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Nightguard

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Everything posted by Nightguard

  1. yeah, but if the kerbal g force setting is- oh right, ai still works if kerbals pass out. thanks for the advice! I'll take that into consideration from now on!
  2. oh, ok... but i sometimes still get a feeling it might have bugs, and it happens to all mods. thanks!
  3. alright! YEAH! ok, so i set the pitch control surfaces to around, 60 or 52, then the roll control surfaces are 60. I set the idle speed to 130 and the takeoff speed to 160. Its not suicidal anymore! It's still more maneuverable than the last jet, but just by a bit, which means it probably is gonna have a run for its money when it fights against other jets in the next fighter jet showdown, if there is, which i wanna join.
  4. i lowered the authority of the control surfaces from 124 to 82 and it works fine if i pitch up as soon as i can after take off (without ai), but when i let the ai take off, it pitches up, turns, then seems to make itself crash, and im sure its not spinning out. here:
  5. ok... imma try reducing the authority... a bit... since i want my craft to turn quick too. thanks Heres the center of mass/thrust/lift https://imgur.com/XoJCRmD
  6. I have physics range extender. Also, i tried lowering the max aoa and i set the takeoff speed to 124 m/s but it still makes itself crash. heres the vid vid 1:https://youtu.be/lTnJ0cnU1Yc vid 2:https://youtu.be/LcqZ49BmLDM i tried dogfight competition and just turning on ai pilot, both ends with the ai trying to make the hog crash, in one vid, I turned it off 2 times to stabilize it. EDIT: I did a reinstall btw.
  7. IT WORKS! Also, i dont know why, i recorded it, for some reason heres the link: https://www.youtube.com/watch?v=dQw4w9WgXcQ
  8. ok, imma try that, but it takes off ok when its alone and not in a dogfight competition, or maybe it because it was on a runway... thanks by the way!!
  9. I experienced a bug lately, im using KSP 1.4.4 and BDArmory.1.2.1.4_06102018 my other mods are: airplaneplus, physics range extender, interstellar fuel switch, kerbal engineer, and tweakscale. (module manager 3.0.7) here's the craft: *finds no way of uploading it* Whenever I start a dogfight competition, it would start up like normal, and when it gets to 70 m/s, instead of taking off normally, it pitches up until it loses control and doesnt stabilize until it crashes. The control surfaces are ok, the gimbal is ok, it's easy to regain control once it spins out too. BUT Whenever i toggle ai control (no other planes, its the only one in the whole save) it just goes fine. when I start a dogfight, and take off myself then toggle ai control after, it behaves normally... (the ai pilot settings are in default) I dont know why, but I get a feeling its got something to do with the Mk2/Object 1.44 Non-Commercial Cockpit and/or the engines being below center of mass (i havent made sure but it looks like thats the case) Thanks for reading all this
  10. the hydrogen fuel is still there even without the resources folder so im keeping it, no use potentially breaking something...
  11. What folders/files do i delete to remove the mod resources and tanks? i only use the stock resources (liquidfuel, oxidizer, monoprop and seldom xenon) and I dont use the tanks provided by interstellar. Could I delete the entire gamedata/interstellarfuelswitch/resources and gamedata/interstellarfuelswitch/parts folder?
  12. Does this work for 1.4.4? I tried,and it's fine, but I have a suspicion that the fuel tank is lighter than it should be. i changed the fuel of the mk2 to 1.25 short and the mk2 bicoupler. Maybe thats what happened to @JoE Smash?
  13. maybe thats why my kerbinside and kerbalkonstructs arent working too, is there update for 1.4.4?
  14. I reinstalled the kerbinside and kerbal konstructs from here and the link but still i dont see the other bases, when i launch to KSC 2, it loads for a long time then launches in the KSC 1... i made sure to set ksc 2 as current launchsite...
  15. So i downloaded this, and put the folder in gamedata to gamedata in the ksp, then did the same with the kerbal konstructs, I changed the difficulty setting to open all bases, but in the tracking station, i see only ksc 2 and ksc even when i turn on all the filters, am i doing something wrong? pls help. PS: where can I get more prebuilt bases too? maybe I might get if my problem's fixed.
  16. @blackheart612 I have a suggestion on a new part the mod, I was trying to recreate the banshee from starcraft 2 but it's rotors are blended into the wings, and all the other rotors I have cant do the job. maybe you can make that as the new rotor? Only if you want. PS: The slanted gear is a life saver! Thank you very much for adding that!
  17. i wonder how fast i can land with repulsors? why havent i thought of repulsors on landers?
  18. coz its cheaper... and run on less electricity... and its old school.... ok imma get out now
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