development
I will give this set a little game time tonight. I have not looked deeply enough to know how to add or edit entries. I plan to soon though. -
I mean with the hanger gone, gone. The walls are unnecessarily busy and distracting. The floors are less so but I find the green grass and blue sky a pleasant design environment.
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[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
GenjoKoan replied to NESD's topic in KSP1 Mod Releases
Shiny! Your parts are works of art. Eye candy! Truly. I like them lots and use them often. Thank you for this good work. -
@Booots, or perhaps get Unity to fix their engine? This is a Unity bug, no?
- 98 replies
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- bug fix
- multicoupler
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As a new player - I bought KSP about a week before 1.3.1 came out - I was speechless when I discovered why I could not build so many ideas I had. No, actually I cursed like a sailor and that is not something your average Army veteran will admit too. How could this not be a standard thing! Then I discovered your recoupler and Ferram's joint reinforcement mods and my joy was enhanced! Double plus good, this.
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Immediately after discovering this mod, it became absolutely essential to Kerbal Joy. Not for the first time, and certainly not the last time, thank you, your Modnificence. One small request for the next release; a box to click on to make it the default for entering the assembly buildings.
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[1.12.x] Filter Extensions, no Localization for now
GenjoKoan replied to linuxgurugamer's topic in KSP1 Mod Development
I have been using this for a few weeks (3.1.1.7) and while perhaps not ready for release, using it is far better than not if you have more than a few parts mods. I predict it will become an even more popular mod, a necessity even. I am currently dithering on what mods to use for a new career game. Once I start playing again I will start taking notes on refining the setup for my play. I would share those notes if you wish.