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Mecripp

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Everything posted by Mecripp

  1. For Antenna Range you can pick by mod https://github.com/Mecripp/AntennaRange-Patch or a all in 1 https://github.com/Mecripp/Kerbal-AntennaRange-All-In-1_Patch/blob/master/AntennaRange%20Patches
  2. Only time had that happen it was anther mod not playing nice but off hand don't remember what mod it was. EDIT- Can you list your mods might ring a bell.
  3. LOL you guys have me lost where are you getting this .bat file with the 1 out right now there is 2 cfg that point the too the re-texture folder if you delete them 2 cfg your back to stock you don't have to backup your stock folder. EDIT- Not that it isn't good to have a backup but your not copy over anything or you installing it wrong.
  4. just zip-up or delete the plugin there should be a cfg that makes the chutes like stock. EDIT- And your img don't work.
  5. Try this patch you might play with the #'s https://dl.dropboxusercontent.com/u/72893034/ProceduralFairings_Interstage_Patch.cfg.zip EDIT- Think that is what your asking.
  6. You can delete the VenStockRevamp folder if you don't want it. EDIT- In the folder there is 2 cfg's that just point the parts to the VenStockRevamp re-textures folder.
  7. Any thought why that don't work ? @PART[MK1-2Pod]:Final { MODULE { name = KASModuleContainer maxSize = 80 } } EDIT- Can edit the part cfg and it's fine but can found away for MM to add it.
  8. Did you look through the links on the front page of RPM's ? http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct
  9. Not to rude but thats the whole problem with the stock tech tree, Look were launch rockets before you get most of your plane parts in some of them are at the end and then it's always someone isn't going to like where something is but really it's not that hard to move it where you like. EDIT- Stock did a bad bad job at the whole tech thing.
  10. When you unzip you got gamedata open it you have procedural fairings move the procedural fairings to your KSP/GameData folder and yes, I would download in update the module manager so you have 2.5.6. EDIT- LOL dam ninja again by Starwaster hehe. EDIT- Are you doing this in Career mode ?
  11. Is there away to get the update button to go away it's up to date and update button still there ? EDIT- On linux and no error just update stays up. EDIT- Fixed
  12. Your file path should look like KSP/GameData/ProceduralFairings And you need ModuleManager.*.*.* installed. EDIT- ninja ! ninja ! hehe.
  13. Got the scanners on the probecore part still need to re-write the part files but was trying to get them work first thanks for the help.
  14. Start KSP and then goto settings and then graphics try turning off Anti-Aliasing or edge highlighting (PPFX) it was one of those.
  15. Did you check inside both BoxSat folders ? EDIT- Or are you adding a Probecore to the box ? EDIT- O and update you MM that one think was broke or buggy and get ModuleManager.2.5.6 EDIT- My bad it was ModuleManager.2.5.5 that was broke. EDIT- You sure you saved as .cfg and not .cfg.txt ? EDIT- Try this https://dl.dropboxusercontent.com/u/72893034/MechJebCore.cfg.zip if that don't work you have to be running a cfg for it somewhere.
  16. Did you copy over the one's that come with it ? EDIT- If so then that one won't run because it has the module but if your in a career then it's limited but think there is a bug in that part now but not sure, I don't use that patch that comes with it.
  17. Been watching and no one have said but when you launch the station core after you decouple the lower main launcher and just have the upper stage the center view is way off. EDIT- There no error in the log and after reaching orbit won't let go anywhere says, I'm throttle up.
  18. What patch are you using ? EDIT- I use @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]] { MODULE { name = MechJebCore } }
  19. LOL it's to close to the same size for the work they would have to do and your only talking about 2 to 4 slots more really don't see 8 slot being better then just 2 stacked your not saving that much space at all and like, I said unless your editting your files which is ok with me but your going to need like on your 6 slot need the 2 ex-slot for Battery for like ScanSat or RT to last the darkside. EDIT- And if it's to long for you check DigitalProeliator post here http://forum.kerbalspaceprogram.com/threads/91616-0-90-BoxSat-vA-02c-Updated-12-24-2014?p=1613419&viewfull=1#post1613419 EDIT- This is what was trying to do
  20. Need help lol trying to stock weld put can just get the one model to show if you use ScanSat and if you don't mind can, I send you 3 craft files ?
  21. This is a Great Skylon. http://forum.kerbalspaceprogram.com/threads/49756-WIP-R-E-L-Skylon-C2-Alpha-Released-FAR-config-broken-%2808-Dec-2014%29
  22. K just checking didn't know if, I needed to look closer at a patch or not but here are the leg patchs https://dl.dropboxusercontent.com/u/72893034/Aies_LEG_PATCH_FS.cfg.zip and https://dl.dropboxusercontent.com/u/72893034/Aies_LEG_PATCH.cfg.zip and here is just a craft examples https://dl.dropboxusercontent.com/u/72893034/Aies_Craft_Test.zip, I didn't post the one with the Foundations plugin but if you want it can find the post for the plugin and link it to and the patch. EDIT- Here is a post that has all of them, I think http://forum.kerbalspaceprogram.com/threads/35383-0-23-AIES-Aerospace-v1-5-1?p=1425987&viewfull=1#post1425987 EDIT- Here is a link to HotRockets for Aies http://forum.kerbalspaceprogram.com/threads/65754-HotRockets%21-Particle-FX-Replacement-Tutorial?p=1582411&viewfull=1#post1582411
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