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It's a wholly fictional design in BDB, meant to represent what a 90s upgrade to the F-1 would look like if Saturns were still used by then. It was mainly done to add an endgame F-1 upgrade at the end of the tech tree to match the J-2 ones, since the F-1B isn't really an upgrade and just more of a lower cost sidegrade of the F-1 with slightly better thrust and worse ISP. It incorporates soviet elements like the channel wall nozzle as those would be a likely way of increasing performance as part of the design IRL, especially as the US would have access to soviet engine technology in the 90s following the collapse of the USSR.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
coyotesfrontier replied to Gameslinx's topic in KSP1 Mod Releases
You are absolutely correct. If there is no prohibition against paid mods in a community (as historically with minecraft), they will quickly proliferate and create a negative environment for users of mods. There is probably a desire among certain relevant modders to create an environment where paid mods are normalized and promoted, given the very large financial incentives available. I do hope Linx truly intends to follow through on his admission to make this update free at one point.- 3,121 replies
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According to wikipedia it's Nitromethane, which is a less toxic but far more explosive alternative to hydrazine As written of nitromethane in Ignition: "...by some miracle he managed to avoid killing himself [experimenting with nitroglycerin as a propellant], and he extended the work to the somewhat less sensitive nitromethane..." "...Bob Truax, at KES, tried his hand [with nitromethane]-and was almost killed when somebody connected the wrong pipe to the right valve and the tank blew..." "...Nitromethane, naturally, was the best depressant of the lot, and a freezing point of -100f was reached without any trouble, but the mixture was too sensitive and likely to explode to be of any use..." Interestingly, it seems that rocket factory is using it as a bipropellant with nitrous oxide rather than as a monopropellant as is written of it in Ignition.
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Very nice!
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[1.12.5] Restock - Revamping KSP's art (August 28)
coyotesfrontier replied to Nertea's topic in KSP1 Mod Releases
YYYYYYYYEEEEEEESSSSSS!!!!!!!!!!! I had believed for the longest time that I would never see the day when the bobcat was revamped! It was always so odd that it and the cheetah were left out from the parts revamps, and it's amazing to see it redone after many years! Thank you Kavaeric and the restock team! (I have never freaked out so much at something in KSP lol!) -
I see. Guess my participation in this thread is done, as should everyone else's. /thread.
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Since you are clearly trolling I shouldn't bother replying, but in the off chance you somehow actually believe what you are saying, did you just completely ignore my last post? ??? So you are admitting that this "discussion" has become circular and will continue forever until one of you chooses to stop replying. Also, I see we have graduated to two sentence replies. An unfair comparison, but also intentionally vague so you can "win" no matter who replies.
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"Who needs arms with legs like these!"
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- totm march 2020
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And the most ironic thing is, KSP1 is quite literally in the process of having a large portion of its "unfixable" bugs being fixed by modders through the KSP community fixes project: The single biggest feature of this project is the complete rewrite of the asset loader, which results in the vanilla game having a load time under 10 seconds on my average SSD, with scene switching being under 5 seconds. So the main argument that KSP2 is superior to KSP1 because of the load times falls flat here. But I guess it's "Unfixable" so everybody else's arguments are completely invalid forever.
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coyotesfrontier started following One month and counting
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I see you have just completely given up on being the valued forum member that you once were, and now spend your time giving 1 sentence replies insulting/trolling other forum members. Sad to see.
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Shadowzone's findings on KSP2 history
coyotesfrontier replied to Vexillar's topic in KSP2 Discussion
Honestly, while Nate had no responsibility for the actual disastrous game development of KSP2, he certainly was responsible for lying and misleading the public about the state of KSP2's development, convincing myself and many others into paying $50 for a product that was all unplayable. Of course, that was his entire job as a PR man, and he did that very well. But even though he was technically doing his job 100% correctly and legally, he still is not immune to blame because his actions as said PR man were dishonest and immoral by nature. So while I believe the people who believe that Nate was responsible for the state of KSP2 and its development to be completely incorrect, he certainly misled and lied to countless people about KSP2's state and development, convincing many of us to spend $50 on a product that he knew was not anything close to how he was advertising and promoting it, and indeed barely functioned at all.