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Everything posted by Mecripp
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[0.25] NEBULA space engineering - Decals Update! Quality fix + more.
Mecripp replied to Krasimir's topic in KSP1 Mod Releases
Did you install Tweak Scale ? EDIT- Or have a older Firespiter plugin in some where ? -
So can you grab them and change them out ? EDIT- Can't wait to play around with them Nice Job !
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See you got it and as you can see just the last # was changed.
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Is there a mod that makes SAS and Gyros more realistic?
Mecripp replied to RuBisCO's topic in KSP1 Mods Discussions
You can write a cfg if you have ModuleManager.2.5.1 installed to nerf them. EDIT- Looks like TweakableEverything you can play around with it http://forum.kerbalspaceprogram.com/threads/64711-0-25-TweakableEverything-1-5-For-all-your-part-tweaking-needs -
Hope thats not all of it ? EDIT- Example ConsumptionMultiplier = 1.0 RangeMultiplier = 1 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 SpeedOfLight = 3E+08 MapFilter = Omni, Dish, Planet, Path EnableSignalDelay = True RangeModelType = Additive MultipleAntennaMultiplier = 1 ThrottleTimeWarp = True DishConnectionColor = 0.9960784,0.7019608,0.03137255,1 OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1 ActiveConnectionColor = 0.6588235,1,0.01568628,1 GroundStations { STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc482 Name = AU - Woomera Latitude = -30.95875 Longitude = 136.50366 Height = 417 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc483 Name = CN - Jiuquan Latitude = 41.11803 Longitude = 100.4633 Height = 1350 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc484 Name = CN - Taiyuan Latitude = 39.14321 Longitude = 111.96741 Height = 1750 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc485 Name = CN - Xichang Latitude = 28.24646 Longitude = 102.02814 Height = 2150 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc486 Name = DZ - Hammaguir Latitude = 30.77824 Longitude = -3.05377 Height = 994 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc487 Name = FR - Kourou Latitude = 5.239380 Longitude = -52.768487 Height = 251 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = IL - Palmachim Latitude = 31.88484 Longitude = 34.6802 Height = 260 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc489 Name = IN - Satish Dhawan Latitude = 13.72 Longitude = 80.230278 Height = 261 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc48a Name = IR - Semnan Latitude = 35.234631 Longitude = 53.920941 Height = 1200 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc48b Name = JP - Tanegashima Latitude = 30.39096 Longitude = 130.96813 Height = 275 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc48c Name = JP - Uchinoura Latitude = 31.25186 Longitude = 131.07914 Height = 455 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc48d Name = KZ - Baikonur Latitude = 45.920278 Longitude = 63.342222 Height = 340 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc48e Name = MH - Omelek Latitude = 9.048167 Longitude = 167.743083 Height = 252 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc48f Name = RU - Kapustin Yar Latitude = 48.5400 Longitude = 46.2500 Height = 280 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc490 Name = RU - Plesetsk Latitude = 62.957222 Longitude = 40.695833 Height = 380 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc491 Name = RU - Svobodny Latitude = 51.83441 Longitude = 128.2757 Height = 500 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc492 Name = RU - Yasny Latitude = 51.20706 Longitude = 59.85003 Height = 515 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc493 Name = US - Brownsville Latitude = 25.996613 Longitude = -97.154206 Height = 260 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc494 Name = US - Cape Canaveral Latitude = 28.608389 Longitude = -80.604333 Height = 260 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc495 Name = US - Kodiak Latitude = 57.435276 Longitude = -152.339354 Height = 281 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc496 Name = US - Vandenberg Latitude = 34.5813 Longitude = -120.6266 Height = 362 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc497 Name = US - Wallops Latitude = 37.833755 Longitude = -75.458177 Height = 260 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } } EDIT- Thats how you RT setting cfg should look like and hard to tell what all your missing on the top and at the bottom your missing a } EDIT- For what you have try ConsumptionMultiplier = 1.0 RangeMultiplier = 1 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 SpeedOfLight = 3E+08 MapFilter = Omni, Dish, Planet, Path EnableSignalDelay = True RangeModelType = Additive MultipleAntennaMultiplier = 1 ThrottleTimeWarp = True DishConnectionColor = 0.9960784,0.7019608,0.03137255,1 OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1 ActiveConnectionColor = 0.6588235,1,0.01568628,1 GroundStations { STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc500 Name = Tracking Station 1 Latitude = 5.591029 Longitude = -61.303539 Height = 1409.33 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc501 Name = Tracking Station 2 Latitude = 78.608117 Longitude = 147.491623 Height = 2817.58 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc502 Name = Tracking Station 3 Latitude = 20.453920 Longitude = -78.093832 Height = 3684.54 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc503 Name = Tracking Station 4 Latitude = 20.986161 Longitude = -117.304872 Height = 4204.48 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc504 Name = Tracking Station 5 Latitude = 14.733632 Longitude = -127.017657 Height = 2999.19 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc505 Name = Tracking Station 6 Latitude = 16.043645 Longitude = -156.864196 Height = 4704.55 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc506 Name = Tracking Station 7 Latitude = 3.329209 Longitude = -37.145679 Height = 2230.51 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } } EDIT- Glad you got it
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Just put it in KSP/GameData somewhere don't matter.
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Ran a small test and change the cfg alittle +PART[6.25_Heatshield] { @name = 5.25_Heatshield @title = 5.25m Inflatable Heatshield @description = Sturdy thermal shield to keep the fiery death on the outside of the pod. Make sure the shield points to the travel direction while reentering, or the pod may still get heated up. Recommended for any pods reentering atmospheres. %scale = 1.25 %rescaleFactor = 1 @mass = 0.2 } EDIT- And Klockheed_Martian_Special has better looking parts but need DR added to them. EDIT- If you want to try the cfg, I posted https://dl.dropboxusercontent.com/u/72893034/Small_Stock_Parts.cfg.zip
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How did you rescale it can you post the cfg ? EDIT- Here some for you to look at added a heatshield at the bottom the rest all stock /////////////GrapplingDevice2 +PART[GrapplingDevice] { @name = GrapplingDevice2.6 @title = Advanced Grabbing Unit_2.6 @description = Kerbal Motion engineers have long struggled with the problem of how to extract dropped tools from complicated machinery. After observing an intern cleaning out his shoes by turning them upside and shaking them inside the lab, our team was hit with a stroke of inspiration! Why not turn the rocket parts upside down and shake them? The grabbing arm perfectly filled this niche, and is quite capable of lifting heavy machinery. It has since found other uses, besides delicate tool extraction operations. AKA "The Klaw!" Now in a 2.6 size. %rescaleFactor = 2.6 @mass = 0.1125 } /////////////GrapplingDevice.6 +PART[GrapplingDevice] { @name = GrapplingDevice.6 @title = Advanced Grabbing Unit.6 @description = Kerbal Motion engineers have long struggled with the problem of how to extract dropped tools from complicated machinery. After observing an intern cleaning out his shoes by turning them upside and shaking them inside the lab, our team was hit with a stroke of inspiration! Why not turn the rocket parts upside down and shake them? The grabbing arm perfectly filled this niche, and is quite capable of lifting heavy machinery. It has since found other uses, besides delicate tool extraction operations. AKA "The Klaw!" Now in a .6 size. %rescaleFactor = 0.6 @mass = 0.0375 } //////////////GrapplingDevice.4 +PART[GrapplingDevice] { @name = GrapplingDevice.4 @title = Advanced Grabbing Unit.4 @description = Kerbal Motion engineers have long struggled with the problem of how to extract dropped tools from complicated machinery. After observing an intern cleaning out his shoes by turning them upside and shaking them inside the lab, our team was hit with a stroke of inspiration! Why not turn the rocket parts upside down and shake them? The grabbing arm perfectly filled this niche, and is quite capable of lifting heavy machinery. It has since found other uses, besides delicate tool extraction operations. AKA "The Klaw!" Now in a .4 size. %rescaleFactor = 0.4 @mass = 0.0187 } ///////////////commDish +PART[commDish] { @name = commDish.5 @title = Communotron 88-88.5 @description = The Communotron High-Gain Antenna, model 88-88 allows for long-range, high-speed communication now in .5 size. %rescaleFactor = 0.5 @mass = 0.0125 } ///////////////////GooExperiment +PART[GooExperiment] { @name = GooExperiment.6 @title = Mystery Gooâ„¢ Containment Unit.6 @description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational now in.6 size. %rescaleFactor = 0.6 @mass = 0.075 } //////////////////science_module +PART[science_module] { @name = science_module.6 @title = SC-9001 Science Jr.6 @description = The SC-9001 is a cutting edge, self contained laboratory. Have you ever wondered what happens to something in zero G? Or, have you ever pondered the truly meaningful questions? Such as what would happen if I exposed this to the rigors of stellar radiation and unforgiving vacuum? Comes with complimentary notepad. Recommended for ages 4-8. Small parts inside make it not suitable for small children now in .5 size. %rescaleFactor = 0.6 @mass = 0.1 } ///////////////RCSBlock +PART[RCSBlock] { @name = RCSBlock.5 @title = RV-105 RCS Thruster Block.5 @description = The recent discovery of a third law of physics made it possible for STEADLER Corps engineers to produce these small monopropellant thrusters, to help with attitude control and linear motion. Even though many Kerbal physicists still dispute the validity of this new law, studies show that the thrusters seem to work as advertised now in .5 size. %rescaleFactor = 0.5 @mass = 0.025 } ////////////////miniLandingLeg +PART[miniLandingLeg] { @name = miniLandingLeg.5 @title = LT-5 Micro Landing Strut.5 @description = A small landing leg designed for space probes or lightweight landers. Basically made of toothpicks... erm, Space-grade toothpicks mind you, but be careful with them anyway now in .5 size. %rescaleFactor = 0.5 @mass = 0.0075 } ///////////////longAntenna +PART[longAntenna] { @name = longAntenna2 @title = Communotron 32c @description = The Communotron 32c is a versatile and lightweight antenna, suitable for moderate-range communication, long-range backup communication, eavesdropping on secret government operations. %rescaleFactor = 2 @mass = 0.01 } //////////////HEATSHIELD +PART[6.25_Heatshield] { @name = 5.25_Heatshield @title = 5.25m Inflatable Heatshield @description = Sturdy thermal shield to keep the fiery death on the outside of the pod. Make sure the shield points to the travel direction while reentering, or the pod may still get heated up. Recommended for any pods reentering atmospheres. %rescaleFactor = 1 @mass = 0.2 } You might play with the numbers alittle. EDIT- Thats a CFG, I run for some smaller parts.
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Most of the time something is in the wrong place make sure you put it all where it should go
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HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
You trying to edit the .MU to change the looks ? or you just want to add the FX to your engines ? and by the looks they used unity you can find it here http://unity3d.com/ EDIT- And you might check out these FX http://forum.kerbalspaceprogram.com/threads/65754-HotRockets%21-Particle-FX-Replacement-Tutorial?p=1326375&viewfull=1#post1326375 -
frizzank any chance on getting the probe camera to work with RPM's ?
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You tweakscaling it all ? EDIT- If, I was going to try something like that, Would try and found what MODULE to tie to a group, Like lets say solarpanels there just about all surface attached so you could try @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel],!MODULE[TweakScale]] { MODULE { name = TweakScale type = surface } } untested but should work.
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Why not use them and just get a newer Firespitter.dll ?
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Most still work there some with bugs here and there but maybe if your looking for a rover mod check this one out http://forum.kerbalspaceprogram.com/threads/94947-Exploration-Rover-System-by-A-S-E-T-%2810-10-14%29
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Some mods do that already more less. EDIT- Should check out ASET mods http://forum.kerbalspaceprogram.com/threads/94947-Exploration-Rover-System-by-A-S-E-T-%2810-10-14%29 -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
1 isn't that part of this mod which is like a add on to RPM's http://forum.kerbalspaceprogram.com/threads/85353 do you have it installed, Think that is what your asking and 2 the spaceplane ? there is too cfg for it out so you can pick 1 will hunt them down sec. EDIT- This 1 is by nli2work http://www./download/12ud82caadrehws/SPPMk2_RPMIVA.zip think he just fix the old one to work in .25 and there is this 1 by MasseFlieger http://forum.kerbalspaceprogram.com/threads/96148-AeroKerbin-Industries-Modified-IVAs -
Yanfret have you seen http://forum.kerbalspaceprogram.com/threads/100984-0-25-NEBULA-space-engineering-Decals! so you can really graffiti them up hehe.
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[0.25] NEBULA space engineering - Decals Update! Quality fix + more.
Mecripp replied to Krasimir's topic in KSP1 Mod Releases
This is great,Thanks. -
[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
Mecripp replied to MasseFlieger's topic in KSP1 Mod Releases
Any hint on whats next. -
[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
Mecripp replied to MasseFlieger's topic in KSP1 Mod Releases
Can see how some zip programs will unzip that way but then you just have to open up the unzip file and get what you need has your path as is still works but shows like top picture on post http://forum.kerbalspaceprogram.com/threads/96148-AeroKerbin-Industries-Modified-IVAs?p=1511164&viewfull=1#post1511164 and changing the path to match ASET then it looks like it should on the 2nd picture on that same post like it should and thanks for all the work hope to see more.