

fowlplayuk
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[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
fowlplayuk replied to micha's topic in KSP1 Mod Releases
First time for this particular save. I've been away from KSP for a while. Think maybe a year? I uninstalled everything, even the game itself and started from scratch to try to minimize any issues. I tend to use CKAN almost exclusively just because I'm lazy and like the fact it does all the work for me, but I know it can sometimes be a little sketchy -
[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
fowlplayuk replied to micha's topic in KSP1 Mod Releases
So it is the KSP log that you're interested in? Not the output log in my AppData? See what I mean about me getting all twisted up with this stuff? lol I'd be happy to still provide a log if you wish? -
[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
fowlplayuk replied to micha's topic in KSP1 Mod Releases
@Brigadier @micha Thanks for the support guys. I always get a little twisted up with this kinda stuff. The main one being I ALWAYS check the wrong log. Hence why I didn't upload it as I didn't see anything of note. Anyway, I removed the manual install I did and reinstalled via CKAN in the hopes of recreating the issue to be able to provide you with a log, but I couldn't recreate. It still works flawlessly. I can only assume now that maybe CKAN just didn't install it properly first time? Sorry that I can't be of any more help -
[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
fowlplayuk replied to micha's topic in KSP1 Mod Releases
I'm having the same issue with the POSA I experiment. Also tried PPMD with same results. My craft was in orbit for a day with no increase in exposure time. I'm running KSP v1.7.3 and I have NEOS 0.8.1 from CKAN. The pod experiments (D10, MSC3 etc.) ran fine, however. I'm not sure where to start with regards to mod conflicts. If you have any suggestions on what type of mods could conflict I'd really appreciate it EDIT : I uninstalled it from CKAN and pulled it from Github. This fixed my problem. I guess that means CKAN is pulling the wrong one? -
Hey @severedsolo Me again I'm not sure if I'm expecting this mod to do something it's not built for, but I thought I'd ask anyway. I've stripped the "big four" of their orange suits, sent them out doing stuff (as you do), but I've noticed it doesn't seem to affect them in IVA So in my save, Valentina doesn't have her orange suit yet, and that shows in the astronaut complex, yet if I put her in a pod, and put it on the launchpad, she's in the bottom right corner wearing her orange suit. That goes the same the other way around too. I gained a scientist from a rescue mission, who's accumulated enough flight time to get an orange suit. In the astronaut complex she has it, but in IVA, she doesn't. They ALL wear white suits on EVA. I get that. They gotta suit up to go outside right? If it's not supposed to change the IVA suit then I'm cool with that, but if it is, then have I ticked (or not ticked) something in the menus? If it's got something to do with Texture Replacer, then I have to admit I'm not sure how to use that
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Hey guys I'm real sorry as I know what I'm about to say is really not cool, but I REALLY REALLY REALLY miss this mod so much. I decided to make the jump to 1.3.1 and this is the only mod that I had to leave behind. I noticed in this thread that you're waiting on other dependencies before you can update... I can't even bring myself to say it, so I'm just gonna leave it there I think P.S. Before anyone suggests the roll back... I saw that too, but was waaaaaaaay too deep in to updating to 1.3.1 before I learned that. Drawbacks of me being a noob
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@severedsolo I'm not sure if this is an issue or I'm too daft to figure it out. I'm very much a noob with this kinda thing. I've updated to 1.3.1 and I'm doing my mod installs in batches to see what works. I'm doing this solely through ckan as I don't trust myself to do it manually. This mod seems to crash my game during loading. I can see on here and Github that you've already recompiled for 1.3.1 so I can only assume that ckan is downloading the wrong version maybe? Or does your comment above mean you've removed the 1.3.1 recompile?
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Revert to 1.3
fowlplayuk replied to DerGolgo's topic in KSP1 Technical Support (PC, modded installs)
Is there a way to revert mods back to 1.3 through CKAN if you have hastily snapped up every update going in the hope that your HEAVILY modded game will stop crashing on the load screen? Or is it something that has to be done manually? I'm confident with CKAN, but I'm not confident enough to do it manually. KSP is my first experience of using mods